Aquaria, Genshin's combat designer, apologizes for certain late implementation of certain improvements and some behind the scenes stuff(?)
Source: Kachii\_chan from Twitter [https://x.com/Rachii\_Chan/status/2007396326645113193](https://x.com/Rachii_Chan/status/2007396326645113193)
Commentaires
What Fontaine did feels nothing like what's happening since Natlan
As of others supports don't do the same shit lol
Durin is an example for older characters from mondstat too…
I still don't know what they do tbh and how to tell which characters are ousia and which ones are pneuma
Except for the dancers you never really need to bother checking it and even then all you need is either pyro or the story quest sword to deal with it
Just like in Natlan with Mavuika and now with Columbina.
Me neither because it's Sumeru
Or when Neuvillete came with that self sustaining kit
Fontaine 100% started this powercrep problem, it only got worse
Is there anything you wish to express to him after knowing that?
Can't say the same for lunar mechanics with wild hunt and others like crab where if you don't take lauma/nefer it's miserable.
It 100% turned me off from whaling. They did not give a fun variety of 5 star characters to appeal to different types of players(mostly just a bunch of nicey nice power-of-friendship females with one male-lad Kinich getting less spotlight then his annoying pet but otherwise Citlali the only one having a unique vibe). GIve me Nefers, Arlecchinos, Wanderers, please.
In addition to not giving variety, they PUNISHED you for trying to use old characters. Old C6 characters felt fucking awful during Natlan's powercreep. So add samesy cast that doesn't fit my preferences + punished for using characters I like -- its a very alienating combo. Went from C6ing 3+ characters a region to skipping everything till Ineffa and only pulling her C0R1.
So basically what he's saying is: "We can't fix everything immediately" and "We can't make everyone happy". But I guess his way of putting things sounds way more positive and engaging. :D
I am very well aware that what he's doing is quite common in the industry, but I'm always amazed by people who are able to make even the simplest of truths sound spectacular and impressive. :D
Guess the only way to cater to those people is by selling them an explanation that sounds more like a promise with a big red ribbon on top. 😄
Fontaine was the real start of the massive powercreep train. No other unit before Neuvi could solo entire floors.
Still not surpassing her top dmg combo?
And in no moment that has ever hindered team building. Characters from 1.0 are still usable and viable. Sure, they need some help here and there, but it's not as bad as what we see on certain other games...
Not to mention how Dendro pushed the power level of a lot of units up, in the same way that a character like Mavuika pushes the power of a lot of characters too, as she just so happens to also be an Off-Field.
You can't just call something powercreep without addressing every other case. Mavuika Nuke now is the same as Eula nuke 5 years ago. Skirk hitting hard with freeze is the same as Ayaka/Ganyu hitting hard with Freeze 4 years ago. Nefer/Lauma going wild with blooms now is the same as Nilou and Nahida going wild with blooms 3 years ago.
The difference between neuvi and mav is that characters after Neuvi weren't as powerful as he was, he was anomalous. Characters after Mav are in a whole new tier.
Powercreep has always been there with every version, but to pretend that the powercreep after Mavuika is the same as powercreep with Neuvillette is just wrong.
Neuvillette was the first character to have tons of c0 solo abyss clears. And he was doing it for multiple patches until Hyo started to directly counter him with enemies they put in abyss.
I deleted that from my comment. My other points still stand though.
-Convenience:Just E/Q, and charge attack away
-AoE: Only ultimates where AoE damage, with some exceptions like Ganyu second charged shot also doing some AoE. His entire kit is AoE
-He does everything he needs: Self heal, battery, shred, tailored artifact set he triggers on his own. All supports do is raise the ceiling of his damage, but are in no way required. Zhongli can be subbed by Noelle, just for the IR, Kazuha can be subbed by Sucrose, just for the hydro res shred and EM buff. He is most flexible in terms of working with anything, be it freeze, reverse vaporize, electrocharged, bloom, even Crystallize
He was there as the bar to cross in terms of dps convenience, even if his damage was "eclipsed" with Arlecchino, who also needs a shielder due to her inability to heal, a xingqiu/yelan to vape all her hits, and a kazuha to shred pyro for her
Or Kinich who needs Mavuika with support set, emilie, and bennett, just to be remotedly competitive
So that flawed argument can be applied to literally anyone. However, Neuvilette is the one who started it all
Wriothesley and Clorinde were normal levels of powercreep and not as good as Neuvi, everyone since Mavuika has been close to her level of damage.
I get your point, and he makes it the easiest for sure, but he's hardly the first. For example, Ganyu has a surprising number of solo clears at C0R1 (Amos Bow) or C1R1, though mostly because past content was way easier.
Bro responding to you wants to act like "neuvilette/furina did it" but realistically its all about end game difficulty. It doesn't matter if "Neuv is strong" if they didn't scale up difficulty. But they did during late Fontaine into Natlan/Mavuika release.
