Suggestions for quality of life changes to make the game better.
This game feels as if it doesnt want to be played. They have only 200 resin that you can have daily that is 5 boss kills per day, and if you do use them on bosses for materials you lose the chance to use them for lay-lines or domains. Like why I gotta choose per day. “Oh I can kill 5 bosses today for one characters materials, or I can do 10 lay-lines that day for Mora and upgrade materials. Or I can do Domains for weapon and artifact upgrades.” It is really stupid. That esseintially you are only really allowed to play the game for 2 hours per day. You might say that ai can just play the story but then, I would say I dont want to play the story with sub par characters.
I want to suggest some actual changed be made to this game. Even though these will likely never be implemented.
These are the changes I would make:
-now I would just completely remove the Resin system entirely, but if you are so hard pressed on having a resin system like this then I would just add a separate currency that is used specifically for boss reward claims.
What it would look like, is every day you recharge up to 5 boss tokens per day. Then when you kill a boss, instead of spending resin for that boss, you can instead spend the tokens. These boss tokens would be regenerated at the same rate as 1 token per 40 resin. Meaning every time you regenerated 40 resin 1 token would also be generated along side it. Then if you are out of tokens and you still want to kill and loot bosses, then you could choose to eat out of your resin cap. This would allow the players to not have to sacrifice a whole days worth of resin just to kill 5 bosses in 30 minutes. Just think. Right now the whole game system is 24 hours of waiting, down to about 30 minutes of viable gameplay. That is BS. But change it, and now you have a lot more time to actually feel like you can make progress.
-the next thing I would change is adding a skip button now, I know that we all know that this is something they seem to refuse making (actually its very clear that they refuse to add anything good in this game) but. Its just some quality of life thing. Sometimes you will just randomly get pulled into a Cutscene just by walking past the trigger point. And you are literally gambling with your time here. Either you are going to be sat sitting through dialogue for 5 hours or 5 minutes like bruh.
When half of the dialogue is stuff ai cane nothing for. They didn’t even give a shit enough about that dialogue to add voice lines for it, yet I am stuck having to watch the letters at the bottom of my screen for like 10 years? Fuck you! Nah, add a skip button. Just do it. It’s a no brainer. People literally stop playing your game because of this reason. But honestly thats what it feels like. Its like Hoyoverse is trying so hard to make a game that is semi-playable, but they still don’t want their players to actually play it. In fact it just feels like they are physically trying to get people to quit playing their game.
There are so many issues with this game its just disappointing. And then Hoyo doesn’t listen to us. Their business model is simple. How much can we screw our players over and get away with it. When each limited time character can be worth 300 dollars at a minimum. And there are how many?
I want to suggest some actual changed be made to this game. Even though these will likely never be implemented.
These are the changes I would make:
-now I would just completely remove the Resin system entirely, but if you are so hard pressed on having a resin system like this then I would just add a separate currency that is used specifically for boss reward claims.
What it would look like, is every day you recharge up to 5 boss tokens per day. Then when you kill a boss, instead of spending resin for that boss, you can instead spend the tokens. These boss tokens would be regenerated at the same rate as 1 token per 40 resin. Meaning every time you regenerated 40 resin 1 token would also be generated along side it. Then if you are out of tokens and you still want to kill and loot bosses, then you could choose to eat out of your resin cap. This would allow the players to not have to sacrifice a whole days worth of resin just to kill 5 bosses in 30 minutes. Just think. Right now the whole game system is 24 hours of waiting, down to about 30 minutes of viable gameplay. That is BS. But change it, and now you have a lot more time to actually feel like you can make progress.
-the next thing I would change is adding a skip button now, I know that we all know that this is something they seem to refuse making (actually its very clear that they refuse to add anything good in this game) but. Its just some quality of life thing. Sometimes you will just randomly get pulled into a Cutscene just by walking past the trigger point. And you are literally gambling with your time here. Either you are going to be sat sitting through dialogue for 5 hours or 5 minutes like bruh.
When half of the dialogue is stuff ai cane nothing for. They didn’t even give a shit enough about that dialogue to add voice lines for it, yet I am stuck having to watch the letters at the bottom of my screen for like 10 years? Fuck you! Nah, add a skip button. Just do it. It’s a no brainer. People literally stop playing your game because of this reason. But honestly thats what it feels like. Its like Hoyoverse is trying so hard to make a game that is semi-playable, but they still don’t want their players to actually play it. In fact it just feels like they are physically trying to get people to quit playing their game.
There are so many issues with this game its just disappointing. And then Hoyo doesn’t listen to us. Their business model is simple. How much can we screw our players over and get away with it. When each limited time character can be worth 300 dollars at a minimum. And there are how many?
