*Look closely at the position of her feet on the stones...*
D7meRusher2026-01-13 08:54
***Absloute Brain Damage***
BleedingUranium2026-01-13 16:09
Oh hey, fancy seeing you here!
D7meRusher2026-01-13 18:02
Also didn't expect to see you here, must be a coincidence lmao
Impressive_Cat22952026-01-13 10:09
Help. I still can't see it. What exactly should I be seeing here...?
enxi02026-01-13 08:54
Woah, very cool! It's extra trippy with a low camera angle.
NLiLox2026-01-13 09:08
its actually really interesting, its called parallax mapping; a technique used to lower the impact on performance while maintaining realism. you render multiple displaced layers on a 2d object, which gives the illusion of it being 3d
of course this works best at higher camera angles. if you lower the camera close to the floor, you can see the individual layers and, as youve demonstrated, you can make the texture "move"
BleedingUranium2026-01-13 09:24
Ah, so that's what it is! It's always hard to look something up without knowing what it is haha.
Yeah, I've seen it around a number of games and it's super neat. It works really well here too; you'll really only ever notice it if you go out of your way to "break" it like this.
amm0nition2026-01-13 09:26
Those textures are PBR. It reflects light as if it's a real 3D object but it's not.
Commentaires
of course this works best at higher camera angles. if you lower the camera close to the floor, you can see the individual layers and, as youve demonstrated, you can make the texture "move"
Yeah, I've seen it around a number of games and it's super neat. It works really well here too; you'll really only ever notice it if you go out of your way to "break" it like this.