Warning to those thinking of starting the 6.3 Archon Quests
It's similar to previous patches where once you start it won't give you a break so chose your time well, but unlike the last couple of Archon quests this one will immediately start the next act. I made the mistake of thinking I could do one act and be done for today lol. So yeah, make sure you do it when you have time to do it.
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The amount of inconsideration to the player time.
Would it kill them to add save and exit feature!??
You can just quit at any time bruh
This whole post is just misinformation for the sake of misinfomation
It takes you back to the beginning of the dialogue from where you left so maybe a few mins lost
It saying "saving" and it saying "you can leave here" are wildly different??
You can just leave people, it's fine
If I leave mid cutscene because I'm out of time I can no longer do any resin related content (ergo complete my dailies, collect teapot currency, etc) until I have enough time to complete it. It's dumb.
But the game refuses to say that.
As usually, I will do the AQ during the night, after a evening nap (🌟I highly recommend this if you have thr next day free, it really helps you to fully enjoy quests, especially epic arcs like the final battles, or to survive without too stress, at tedious story phases like the Prison in Fontaine part or the common yapping phases in HSR.❗️)
I just hope I can a break using both the Acts.
Devs should throw criticism saying “Genshin players can't read”
I don't understand how different games from the same company act so differently.
da wei doesn't involve himself in low level management. He doesn't have time to concern himself with decisions like this. That's for low level managers who won't be managing other games. He only looks at major things, which affect sales.
Sometimes I come back and I'm in the overworld with an indicator to go back into the quest to pick up where I was >!like in the Moon-Prayer Night quest!<
the game literally tells you,
It's the sound you get when you have these respawn doors in dungeons.
Last archon quest, when I quit and came back the quest automatically started but I had to quit again because I only wanted to do my dailies. When I started the game later the quest didn't start and I could explore and do everything. Maybe it's weird again?
It doesn't say "yo you're about to enter 5 hours of back to back cutscenes with no natural stopping point to take a break"
Shut your trap lmao
Though, on the bright side. You can see that they actually did add some changes. One change being the "progress saved" during loading screens. On top of also having a warning at the beginning of the archon quest. A warning which warned of exactly the thing you complained about happening.
As in, you want the AQ to be shorter or just allow breaks? If the latter understandable, if the former hell no, every single act has been great and devs should never listen to people asking for less story. That's how you get a rushed mess.
If I leave mid cutscene because I'm out of time I can no longer do any resin related content (ergo complete my dailies, collect teapot currency, etc) until I have enough time to complete it. It's dumb. It shouldn't happen in a game where that schedule is a core mechanic in the game.
I'm a grown ass adult. I should be able to skip or break apart story quests to play at my leisure. I don't have 3 hour blocks to play, and Hoyo forcing me to either sit through (x) amount of cutscenes again and lock me out of the rest of the game is grating af.
EDIT: I've done it twice now and its picked up *exactly* where I left of, no repeat dialogue.
The problem is there are hour+ rounds of cutscenes with no control.
Ik you can leave when you hear the sound of a teleport and stuff but Genshin should add a feature where it tells us it’s safe to exit and take a break
This and a combination of the grating nonstop *gasp* from Columbina just made me irrationally angry at the back to back jumps with no player input. Need a bug fix immediately to address the lockout, cause that shit is annoying asf when you want to do your daily crap but are forced to sit through a *5 hour yapfest with no skip button* in order to get your resin back.
Baked into endless cutscenes.
I am really enjoying this story, but they REALLY need to figure out a way to bundle it into smaller packages that only take 30-60 minutes tops to complete, drop you out, and allow you to opt back into them later.
Multiple times during the AQ I dropped out to do other things. Each time I was back in the overworld and could do whatever I wanted before going back into the AQ.
I think a better way to handle it would have been to just bundle it into smaller chapters of 1-2 of those specific character scenes in a row, then boot you back out fully to the "your world, your party," open world, and then let people go to a different location to start the next step in the quest.
This is what I meant. I did this a few times because I was too busy to play for hours straight.
But I don't really see why it isn't an ideal experience. I want Hoyo to be able to write stories without awkward chunks of time where you sit and wait (to justify you going back to "your world, your party") so that the story can have some level of urgency within itself.
I think it could have been explained more clearly, given the obvious confusion in this thread, but narratively I feel it was a good solution for immersion.
Or take a break in the middle a character’s section but have to redo some it again.
The safest break points are the characters switching. So just stop at the beginning of a new character section.
I just want to unlock the weekly boss and get the primos !
just auto play everything at least i can enjoy like a movies