Commentaires
1. Resin: there’s a finite amount of content. Once you’re done with exploration, the story or most quests, the only thing left to do is building characters. The devs want to slowdown that process for player retention. If you stay long enough for others characters to release, then you have new characters to build, and so on. Time gating sucks but there’s a reasons many game do it, it works.
2. Skip button: it’s again related to content. Some quests last a couple of hours and are mostly dialogue. Adding a skip button would instantly shrink the game’s content by a LOT. Natlan’s chronicles for example, right now they take each roughly two hours to complete. Add a skip button and you’d be done in 15 minutes each. What is between one or two weeks of game time (depending on how much you play) would be reduce to one evening. That’s so counterproductive for a studio.
Surely cutting out hours of content with just 1 button is a "little bit"
>I don’t know why the player base is to adamant in gate keeping the content in the game.
Its worth gatekeeping content in the game from crybabies like you thats for sure
You dont like the game and thats fine, you are only here for the gacha, which you can find infinite simulators around, or simply play a private server with every character maxed out
You dont have to ruin the game for everyone else with suggestions that have been mentioned so often, that it makes Saitama grow actual hait back
Suggesting that I am just whining is quite dull of you. Suggesting that my opinions should be taken elsewhere when my heart is in the spirit of making the game better so that I can play it and have more fun in it. Thats the whole point of a game you know. But nah, you gotta get all political about it. Can we not just simply make games to have fun in them? Not people like you who want to be all executive and superior about it which you aren’t anything like that. You ain’t the main character. How can a comment about me wishing I could do more in the game get hate? Thats quite literally the opposite of how you make a good game. Hate on suggestions to make a game better. Thats rich
They don't want players to burn themselves out by playing too much and they want them have something to strive for and do between patches.
You are new player so you still have a lot things to do, but once you finish all the quests and exploration then only thing you can do till new content is released is farming to build some characters.
If the farming was not time gated then your characters would already be build and there would be nothing to do. And no reason to come back the next day.
I understand about wanting to create players' habit of login everyday. But why only Genshin doing that much? Even though genshin is the one with the most content out of hoyo games
HSR and ZZZ prove it's okay if players can build a character in one day even if players never prefarm if they have enough stamina potion. The players will still come back to play them anyway
But seriously? You don't have any fragile resin anymore?
Are you a new player, or did you happen to burn through your fragile resin savings to get something back then?
The resin problem will get easier the more you play.
The other matters i mentioned before tho, they're still a timegating problem you can't overcome even if you have unlimited resin
It's up to you whether you want to continue playing or not. This game won't change it's farming mechanic drastically
1. Characters can run up walls. Not needing Mauvika or any sort of natlan characters for mobility. It forced character mobility into character kits which some have and MOST do not.
2. Give a gadget which replicates the bow to avoid having to constantly change party to add a bow user.
3. Allow users when approach an overhang to effectively vault around it rather than getting stuck under it. This made Sumeru and a few areas maddeningly annoying
4. Sprint doesn't consume stamina during a sustained run. You only consume stamina during combat. flying, or climbing/running up walls.
5. Skip button.
6. Summarize screen.
7. Permanent content from the past. I'm made the game references the Golden Apple Archipelago, but I never played it. You don't have to give the same rewards, but its annoying to see story referenced on stuff you never could play.
8. Trounce Domains can be replayed up to 3 times in a row. We are limited to three times a week, but let me get rewards from the same weekly boss up to 3 times in a row if there is a character I want to build.
No resin, implies people with bots and ability to farm 24/7 will be at an inherent advantage over you, not to mention, every single cost would increase accordingly, since you are not also bound by resin costs to upgrade stuff, so mora, experience books,artifact experience, boss materials, everything will drop now with a *chance* to get it, inciting for infinite farming, or botting, instead of casual playing, essentially devolving the entire game into a mindless farm that would last at most a month, if the CCP doesnt shut it down in a day best case scenario
>-the next thing I would change is adding a skip button now, I know that we all know that this is something they seem to refuse making (actually its very clear that they refuse to add anything good in this game) but. Its just some quality of life thing. Sometimes you will just randomly get pulled into a Cutscene just by walking past the trigger point. And you are literally gambling with your time here. Either you are going to be sat sitting through dialogue for 5 hours or 5 minutes like bruh.
