I translated this from a japanese translation, so there's probably an error in here.

This is the original [Post](https://x.com/chibi0108/status/2007653368106496185) (@chibi0108)

And here's the translation:

*I think our workplace is relatively relaxed.*

*I often see player comments like, “They’re cramming in so many events during the year end and New Year period are they chasing sales targets!?”*

*But miHoYo, or the Genshin Impact team, doesn’t have clear KPIs (Key Performance Indicators).*
*There are no goals like “this month’s sales must be X” or “you must recruit X number of people into the company.”*
*At least, in my long time working at miHoYo, I’ve never been given any explicit targets.*

*You might think what we say on stage sounds like empty talk, but the actual workplace really is like that.*

*When I think, “This idea is interesting” or “I want to turn this into a game mechanic,”*
*I’ll grab a chair and go talk to cǎoméi or other colleagues,*
*and we’ll discuss whether it’s feasible to implement.*

*If something we make ends up being appreciated by players,*
*I think that’s the ideal flow of game development.*
Genshin Impact devs talked about target sales - Genshin FES