Well, since Genshin is on Unity, and Unity is on a 64 Bit integar, in order to crash the game we would need to do more than **9,223,372,036,854,775,807** damage to cause overflow to the engine, which is....well yeah lol. But itll be interesting to see in the future how much damage we do to *get close to that.*
Just a thought i had, will it ever be possible to do so much damage that it crashes the entire game?