Enemy Idea - Large Luna Slime (Main Form)
**Large Luna Slime**: A monster created by the sedimentation of Kuuvahki dispersed throughout nature. Due to the attraction of Kuuvahki, when you are affected by Kuuvahki you may be more susceptible to this slime’s attacks.
* Immune to Hydro attacks
* Does Hydro damage
* Able to cause Luna reactions on your characters
* Often found around Kuuvahki rich areas in Nod Krai
* Often found with Blue and Red Luna Slimes as well as Luna Slimes.
Wet Application: When attacked, the Large Luna Slime applies the **Wet** Status for 10 seconds to all players and enemies in a **2m** radius.
Ram: Rams into the player, dealing **100% ATK** as **Hydro DMG**.
Jumping Slam: Jumps high into the air before slamming down at the player’s location, dealing **150% ATK** as **Hydro DMG**.
Moonburst: Launches a Kuuvahki-infused Gurgling Bubble straight towards the target.
* Upon contact with a player, the bubble deals **100% ATK** as **Hydro DMG**, temporarily trapping and immobilising the player.
* If the player is affected by Red or Blue Kuuvahki, the bubble will automatically target and follow the player for a period of time.
* Upon contact with another enemy, temporarily traps and immobilises the enemy, or simply pops if the enemy is too large to be trapped.
Kuuvahki Condensation: If the player is affected by **Dendro**, **Electro** or **Geo**, this slime can cause **Lunar-Bloom**, **Lunar-Charged** or **Lunar-Crystallise**.
* Immune to Hydro attacks
* Does Hydro damage
* Able to cause Luna reactions on your characters
* Often found around Kuuvahki rich areas in Nod Krai
* Often found with Blue and Red Luna Slimes as well as Luna Slimes.
Wet Application: When attacked, the Large Luna Slime applies the **Wet** Status for 10 seconds to all players and enemies in a **2m** radius.
Ram: Rams into the player, dealing **100% ATK** as **Hydro DMG**.
Jumping Slam: Jumps high into the air before slamming down at the player’s location, dealing **150% ATK** as **Hydro DMG**.
Moonburst: Launches a Kuuvahki-infused Gurgling Bubble straight towards the target.
* Upon contact with a player, the bubble deals **100% ATK** as **Hydro DMG**, temporarily trapping and immobilising the player.
* If the player is affected by Red or Blue Kuuvahki, the bubble will automatically target and follow the player for a period of time.
* Upon contact with another enemy, temporarily traps and immobilises the enemy, or simply pops if the enemy is too large to be trapped.
Kuuvahki Condensation: If the player is affected by **Dendro**, **Electro** or **Geo**, this slime can cause **Lunar-Bloom**, **Lunar-Charged** or **Lunar-Crystallise**.
Commentaires
Something more plausible would be that when the slime is nearby, if a hydro crystallize reaction happens on the player, it is replaced by Lunar Crystallize.
Based on the characters that u have in your team it will attack the player say if you have each lunar reaction type then it will attack back in the same way,
if you have 3 electro or 3 dendro or 3 geo chars it will enter a gloomveiled state which can only be disabled by kuvahki (gods help you coz you're gonna get 3x of that same damage ur way...) unless you use kuvakhi to remove their gloomveiled state hence it might be better to have unique elements in ur team and use the protective canopy stat.
Reverse slime. Now u can only hurt it with its reaction and it aint immune lmao
Dendro/Geo/Anemo Abyss Mages for example
Pyro/Dendro/Hydro Lawachurrls and Pyro Samachurrls, the last mone of them missing. like all other 6 exiost only whyever for no reason Pyro Samachurrls didnt got added, when Natlan was liek the perfect place for them to add..
Goes also with Pyro Cicins and Pyro Cicin Mages as also the missign Hydro Cicin Mages, when there exist hydro Cicins...so far we got in 5 years only a complete set of thsi for Cryo and Electro
Fixing these missing enemies is imo more important, than to add Luna Slims, which are technically just only Hydro Slimes 2.0.. when its just easier to update Hydro Slimes to cause in Nod Krai also Lunar Reactions.. because thats essentially the only reason why you came up with this idea.. you want to have enemies, which can cause the Lunar reactions to us and thats just something updated Hydro Slimes coudl simply do, when fought in Nod Krai..I see no reason for extra Lunar Slimes.. other than eventually wanting to keep the artificial impression intact, that every there exists for every region/element, a Slime.. when the Moon is no element at all, which is why Columbina counts as Hydro Character and not as new "Seleno-Character", because she is no new element, Shes all about Hydro gettign affected by the Moon's tiodes, which are cause by a Gravity Effect, which is why Columbinas Skill kit is all about Gravity Ripples, which cause basically tides with her Hydro Powers.
If we would continue with your thought process, then we woudl need to see than in the game also a Lunar Hypostasis, or a Lunar Specter, or a Lunar Phantasm, Lunar Frostnigh Scions and so on and so forth effectively and I wouldnt like them to add another enemy type, they for which ever reason never keep "complete", because the genshin devs obviously have decidded themself to continously add for a longer while now always only completely new enemy types, instead of ever doing anything to actually complete existing enemy types with missing sub types for years, which should basically exist in fittign areas of Teyvat...
It took them just 5 years to add just finally some REAL WOLVES into Mondstad's surrounding, instead of these magically flying fake wolves from the Abyss, which just shows how much priority they give to things like this - NONE.