Returning player, natlan is a breath of fresh air so far
i took a break after finishing Fontaine’s archon quests due to having no time to play. I didn’t really keep up with any genshin related news online, so I picked it back up recently completely blind with what to expect. I’ve really enjoyed natlan’s quest so far! I’m noticing a lot of improvements visually, with the game doing things it really hadn’t done before.
For the pilgrimage sequence especially, I loved being able to play as Kachina and Mualani going through the actual challenge. during the individual fights, the variety of animations and cutscenes was also so fun to play/watch!
Even throughout the dialogue sections, i noticed a lot of improvements as far as variety of angles, facial expressions, and even animations (have we seen two characters hug before the way Mualani and Atea did?)
It makes me happy to see these improvements especially when I think back at how painstaking it would be to get through some past archon quests. I wonder if theyll ever consider reworking some of the past pre-Fontaine archon quests to reflect these improvements and make them more interesting for new players?
I’m not done with the quest itself, but for once im actually excited to get through it!
For the pilgrimage sequence especially, I loved being able to play as Kachina and Mualani going through the actual challenge. during the individual fights, the variety of animations and cutscenes was also so fun to play/watch!
Even throughout the dialogue sections, i noticed a lot of improvements as far as variety of angles, facial expressions, and even animations (have we seen two characters hug before the way Mualani and Atea did?)
It makes me happy to see these improvements especially when I think back at how painstaking it would be to get through some past archon quests. I wonder if theyll ever consider reworking some of the past pre-Fontaine archon quests to reflect these improvements and make them more interesting for new players?
I’m not done with the quest itself, but for once im actually excited to get through it!
Commentaires
There are other changes as well..
>!The NPCs you helped in the TCs will show up in the AQ in some form or the other(most of them will be in the room where you check up on everyone before entering the night kingdom, one in particular shows up with Bona, Malko and Vichama). Citlali's TC,(Only Act 3 of it) is locked to Act 5 completion. I don't believe Varesa's is locked to Act 5, but I don't know if there are any retroactive changes added on!<
The main story is fire, and we also got one of the best cutscenes in the entire game so far.
Natlan is definitely my favourite region so far though, and the locations were absolutely stunning visually
Honestly, I think out of all the region so far, Natlan had been very flashy and cool to watch. Personally, I feel like I'm more attached to the character in the region.
I loved the story quests and the tribes, I could play them whenever I wanted and they didn't feel tiring or forced, and the reputation was so funny to level up ^^
Also love to go broom broom with Mavuika (I don't remember when I got her tbh) through the mountains
The improved story quests, the new animations, the many areas to explore and new yet not impossibile puzzles take me back to Mondstadt. It truly was a blessing
The people there have the fire in themselves to fight and survive.
Disclaimer: the archon quest is my sole complaint in Natlan. The world and tribal quests are lovely, on the other hand.
I'd argue it starts before that. Everything about Mavuika's plan makes sense until it gets to the part when she needs to find the remaining 3 heroes, then it's the plot that ends up creating the circumstances for the heroes to appear, and not any planning on her part.
Kachina doesn't beat Mualani -> Kachina doesn't need rescuing -> Mualani doesn't get her Ancient Name
Ororon doesn't deal with the Fatui -> he doesn't accompany the Captain -> Guthred doesn't invade his soul -> no Ancient Name
Chuychu doesn't die -> Chasca doesn't get an Ancient Name -> no 6 heroes and everyone dies
This all seems to have slipped under radar due to the complaints about the rest of the AQ.
Mavuika totally depends on outcomes outside her control to win, there's no "Manhattan Project".
It's odd to point out Mavuika's plan had factors outside her control when Focalors plan would have also failed if Furina broke down before time or if Neuv grew resentful of Humanity or if anyone questioned Furina's facade before the Traveller arrived or if the Heavenly principles simply looked closer at what is going on. The entire Genshin story would not have happened if the Twins chose to go to another planet.
>Furina: If there were scales, with all the people of Fontaine on one side, and my pain on the other... Is it not obvious where the scales should tilt?
>Person in the Mirror: Hehe... You truly are the perfect human — my "ideal."
Mavuika doesn't know beforehand the 3 last few pieces of the plan. So the random/luck factor is stronger compared to Focalors. If there was a scene where she is revealed to have identified the strongest candidates for getting an Ancient Name, and is working in the background to get them opportunities for ascension, then it would be more believable.
Hell you are seriously uninformed. The Wayob of the night kingdom are able to see the past and a bit of the future and they choose ancient name bearers for each tribe. You don't seem to know the basics of the lore.
Which is part of planning? She gave her a task to execute. That's less randomness involved than hoping the Ancient Names would fall into the right hands.
>If you can keep it up, then I shall have my way of defying this prophecy... But should your identity be revealed, then all hope will be lost.
>The Wayob of the night kingdom are able to see the past and a bit of the future and they choose ancient name bearers for each tribe.
Of course, which just means Mavuika is relying on the timing of the Wayob selecting an Ancient Name, which is a random factor. She was not told by the Wayob when that would happen.
I quite literally have added the Natlanese music to my favourite playlists so I can listen when not in game. (Some of Nod Krais too)
Cloud of Thirteen Katuns.
All the Pretty courses.
Inheritance of an ancient name.
Nights crown of flowers.
Hoary Hibernation.
Once upon a time in the vale.
Beyond the flutes whispers.
To name a few of my favourites.
And the ode of resurrection is just so beautiful!
The characters all have interesting traversal abilities to interact with the environment in some shape or form.
The saurians mean even if you don't have the characters you still have options.
The variety in landscapes is huge.
Like just going by the first three tribes alone, we have underground area with phlogiston lava, a sky island, a swamp
You'll LOVE Nod Krai.