Is it friendly to f2p players?
So i gave been really bored these days and i wanted to try something new and decided to try out a gacha game.
Long story short: is it friendly to f2p grinders or is it war thunder kind of grinding. Cuz i also have school and life to be in
Long story short: is it friendly to f2p grinders or is it war thunder kind of grinding. Cuz i also have school and life to be in
Commentaires
Basically HSR is not friendly to f2p’s many say you get more rewards but you only get 10-20 pulls extra and HSR has 2 limited banners each patch
War thunder's grinding is a different level of headache. It's not comparable.
In war thunder, you have to use a same tier in the same nation to grind the vehicle efficiently. If you don't play, the only thing you'll miss out in WT are event vehicles. Here? Who cares what you use to grind. As long as you get it done, you receive it. The problem heavily relies on rng. You farm artifacts for a month and finally get your pyro dmg bonus goblet with double crit, atk% with a flat def. You level them all up and everything went to flat def.
160 primogems = 1 pull
> Pity system
Hard pity (point where game gives you a 5 star) = 90 pulls
Soft pity (point where game feels bad about your luck and considers giving you a 5 star) = 76
5 stars usually land around 76-80 from my experience.
There's a 50/50.
It's basically go like this
0-90 pulls
If you lose the 50/50, you get a standard 5 star character. Your next 5 star pull after this is guaranteed.
Hence why the total amount you need if you're very very unlucky is 180. Realistically you only need around 150-160 because of soft pity.
Now there's also capturing radiance which was introduced back in 5.0. i forgot the exact number but it's based on how many times you lost the 50/50. It basically auto triggers a guarantee.
How much you can save:
In my experience back when i was really active and doing speedruns, i could get a 5 star every 1.5 months average. Ofcourse it differs from person to person. They added more primogem sources nowadays. It can go lower than that.
If you wanna get into endgame, that's the headache part here. Genshin is usually chill except for that. From time to time you'll see players whining about that. Getting primos in stygian is easy despite it's the hardest among the 3 endgames. Second is probably abyss. Easiest is theater depending on your luck. It's a big character check. Can be an absolute hell over 200 primos on arcanum stage, or super easy because the current cycle's element happens to be your strongest. Abyss and stygian requires you know what you're doing. Theater, you just need basic teamcomp knowledge. But it's heavy on rng and character check.
I'm only talking about primos. I haven't talked about the artifact grind. But i think i covered it in my first comment with the pyro dmg goblet example.
There is no PVP and no online leaderboards, and rewards for getting the top score are worthless for majority of players.
You probably have like over 100 hours of just the story and quests at this point, it will be a long time before you get to the point of running out of things to do to waste your time in the "endgame" content.
But then there is also Roblox mode where you can just play custom mini games where there is nothing to buy with real money other than cosmetics instead of the singleplayer endgame content.
Also if you are mostly interested in the game for the story, exploration, minigames and events, you don't even need good characters for that. The game is designed for casual players and you don't encounter any virtual paywall along the way. There are some DPS checks here and there but they serve to learn how to build what you already have, not tho check how much money you invested.
EDIT: I think more or less, you can get 1 5 star character every 2 patches (each patch is 6 weeks).
Busy life friendly though? It depends on how fast you want to progress in the game. Each character has different aspects you have to farm for: collecting plants, defeating mobs for drops, defeating bosses for drops, domain for leveling up skills/attacks, domain for the gear. As a new player though you only have to worry about the first 3 until higher levels. And its also up to you whether you want to level up your world (make enemies harder but more loot) or not.
The issue may be the limited time events though if you're busy but need currency. They can last from 1 week to 20 days usually. The longer ones tend to have story content that can be 30mins-1 hour long and feature a weapon you'll never get elsewhere as a reward (so ignoring it may be a bad idea).
Fortunately, this game makes your dailies easier the more you play the game. It has a point system that accumulates when you finish a key feature (quests, chests, etc.) And 4 points = all your dailies so long as you spend 120 stamina (most stamina content is 20-40, but you can craft smth that allows you to just use it for another day.)
To me, gacha is a way of adding more gameplay variety to the game, which matters only when you're caught up with everything and get bored. Only when you start running out of things to do, you'll want to invest in some new ways to enjoy the game. Which is: pulling for new characters. But with how much stuff there is in Genshin right now, you won't get bored anytime soon.
I've been speedrunning on this alt few hours a day for a month and I still feel like I'm maybe 25% done. Doing this the normal way would multiply the required time by \~3 to read and understand all dialogue (or even \~5 if you're going in completely blind, as in, no use of guides, no knowledge about gameplay mechanics, finding out everything on your own, using guides only when you're totally stuck and as a last resort, etc.).
And keep in mind that doing all this content won't feel like grinding. It's not some kind of "boring, repetitive, procedurally generated content"; it's not killing 1000 rats over and over again, but ACTUAL content, like, cool anime stories and world quests, great cutscenes, breathtaking views. Hundreds of hours of ACTUAL content.
If you're after exploration, questing, and story, then yes, it is very f2p friendly. Unless you're powering your way through to get caught up with the game's most recent story, you're looking at 60-80 hours of game to play, if not more. With all the content available in the game now, you have a LOT of ways to get the fancy currency used for pulling new characters without ever spending a real world dime.
Just watch for who you pull. Inazuma characters are going to hit some caps until you hit a high enough adventure rank to unlock the nation. Other nations don't have that issue, but you'll be in for a very long walk to get to their talent books and boss mats. Beyond that, just save for the characters you actually want. If you're not sure about a character, ask reddit. Your post will likely be down voted to oblivion, but plenty of people will give you some useful advice as well.
Check your FOMO at the door too. You've missed a lot of events, and will possibly miss more until you've leveled a ways. Most events do have an option to ignore continuity and do them anyway, but you risk spoilers, and the story has gotten better and better as the game continues.
Unlike War Thunder type grinding, the actual daily grind expectation is fairly low. A couple minutes to burn energy and do daily quests.
If you're a new player, there's a substantial amount of permanent content to get through. Some of it is just straight up grind, like weekly missions, but like with daily grind, it doesn't actually take a long time to get. The story and exploration are present, whether you consider getting through it is grind or not is down to your preferences, but the rewards given per time spent on most permanent content isn't amazing.
However, also unlike War Thunder type grinding, where, if you grind enough, you can actually unlock everything (that isn't a specifically paywalled premium), gacha games do not allow you to collect all characters for free. Especially not for someone joining 5-6 years post launch who's missed all the limited time pulls given during that time.
The remaining 1% is optional challenge content. Many players don't bother with it at all - but if you want to participate, you can. Being free-to-play means that it will take longer to build up capable teams since you won't be pulling as often, but with patience you'll get there.
Of that 1%, a small fraction is content designed specifically for high-paying whales, content that allows them to really sink their teeth into it using the high-powered characters they've spent thousands of dollars perfecting. This is the stuff that free-to-play players probably won't be able to do. The rewards for this are temporary weapon skins that allow them to change the appearance of their weapons for a few weeks.
All in all, the game is very free-to-play friendly. Just understand that without paying, you won't be able to "catch 'em all" Pokémon-style. You will not be able to collect every character in the game without paying for at least some of them, not unless you're super lucky at the game's gacha gambling system.