Unskippable Dialogue is the Only Reason Why I Can't Fall in Love With this Game Again.
I played Genshin Impact consistently up through Fontaine, then took about a two-year break. With the upcoming release of Columbina, I came back and have been playing regularly for the past month, really enjoying the Archon Quests and exploration.
However, I’ve run into a recurring issue: in many regions, fully exploring and finding all chests requires completing specific world quests that unlock otherwise inaccessible areas. Most of these quests involve long stretches of unvoiced dialogue with very little gameplay, which ends up with me just mashing the F key to get through the conversations.
The idea of having to sit through hundreds of hours of unvoiced dialogue just to 100% regions is genuinely discouraging, to the point where it sometimes makes me not want to log in at all.
To be clear, I don’t think the writing is bad. Some quests are genuinely great, and HoYoverse deserves credit for the overall quality of their storytelling. But realistically, I can’t be invested in every NPC’s personal issues—especially when they’re not voiced.
I think a simple solution would be to make unvoiced quest dialogue skippable. That alone would make exploration feel far less tedious.
Am I the only one who feels this way?
**TL;DR:** Love the game and the story overall, but long unvoiced world quests are killing my motivation to 100% regions. A skip button for unvoiced dialogue would be a game-changer.
However, I’ve run into a recurring issue: in many regions, fully exploring and finding all chests requires completing specific world quests that unlock otherwise inaccessible areas. Most of these quests involve long stretches of unvoiced dialogue with very little gameplay, which ends up with me just mashing the F key to get through the conversations.
The idea of having to sit through hundreds of hours of unvoiced dialogue just to 100% regions is genuinely discouraging, to the point where it sometimes makes me not want to log in at all.
To be clear, I don’t think the writing is bad. Some quests are genuinely great, and HoYoverse deserves credit for the overall quality of their storytelling. But realistically, I can’t be invested in every NPC’s personal issues—especially when they’re not voiced.
I think a simple solution would be to make unvoiced quest dialogue skippable. That alone would make exploration feel far less tedious.
Am I the only one who feels this way?
**TL;DR:** Love the game and the story overall, but long unvoiced world quests are killing my motivation to 100% regions. A skip button for unvoiced dialogue would be a game-changer.
Commentaires
I think if you can change your mindset about it, you could fully appreciate how much thought and planning went into the story. Of course, there are minor world quests, but you should definitely pay attention to the longer ones.
I never found them tedious or boring, but I guess that's because I don't ever speedrun them. I still can't get over the fact, that there really are players, who did the Aranara quests in one sitting. Damn...x.x
Even archon quests are especially stupid as they often attach a reward for completing them by a certain date, the opposite of asking people to take time and follow the story. I personally don't have time to quest and follow all the story if I want the rewards.
But I still want to play it; I like exploring, and for the most part I enjoy the gameplay and setting up teams for the end game modes.
Anyone telling you to play it the way they want and not the way you want is not worth listening to, there are a lot of players that wish there was a skip button for all dialogue.
Edit - the downvotes just shows what losers there are on here and highlights that you shouldn't listen to them. Gatekeepers are the worst, don't let them tell you what to do. I'm the only comment that said you should play the way you want to. Bunch of noobs.
No one should gatekeep how others want to play.
If in that timeframe you dont get out of your ass to do it, what are you even playing for
You deserve to be called out every time, you are absolutely in the wrong.
Where exactly am I gatekeeping anything?
Reasonably calling stupid the complain about how Hoyo wants people to catch up content wise just so the complains about been spoiled from lazy players get reduced, and those who keep up anyways get rewarded additional primos just fine is not gatekeeping
Its also mighty ironic you tell me to grow up, yet here you are, behaving like a 12yo spamming buzzwords just because they may or may not fit whatever situation you are in. Gatekeeping here doesnt apply
The alternative is either you get rewards for doing it on time, or you get nothing, free to do it at any time and the game is "greedy". Not sure whats been "gatekept" here otherwise
You are locked in on the story and perhaps casual on the end game, I am locked in on the end game and causal on the story. Both are valid, as is any mix of that.
