Apart from the initial introduction with Octavia, Wonderland feels so out of place in Genshin since the content doesn’t provide any substantial main game rewards or further tie ins that make it’s consistent presence within the main game worth it (to me, imo). At best we got some primos with the web event.

I understand why it’s not a separate launcher given the shared resources. Still, even with the allowance now of Teyvat characters, they will only be within the context of certain UGC game modes/stages. But still, what purpose/connection does that serve to the main game? Sure, it can potentially open up some PvP combat and new ways to explore character/team abilities for those interested in that (I am not), but this doesn’t further the main game, and hence, to me, doesn’t really justify it’s extensive presence within the main game page.

Playing mini games, socializing, and earning currency for outfits is the crux of Wonderland, but the outfits aren’t even for the Traveler or any of the main game characters, so I’m really trying to understand what the devs were going for here. From what I’ve gathered, on the UGC developer’s end, this is similar to a past dungeon creation event, and it allows PC users a sandbox mode (mobile and console players are screwed). From the user’s end, if they’re into this Roblox/Fortnight/Mincreaft-esqu playground mode, great (and I’m not knocking anyone to be clear). That said, there are plenty of users on both ends who can’t and/or don’t want to create or engage.

I don’t want the UGC part of Wonderland to go away. I know folks are working hard developing games and making some earnings, and many are enjoying the games. Even I’ve had my fair share of fun playing some here and there. But since we’re all forced to have this as part of the game, I would love it to be more connected to the main game of Genshin/Teyvat.

As someone who started during 4.0, and caught up on all the past main and minor events over YouTube, I think it would be great if each season Wonderland released a flagship event re-run. While it’d be nice if they selected ones that are closer to the main story (imagine this patch we had a re-run of Simulanka), they can also just keep it simple and go in order.

Event rewards (primos, mora, exp books, etc.) can be the same or even reduced from what was earned during the main one, but I can’t imagine older players scoffing at gaining another limited event weapon or missed refinement materials. Even if we don’t get primos, event weapons and some resources alone would be a powerful draw for many players I think.

I’d also love if each patch released 1-2 of the smaller story events, particularly the lore heavy/playable character focused ones, and would further love being able to play some older iterations of mini games and try that old school insane delivery event I keep hearing about.

Overall, I want to experience past content for myself, and the flagship events are most certainly worth bringing back. Allowing players who joined and will continue to join later on to experience these past stories and gain prior limited items would be amazing.

I’d support a skip button here since older players who aren’t interested in the story again can speed through it, as can others who hit aren’t that vested or fee overwhelmed with stuff.

Bonus if they’d allow us to re-explore the main event areas and redo puzzles. The chests can be filled with inconsequential items (food, 1 mora, etc) just to satiate those who miss exploration. 🥹

I’d also love a proper RPG style tournament. No timers. You enter with one or two teams that you can rotate between at fixed cooldown interval and fight several rounds of increasingly tougher minor, elite, and boss enemies. Hell, throw in some local legend teams too. At the highest stage you take on a team of 2-4 trounce domain level enemies (imagine Childe, Rosalyn, Arle, and Dottore coming for ya!).

I’d also love a proper tower. Again, no timer, just waves of increasingly powerful enemies and allowing players to switch between 1-3 teams or experiment with a fifth slot character. They can add fun floor buffs like lightning or snowstorms (think wind trace white out), and co-op can be a thing for both these kind of events. Just so many options here.

Let players utilize their shielders, healers, and dodging skills to go as far as they can. Perhaps players can even bring a limited amount of food items to use throughout the battles as they see fit.

I only play Genshin, but know HSR has some feature that allows a replay of past flagship events. I think Wonderland is the perfect place for Genshin to incorporate the same.

Interested in hearing what others have to say, and what features you think would be good here.
It just isn’t enough 🥲. I wish Miliastra Wonderland had a second half that featured a select flagship event each season, allowing players to experience/re-experience past events and earn their lucrative rewards