An skip button is neither a "QuAlItY oF lIfE" or "GoOd ThInG tO aDd On ThIs GaMe"
Game is discussed online specifically because of its lore
HSR is discussed online because of its powercreep, and severe monetization based decisions
ZZZ is dicusssed for its porn
And Wuwa because its purely flashy, but devoid of any substance that isnt been constantly compared to others
>When half of the dialogue is stuff ai cane nothing for. They didn’t even give a shit enough about that dialogue to add voice lines for it,
And this is where you are so wrong, that even OG Paimon seems smarter than you in comparison, and thats a low bar to cross
If they did add dialogue to those quests, those quests would 100% be inherently worse, be in duration, lenght, quality, and more importantly, the game would be completely and utterly unplayable by most of its playerbase, as most of the game bloat is specifically dialogue(15GB per language on average on mobile alone)
>Fuck you! Nah, add a skip button. Just do it. It’s a no brainer. People literally stop playing your game because of this reason. But honestly thats what it feels like.
Wants to discuss
tells them to fuck off
Definitely a kid, writing all this bs
>Its like Hoyoverse is trying so hard to make a game that is semi-playable, but they still don’t want their players to actually play it. In fact it just feels like they are physically trying to get people to quit playing their game.
I can assure you, the amount of crybabies complaining and throwing tantrums on reddit about dialogue is not even remotedly close to ever going to reach beyond 0% of the total playerbase
>There are so many issues with this game its just disappointing. And then Hoyo doesn’t listen to us. Their business model is simple. How much can we screw our players over and get away with it. When each limited time character can be worth 300 dollars at a minimum. And there are how many?
Listen to you? I'm so glad they dont
Now listen to actual complains, like how convoluted it was to get out of Miliastra, or how Selenic Chronicles were so missable before without a notification on the screen? Thats something they have listened and fixed
As for characters, they can cost you a grand total of 0$ btw, game is free to play, but it definitely should be *pay to complain* at this point, at least the complains would be worth it
The first part, I said I would just remove it. But you cut out the context that explained the whole boss token thing. Go give it a read, all it foes it separate the pools so you arent having to waste 40 resin per boss kill just so you can have some of the materials. You still have to wait for the resin to regen, you still have to wait for the tokens to regen which would regenerate at the same rate as 1 token per 40 resin.
The second part, I said they should just add a skip button. It is 100% a Quality of life improvement. And guess what… “YoU DoNt HaVe To UsE iT iF yOu DoNt WaNt To.” It would simply just be an option for people who dont want to sit through 30 minutes of straight dialogue every moment of the game. And if we look at it. Having the option and not wanting to use it, is a lot better than not having the option but wanting to use it. I Guarantee you, people will step away from this game simply from this issue. And you know what thats means? Loss in profit. Are you good sir, going to stop playing this game if they added this feature? Is it going to take away from you wanting to not skip cutscenes? No its not. So what is your problem with being accepting of more people playing the game you like to play?
The third part; you say that with the quests in this game that have no dialogue attached to them those quests would be worse. The fuck are you on? Of course this game has 15Gb per language… there is so much dialogue and text in this game. My complaint wasn’t that these had no Dialogue, as much as it was the fact that I just don’t want to sit through and read all of it, I would much rather just skip through those little meaningless quests, and you know they are meaningless because they dont add voice lines for them. I just want to skip through those parts so I can get to playing the game which again… its a game its meant to be played. Not just watched. If I wanted to watch an anime, then I would go watch one on Crunchy roll.
The fourth part; this is the part where I said “fuck you” to which you took it out of context. I said “Fuck you!” About me having to sit and watch the text at the bottom of my screen for 10 years, off the back of the part where I was talking about not being able to skip and having to watch the text go across the bottom of my screen. This was not me telling them to fuck off, or you. But of course when you take things out of context you lose a quality argument.
Calling me just a crybaby for giving my opinions on a game is just low and dull. Its not just crying and throwing a tantrum to want to be able to play the game. This was in response to my over all feeing and experience in playing this game.
You are just trying to justify the crappy parts of a game and its devs by sugar coating it, and boosting them up for your ego. Which is why you call me a cry baby to make try and elevate yourself even more. When my post was strictly out of the spirit of me wanting to be able to play the game more. Cuz thats what this is. I want to play the game. I want to be able to grind for the stuff needed to upgrade my characters. Im not just asking to be given all the best 5* artifacts. But, am asking to be allowed to grind for them. But the resin system is set up so that you cant do it very effectively.
I actually do like the Story in this game. The main story that is. But I do find that a lot of the dialogue parts get very drawn out and thats where I wish I could skip it. Look at the story quests for Shenhe for example. I liked that story bit. I thought it was done fairly well. Except there was one part that I feel the game devs completely missed the mark on. The part where she literally picks up and moves a whole jade stone Block… but they don’t show it. They just tell us that she moved it. After that I had no interest in the rest of that story because they literally cut out one of the coolest things that should have been shown.