Sprinting Stamina out of battle has to go!
It's 2026 now, and for the love of everything, I'm so tired of being limited in my ground movement to get around this map.
The Stamina should be completely removed for ground movement out of combat, and all relevant passives should be reworked for flying, climbing, swimming.
Now there might be some issues with some characters, but I don't care.
I want to hold attack and just fly around everywhere as Arle! And that includes floating over water!
The Stamina should be completely removed for ground movement out of combat, and all relevant passives should be reworked for flying, climbing, swimming.
Now there might be some issues with some characters, but I don't care.
I want to hold attack and just fly around everywhere as Arle! And that includes floating over water!
Commentaires
Oops wrong game. (DNA players will know)
I hate all resource management systems like this in every single game.
If Genshin was resinless at least... I could grind as hell those damn artifact dungeons for hours 😭
But the game has also many other stupid Passives, coming from outdated mechanics, which shoudl get finalyl reworked, to give the characters new and better and actually really helpful Passives.. there are also some discontinued ones MHY still has to complete literellly 5 years later. its ridiculopus how they don't complete some passives for such long time.
All the cooking related passives shoudl get changed into Cooking Rank System, which simply unlocks for you in general helful effects, liek the increased chances to gain Dishes from a certain Type, then can all those Characters with silly Cooking Passives get freed up and receive actually more helpful and fitting Passives.
That change would help 10 Characters just alone to receive better new Passives as replacements.
Same thign could and should be doen with Craftign Passives, addign a Crafter Rank Systerm to unlock via those ranks the helpful passives in general, instead of linking these effects to specific characters. Woudl free up 2 characters
Woudl free up another.
Then one for Bibliotharian Rank System, for Talent Books, would free up another 4 Characters.
Then an Alchemy Rank System, woudl free up Lisa as the only potion related passive character.
And an Smith Rank System lastly for the Weapons, woudl free up 8 characters and fix the mentioned issue, that there is still no character for forging Swords and Catalysts to get a chance for refunds. Not neccessary anymore, if the mechanics get replaced finalyl by a general Smith Rank System to unlock the effects, the more you craft stuff
then ther coudl be an Artisan Rank system, for the housing stuff, woudl free up two more characters.
An Explorer Rank System woudl free up all the characters that were stamina, running and special material related together ..., would free up 51 characters
A Merchant Rank System coudl free up then the 2 that exist so far only for reduced weapon ascension costs for only swords n polearms, and bows n catalysts, while there exists still no character that covers Claymores for no reason
Explorer Rank System: 25 Ranks (for now)
* Rank1: Unlocks the Ability to run at Nighttime 10% Faster
* Rank 2: Unlocks the Ability to run at Daytime 10% faster
* Rank 3: Expeditions are now faster finished for you by 25%
* Rank 4: Expeditions net you in now 25% Materials
* Rank 5: You can see and find now Mondstadt Special Materials on the Mini Map
* Rank 6: You can see and find now Liyue Special Materials on the Mini Map
* Rank 7: Sprinting costs now no Stamina outside of Combat anymore
* Rank 8: Swimming costs now no Stamina anymore
* Rank 9: Climbing costs now no Stamina anymore
* Rank 10: Gliding costs now no Stamina anymore
* Rank 11: You can see and find now Inazuma Special Materials on the Mini Map
* Rank 12: You can see and find now Sumeru Special Materials on the Mini Map
* Rank 13: You can see and find now Fontaine Special Materials on the Mini Map
* Rank 14: Increases Sprinting Speed by 15%
* Rank 15: Increases Gliding Speed by 15%
* Rank 16: Increases Swimming Speed by 15%
* Rank 17: You can see and find now Natlan Special Materials on the Mini Map
* Rank 18: You can see and find now Nod Krai Special Materials on the Mini Map
* Rank 19: Increases Climbing Speed by 15%
* Rank 20: Respawn Times for Materials and Monsters in your World become 25% decreased
* Rank 21: Respawn Times for Loot in your World becomes 25% decreased
* Rank 22: You can see and find now Snezhnaya Special Materials on the Mini Map
* Rank 23: You can see and find now Khaen'Riah Special Materials on the Mini Map
* Rank 24: Expeditions unlock new Group Expeditions and the total amount of Characters you can send out is now increased from laughable 5 to 20, Groups can consist out of up to 4 Characters and as group expeditions, will let you earn more and better quality stuff, than ever before. Rarely also things like Billets
* Rank 25: Expeditions are finished faster by another 25% and grant another 25% more Materials.
This would free up so many Characters to receive better and more useful Passives.
Easier traversal isn't a neccesary "QoL", every game has different ways to go about traversal, they are just inbuilt game mechanics you can't just ask to change these.
Genshin, drawing heavy inspirations from Zelda, leans towards "friction", in that game traversal isn't going from A to B as quickly as possible, climbing is also much "worse" and yet I don't see people complaining about a core game mechanics because well it's a core game mechanic.
Exploration is NOT effortless traversal which gacha players like to think.
If you don't like a certain game's mechanics, respectfully, you shouldn't be playing that game.