You are gatekeeping, you are closed minded, and bad for the game and the community. If anything your view is what will reduce the player base. So wise up!
Thats not how "gatekeeping" works btw, you would know that if you grew up, which you have not, so you in fact do not know
>when someone takes it upon themselves to decide who does or does not have access or rights to a community or identity".
I have not decided in any sort of capacity if you can or cannot have access to the rewards, Hoyo does
>Just because I choose to play differently from yourself. All the info was already there in my first comment.
It actually wasnt, you edited it after you got downvoted because you care about brown points on the internet, and then proceed to insult your fellow players just because of that
>Anyone telling you to play it the way they want and not the way you want is not worth listening to, there are a lot of players that wish there was a skip button for all dialogue.
A lot of players been at most 10 thousand players, amidst an ocean of millions is not "a lot". Thats basic math there you are failling
>Edit - the downvotes just shows what losers there are on here and highlights that you shouldn't listen to them. Gatekeepers are the worst, don't let them tell you what to do. I'm the only comment that said you should play the way you want to. Bunch of noobs.
Also the only comment to proceed to insult people after getting reasonably downvoted for making up facts and then believing them to be true
Ironic
Behavior of a 12yo if you ask me
>You are locked in on the story and perhaps casual on the end game, I am locked in on the end game and causal on the story. Both are valid, as is any mix of that.
Way to assume stuff
If "casual" on the endgame means doing up to Lvl 5 Stygian, 36* abyss consistently, and 12 stellas on IT also consistently, then idk what "locked in" means
>You are gatekeeping,
I'm been reallistic, if you arent doing the story as it comes out when playing as a "veteran", why are you even keeping up with the story, and why would you even care about wether the rewards are time limited or not. All you are here for is to gamble
>you are closed minded, and bad for the game and the community. If anything your view is what will reduce the player base. So wise up!
Yeah
*ReDuCe ThE pLaYeRbAsE* for supporting getting more rewards from doing the bareminimum in a patch, which is doing content released within it
Definitely kid behavior if you think getting more rewards is somehow equal to "reducing the playerbase" LMAO
Keep bringing in buzzwords, it shows how you are projecting your own immaturity onto others and then getting mad when you get clapped back lmao
Gatekeeping is all anyone does around here.
I would definitely appreciate a skip button for the unvoiced ones, would not take away anything from people who have the time to read through the whole side lore, and would just help people with limited time.
If hsr, another hoyo game that is inarguably way more story focused than genshin lets u skip, or wuwa which is the same genre as genshin, i really don't see what excuse genshin has for not adding a skip a button anymore.
I'm guessing it is because some animation would reposition the character during the dialogue which would mean that they will stand in wrong position if the animation could be skipped and that would introduce some bugs. What they should have done is make animations that dont change position to be skippable as well.
The stories in themselves are actually good for the most part, and sometimes even great, better than what I expected starting the game. But the dialogues, specifically ; the constant interruptions, unfunny jokes, the Paimon useless lines adding up, the reactions and useless dialogue "options" you're being given actually make up the bulk of what's being written down.
Exhibit 1 : "What do you think traveller?" -> "I think yes"/"I think no"/"I think therefore I am" -> Paimon reacts because it's very important -> "Anyway, let's get back to business, just took us 30 seconds to get there and what you said doesn't matter but hey you got the option to say it").
Exhibit 2 : An interesting point or idea is being made through a WQ story. Write up your own fate as it is your story, the past's value lies in how we carry it with us in the future, knowledge goes beyond science, only through others does our existence find meaning, whatever. But then, let us explicitely write this down in 10 different ways to insert them in a dialogue in the most unnatural way instead of conveying it through intelligent writing, it'll be great.
And this isn't about "more gameplay, less talking", at least not for me. It's just about, make the talking good, or don't, but then make it shorter. Adding elements of "decorum" that are not "essential" to the story in a dialogue is a completelely vali approach to writing. But it works, quite simply, when you write good. It works when you can write, when you write well, and when the dialogues in themselves are interesting. If you enjoy Genshin dialogues, you're either 12, or more interested about the information (lore or story) the dialogue contains.