Childe Weekly Boss has less Health than a common enemy - Oprichniki. 241,969 vs 249,453HP.
There are 3 types of \[high-tier\] common enemy Oprichniki:
274,398 HP Oprichniki Fireblade Shock Troopers - Greatsword, melee fighter.
249,453 HP Oprichniki Thunderblitz Gvardiyas - Machine gun, ranged.
299,344 HP Oprichniki Hailstorm Cannoneer - Cannon, melee tank.
241,969 HP Tartaglia, the WEEKLY BOSS and the one of the nightmares of earlygame.
Basically The 11th Harbringer is losing to equivalent of a big Hilichurl with a damn wooden shield.
(\*yea, Lavachurl is an ELITE enemy)
Nice powercreep.
274,398 HP Oprichniki Fireblade Shock Troopers - Greatsword, melee fighter.
249,453 HP Oprichniki Thunderblitz Gvardiyas - Machine gun, ranged.
299,344 HP Oprichniki Hailstorm Cannoneer - Cannon, melee tank.
241,969 HP Tartaglia, the WEEKLY BOSS and the one of the nightmares of earlygame.
Basically The 11th Harbringer is losing to equivalent of a big Hilichurl with a damn wooden shield.
(\*yea, Lavachurl is an ELITE enemy)
Nice powercreep.
Commentaires
Crazy how this was 5 years ago. they even had to nerf him coz players couldn't beat him in the story
Artifacts and skill level too, a lot of players miss those entirely when they go through the story. A new player going through Childe could be no stronger than we were in 1.0, except for the transformative reaction buffs.
Properly scaled, Childe is actually a total joke for new players today, and was back then if you knew what you were doing. Lisa-Barbara duo can poke him to death while picking their noses, even though the resistance profile is unfavourable, and as a bonus you get to play Lisa under permanent rain in the followup Osial fight (transformative buffs help here though).
Honestly today the boss HP bloat is glaring for new players, because you get to pull for modern characters, and to use them you need to fight modern bosses for their pieces, and bloody hell the difference between fighting Dvalin and Adrius for your starters and fighting the kanker dragon (via quick access story bypass) for your shiny Natlan waifu is monumental. Even worse with the stupid chess bosses and their hard cryo check.
Another important factor is the way difficulty scales in game is actually quite peculiar. Up to AR35-40 the player steamrolls everything they come across, bosses included. You don't need weapons, talents and artifacts really. If you know what you are doing, you can one-tap ruin guards with 2 Lisa EC ticks (1U hydro is enough for 2 ticks). The real difficulty is between AR40 and AR55, where you are starved for resources, but WL goes up and up and up.
To the man behind the slaughter
(All calcs is in lvl 104)
1. He has 241,969 HP for phase 1
2. He has 241,969 HP for phase 2
3. He has 403,282 HP for phase 3.
In total it is 887,220 HP.
So "technically" in total I think he actually has more HP than the Oprichniki.
Think of it as like MHY adding "Hard Mode-Versions" to Dvalin, Tartaglia, ect. pp with updated Stats, HP Pools, Skill Kits/Animations designed around to be played by Endgame Players with AR60 and the DPS of endgame players in mind and not of Noob Players under AR60 with non builded characters
Then would also get the outdated bosses played again more again, if MHY woudl give them overworked endgame version battle domains, because it it is right now, the playerbase just moves lo slowly like a plague from Weekly Boss to Weekly Boss, as it makes essentially only sense to fight the last 3 weekly bosses whose materials you still need, because once you have farmed a material of a boss so much ,that it is of no use anymore, its a waste of resin to keep on fighting said weekly boss..
Since the release of the game Weekly Bosses have been an underwhelming reward mechanic, that were never realyl worth their spent resin, but done in the end only, because of them beign the only source of obtaining super rarely billets and the ascension materials needed to upgrade your Talents.
* His 3 Ascension Materials for Talents up to Rank 10 (13 with Con)
* 12% Chance for a Vanilla Game Billet for Mondstadt/Liyue Weapons to craft
* 33% chance for a mostly useless Dream Solvent, unless you need to change some Billets
* few Elemental Ore Stones, rarely a Gemstone
* Some lousy Vanilla Game Artefacts you can also receive from every single stupid normal boss, instead of unique ones !!
* some lousy Mora, Exp points, Friendship Points and Adventure Points, all stuff that loses mostly its worth completely for endgame players and the ridiculous 8k mora for a weekly boss are absolutely nothing
Now imagine MHY woudl add a Hard Mode-Dvalin, which has effectively 20x its Hp of the noob-version, updated stats, a completely different battle Scenario with completely new skills in a completely different new map he forcefully transforts us to on his back, or by letting us chase after him, with now rewards for defeatign him, that are way more appropriate for an enemy, you can fight only once a week for rewards, with rewards that are in fact interestign for an endgame player enough, to fight rather Dvalin 2.0 now, than say Ill Dottore, if you dont own yet any characters that need the materials from Dottore for example.
* Upgraded Ascension Materials with that I can upgrade without Mora Costs Talents from 10 to 12 as new Non Con-Max, in order to reach with the help of Cons finally 15, which allow players to give their characters exnhanced learned and then mastered versions of their original Talents, which arent just only stat increases, but in fact effect improvements/additiona that help rebalancing characters on the long run
* 12% Chance inceased to 20% Chance for Billets
* 33% Chance instead of Dream Solves now a 33% for Fragments of Small Masterless Stella, which if you put 3 Fragments together, become 1 full Small Masterless Stella, which can then be used only on 4S to upgrade them to Lvl 100, with the difference, you can use this only on 4s, but using these on 4S upgrades directly from 90 to 100, so that you can focus on using your normal masterless stelals you get from 6s 5s copies onto 5s characters only
* Instead of Elemental Ores, you gain Artefact Exp Bottles
* Instead of boring ass vanillla game Artefacts,, each of the Hard Mode WB's drops now unique Artefact Sets of Choice, that are customized towards specific characters and can be equipped only by these characters, have no RNG, but upgrading them is way much more Mora and artefact exp expensive
* Mora Reward increased from ridiculous 8k to appropriate like 100k, no more Exp rewards, but triple the Friendship Points and a 12% chance to get dropped a Talent Crown
then woudl be isntantly that old boss so rewarding and interestign to fight again, especially if its a new challenging fight, which feels rewarding if you overcome it