I love the direction they're taking with the Nod Krai and Mondstadt faction buffs. It reminds me of ZZZ once again, where grouping specific characters enables buffs and upgrades for each other to become a strong team. Hopefully, they'll do the same for all nations to recapture the magic they had when we were still playing older characters in older versions. Make each nation shine with its own unique national synergy.
What's crazier to me is that they just don't increase the multipliers and call it a day, everyone gets new moves and mechanics too.
With that said, Genshin is going in a really good direction too, buffing even 4 stars, which is not something ZZZ or HSR did for that matter.
But most new characters also "buff" the older ones, like most gacha games.
Ellen as an example got a whole new 3rd normal attack which fundamentally changed how she played and felt. Before, it was just a cartwheel a la mavuika NA3, now she zips into the air which also causes her to dodge most incoming attacks, before sending out a huge slash - taking her from one of the squishiest characters in ZZZ who struggled to survive most encounters to, well, not *that*. She's still squishy, but now dodges far more often and can survive a lot longer because of it.
Burnice now has better off-field application and can swap in more easily, Grace has a whole new stack system which increases her personal damage,
S0 Anby now has new NA's and provides a damage bonus when hitting enemies she's marked with her NA, giving better synergy with her teammates which love to attack from off-field.
Ellen was in the garbage bin because Miyabi exists, but other characters like Zhu Yuan(july2024), Qingyi(august2024) and Yanagi(november2024) are barely relevant anymore and it kinda feels bad
I, who just started playing zzz, and on field my Dialyn 70% of the time, feel incredibly called out lmao
But by far better this way than HSR way
I honestly am on the opposite side when it comes to buffing old characters.
I don’t know. I don’t like the complexity and how they are introducing so many new systems in ZZZ that I feel like it will create an inconsistent experience where some characters have this, some characters have that, instead of making a cohesive character development system.
Like a character kit in ZZZ means different things depending on which game mode you’re playing. And only a few characters have certain systems. And now with multiplayer they introduced yet another kit for certain characters that are available in coop mode. It’s a mess.
Right now it’s all over the place and I wouldn’t be surprised if they created yet another buff system where only a few characters have and this new Talent system will be abandoned/refactored.
ZZZ team has no vision. They are too reactive and can’t stop implementing saying YES to every single idea they have. This is damaging to a healthy game development environment.
TBF that's mostly just because Evasive Assist is kinda just explicitly worse than Defensive Assist. DA gives you decibels and allows non-stun teams to still build at least some Daze. EA gives you... jack shit.
Used as just a normal DPS without her build-in EA gimmick, ZY is still perfectly good. I run her with Seed's wengine on Ether-weak DA bosses with Nicole and can pretty consistently get at least 29k
The way the ZZZ devs buff their older characters, it's not the numbers they're buffing, but their combat identity to revitalize them so people keep playing their older beloved characters in the newer version.
As a day 1 player of Genshin, I remember how magical it was (well, kinda. It was still so early lol) to play version 1 characters during version 1. When each new nation came out, we all had fun playing Inazuman characters when Inazuma came out. We all had fun playing Sumerian characters when Sumeru came out, and so on. Each nation has its own combat identity. But as each new nation came out, that identity or magic of the previous nation and its cast slowly dies. It is this magic that I want revived.
ZZZ: "I live in the office so we can change everything every month!"
Ellen got powercrept so bad in less than a year they gave her new moves, and some time later -- stats boost. With the introduction of Rupture units, ppl are scratching heads what's the point of Attack units anymore. Defense units are also forgotten.
Because of Miyabi, Yixuan, Alice, Yuzuha, Dialyn and now Ye Shunguang -- HP inflation is skyrocketing. Hence why all these old units are getting buffs cuz they didnt properly balance their games.
Saw some ppl say "W devs" for the buffing old units something "Genshin couldn't do" but really, you have to look deeper on "why" they buff old units.
But the community will defend them whatever happens because “they listen to the community”. Meanwhile the game is barely hitting the deadlines and releasing unfinished stuff, but no… let’s just keep licking their boots since that’s clearly working for them.
I'm incredily hesitant to call it good because the majority of buffs are locked behind teambuilding. So if you're lacking a specific character, in this case Durin, you're losing like 90% of the buffs or they don't matter.
ZZZ's buffs don't have this issue.
Do you advise that i start zzz now on another device and not wait? Or should i wait? Will there be a huge loss in resources/rewards if i do wait?
Of all things there was I think a porn artist that also makes YouTube videos that talked about it, how only chars from early genshin get big numbers
Itto and kuki dont work well each other is wild. Same can be said for Gorou & kokomi. And the house of hearth.
We already have characters and their friends grouping each on their own in Genshin, they just need their kit to work together.
Still, I agree it would be fun if they interacted in gameplay better.
Alright. Time to pull out my brand new comment section bingo card. >!YOUR NEXT LINE IS!<
Jokes aside, ill take character buff anyday >!now fix albedo hair you sick fuck!<
User is asking for an skip button
2+2=4
I do agree that it's better to have a skip button rather than not though
her ult is powered by other party members' ults, needing 180 total cost to fully stack
her burst restores a flat 20 energy to all party members , has an energy recharge scalling so it double dips into her stats, applies a mark that reduces enemy defense and resistance
They could like count the number of Electro on her team (maximum of three +flex) and she'd get X percent of dmg bonus. Her kit is already great, her nunbers are just quite outdated by current meta standards. Imo they just gotta inflate that at play around with selec teammates, e.g. sara and yae.
