2min Genshin Impact player survey - for university research
Hi Genshin travellers!
I'm currently working on a university research project about F2P games and Game-as-a Service models. I've created this **2min anonymous survey** to gather data.
Questions are very simple (playtime, microtransactions, how you feel about the game).
Appreciate anyone willing to spend a minute filling it! Questions welcome in comments if you have some \^\^
Thanks a lot 
I'm currently working on a university research project about F2P games and Game-as-a Service models. I've created this **2min anonymous survey** to gather data.
Questions are very simple (playtime, microtransactions, how you feel about the game).
Appreciate anyone willing to spend a minute filling it! Questions welcome in comments if you have some \^\^
Thanks a lot 
Commentaires
About monetization: a good percentage of players have never spend a single cent in the game at all. If you want to ask how much money people have spend, you should include an option: 0. Then there are welkin buyer: they spent 5 USD (or whatever the amount in their local currency) every 30 days because it has the greatest value; battle pass buyer: $10 every 42 days; people who spent a lot more to buy crystal packs, but only once per year for the double bonus; and whale for the last: they buy more $100 crystal packs.
The main issue here is that this game is a live service game which has been running for more than 5 years. For a player who started to play since launch, if he keep buy welkin non-stop (which belongs the a low spender category), he has already spent more than $250. A whale who just started yesterday and already used all the double bonus crystal packs may spend less than that welkin spender. I think it may be better to ask 'how much have you spend in a fixed period (like per month, per version)".
And for question "What do you buy most?" Other than battle pass, I can say at least 99%, if not 99.99% money spent are all just used to buy more wishes. They do not release skins very often, there is no emote/profile icons/revive to buy at all and they are all free, and booster materials are already included in battle passes. It seems that the people who design the question does not have much knowledge about this game.
Playing History: GI is a game released in 2020. The other comment made this clear so I won't do it again.
Playtime: This is not a static number for all weeks. This number could have up to 5x difference depending on if an update has been released.
Spending: This will not reflect anything useful, and "What do you buy most ?" question is the worst offender. For anyone who is not a whale you will always see them choose the battle pass option, which is not accurate anyway because welkin moon and battle pass are two separate systems and purchase. I'd advise to take a different approach - for every type of purchase there should be a scale from "frequent" to "never". Let alone that the categorization is wrong in the first place - what the heck is "Progression, XP boost, Revives, etc." in "Boosters"? We never have any of them except from simple material bundles which literally no one purchases. Also profile icons are in the battle pass upgrade itself.
And Genshin is a relevant game to analyze for the study. Howerver I now realize thanks to your comment as well as u/pzlama333's comment that some questions need to be adjusted and made more specific for the games & playerbases I'm sollicitating.
I will take the survey off soon and submit a new one when ready ! Thanks a lot !