Just a thought i had, will it ever be possible to do so much damage that it crashes the entire game?
Well, since Genshin is on Unity, and Unity is on a 64 Bit integar, in order to crash the game we would need to do more than **9,223,372,036,854,775,807** damage to cause overflow to the engine, which is....well yeah lol. But itll be interesting to see in the future how much damage we do to *get close to that.*
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Any sensible engine design would have protection against crash inducing overflows.
Edit: [Found it](https://www.reddit.com/r/Genshin_Impact/comments/p4gvcw/breaking_the_game_2147483648_damage_theater/)
* We'll never reach that point
* It caps out
* It overflows into either negative damage or 0