As for Yae, I do enjoy summoning her foxes thrice, imo they should reward just tthat. She could get quadratic scaling if her foxes gets summoned right. Her burst would still require her foxes but if she is in a team with Electro Resonance *mainly with Ei/Sara, and thus activating the Inazuna buff, too*, the excessive electro energy from the resonance would be the "source" or lightning rod for her burst so it wont have to consume the foxes. Something like that.
Imo she really just needs more damage. Or if they want to go the supportive on fielder route, maybe make her give her team stronger buffs. Something interesting could be stacking extra damage whenever they overcap their energy, which works thematically with her battery capabilities.
that sounds like a really cool way to implement it into the lore too
And recently he can be in the "fall damage tech" team. Soon will be in the new microwave team with Columbina or Zibai team
We will get number a kit buff for sure but the near future isn't bad either
Maybe even an early HI3rd style "Burst that keeps consuming more energy until you swap out/it runs out"
If Raiden alone gets a passive that fills her energy at the beginning of Stygian, that alone could make her a lot more viable
She's in a weird spot where she takes too much time for an energy regen support, but not enough impact if she's supposed to be a dps.
Mavuika has off-field pyro that does good damage. Mavuika gives a buff immediately after bursting. Mavuika can hold cinder city. Mavuika feels like an archon even as a support.
They could make her a better support but nobody uses her for that
What they're talking about is the mindset of a perfectionist who's never satisfied with their work. But not everyone is like that, and not everyone can nor should operate like that.
Sounds like the higher-ups are really imposing their mantra pretty harshly... Oh, sorry, I meant to say "brothers", as they graciously allowed the workforce to label them with.
Its "I've done what I wanted and everyone should like it" vs "I'm doing everything I can to work hard to make my product better so everyone likes it" mindset.
Now I have another one to tell the Arrowhead, because they are precisely a bunch of people having fun of their own while ignoring all their players.
Now, where did I see that before. Oh right, that's where the whole "Dawei May Cry" thing started. Lol.
For full event recording see here, Aquaria's part starting from the 1 hour mark: [https://www.bilibili.com/video/BV1d3iiB7EAQ](https://www.bilibili.com/video/BV1d3iiB7EAQ) (No caption)
Edit: In addition the 4-dimension mentioned in the video is said to be due to different version developments taking place at the same time.
I think everyone know that Anime wont be released before end of Teyvat chapter.
"We want loadouts for our characters" = makes artifact recommendation system instead of loadouts
"Increase resin cap OR increase resin refresh rate (im more on the side of resin cap) = increases resin consumption (option to double receive rewards on domains AND increased condensed resin to 60 from 40)
like bro, are we serious right now
I'm sorry, but this is just rɛt\*rded in terms of development, its so much time and effort into a sub-optimal system, but guess its easy points with the players when N'th relic filter functions gets implemented....
If you wanna complain, sure that's a valid thing to criticize. But at least get your criticism right.
Like having a dps with MH when with Furina and other set when Furina is somewhere else.
Or changing natlan support set (can’t remember its name rn)from some units when in Mavuika team…
huh, who was at the helm before?
bro has been there since the very start of Genshin just like the head writer despite what some people may claim whenever they don't like something
weeks:
1. farm materials
2. farm artefacts in SO
3. farm artefacts in SO
4. farm materials
5. x2 events (if any)
6. x2 events (if any)
They need to have some faith in their design department and that they don't need to resort to such powercreep to sell these units. Give these characters good animations and a fun gameplay and people will definitely pull.
And also, fun is subjective. You might find Sigewinne to be fun but i found her gameplay to be really boring. I literally pulled Eula despite knowing very well that she has nearly 0 Meta relevance bcoz i liked her.
I should've worded my statement properly. What i actually meant was to restore the Game Balance.
Ever Since Natlan, the HP thresholds have faced an abnormally high spike bcoz the thresholds started to cater towards the DPS levels of the new units. Combine that with Region favoured gimmicks of bosses, the older units started to fade WAYYY faster than they have been all along..
It's only Janurary, but there's already teams full embedded in work for this year's summer patch and early Snezhnaya 7.x patches. There simply wouldn't be room to build the game one patch at a time.
Gamers may come and go but you can't deny that without Genshin the gaming industry as we know it would be less exciting.
Genshin JUST added their own timeline but even then, it's only to revisit CUTSCENES and not the whole quest.
With hope, they are going to add old limited flagship events and replayability to AQs and SQs in the future once they figure out how to do it. They already have been experimenting with that sparkly blue domain door (Paralogism) so that it wont affect the overworld, so it's not impossible someday.
Is been a great time these last 5 years and i hope we still be here in 2030.