Survey list from an old time
Hello,
It’s crazy how time flies, I stumbled upon an old survey list from 2022.
I wish I could find an even older one from 1.x because I recall I removed some points that were already added between this list and the previous one.
Looking at it again, slowly but surely we are getting our QoL
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**Survey**
*Issue:
1/xingyan elemental skill lvl3 isn't apply correctly
2/Cinnabar sword passive (the stack)doesn't work against shielded enemies
3/mona c1 constellation
4/keqing c2 proc inconsistently
5/albedo flower doesn't work on uneven ground
●Qol:
-Artefact loadout
-Dark mode (turn all white loading screen into dark)
-More pin(99 of each, coloured pin...)
-Pin filter
-Epitomized path for 4*
-6 or 8 commissions per day so we choose which 4 we want to do
-Reduce the frequency appearance of achievement completed commission and increase the frequency of unfinished one
-Toggle on/off constellation
-Toggle on/off seelie noise
-Toggle on/off auto aim for ultimate and normal attack //Or a lock switch button
-Toggle on/off auto climbing during combat //Climbing in combat only if we jump
-Disable domain/enemy damage when a domain/abyss stage is finished
-Button to change mc element without a statue
-Increase the time for collecting alive world drop (frog, crystalfly...)
-Daily reset(server time) for investigation point and not 24h after we collect them
-Make statue of the seven recharge energy
-Possibility to use several gadget at the same time(seed one...)/Or a gadget wheel
●Permanent endgame content:
-Monthly/weekly gliding competition
-Coop spiral abyss or
-Permanent rogue like (like labyrinth) monthly domain (with difficulty selection from easy to hard/buff debuff), coop allow
●Ui:
-Customization for button placement(size, placement, visible or not on the interfaces...)
-Show the 4 not 3 team party members on the side
-Character skill cooldown near the burst skill
-Hp bar for shield
-Buff/debuff indicator on top of the hp bar
-Indicator for weapon passive
●Other:
-In game monthly reward
-Skip button for cut scene
-Skip button for dialogue
-Switching team while holding a character should be faster
-More story voice line for mc (with his sister in particular)
-Idle animation button on camera mode
-Being able to come back on the previous question on survey
-Passive for companion (seelie, oceanid...)
-More fragile resin
-Faster resin recharge rate (5-6min per resin)
-Fragile resin give a complete refill(160 resin)
-Better compensation when we summon a character who is already c6
-Fate/primo or accessories when we reach friendship 10
-Increase the drop at world level 6 and more
-Increase drop from oni des mers (guaranteed at least one)
-Better expedition reward
-A way to buy prototype once a week
-More instrument reward
-Lyre tutorial for genshin ost
-Non rng web event
-Mount for travelling
-Being able to jump during ayaka/mona dash
-Correct issue for archer (missing shot on walking enemy...)
-Buff for Qiqi, Amber, Xingyan, ...
-Controller support for android
-Being able to sit on inazuma ground sit
-Bring back event namecard
-Being able to replay story quest
-Being able to download/delete cut scene in the archive
-5 Kazen skin available
-Server transfer
●Teapot:
-Stair for outdoor
-Being able to place furniture on pavilion
-Clipping mechanic
-Knowing if the furniture on the shop goes outdoor or indoor
-Being able to change tubby appearance with two previous one
-Night mode for floating above
-Being able to place furniture on coop
●Firework gadget:
-More setting (height of the explosion, color of the firework, left and right position cursor)
-Being able to use more than 1 firework gadget at a time (for bigger fireworks)
●Divine Ingenuity: (Make it permanent)
-give us more tool to create a domain (more trap, maybe enemy),
-timer of trap, have them always on for example, or more/less frequently
-being able to sort domain(more criteria to categorise domain)
-show one image of the domain the creator took
-a mode that randomly select domain and we have to complete them in order to progress to another random one (with a limited amount of retry...
-vertical rotation for objects and not only horizontal
-let the player choose, clockwise or anticlockwise rotation for the trap
-allow better clipping for certain object
-first clear and world record name person
-only one confirmation to retry a domain: menu> retry or exit not menu> exit>retry or exit*
It’s crazy how time flies, I stumbled upon an old survey list from 2022.
I wish I could find an even older one from 1.x because I recall I removed some points that were already added between this list and the previous one.
Looking at it again, slowly but surely we are getting our QoL
--------------------------------------------------------------------
**Survey**
*Issue:
1/xingyan elemental skill lvl3 isn't apply correctly
2/Cinnabar sword passive (the stack)doesn't work against shielded enemies
3/mona c1 constellation
4/keqing c2 proc inconsistently
5/albedo flower doesn't work on uneven ground
●Qol:
-Artefact loadout
-Dark mode (turn all white loading screen into dark)
-More pin(99 of each, coloured pin...)
-Pin filter
-Epitomized path for 4*
-6 or 8 commissions per day so we choose which 4 we want to do
-Reduce the frequency appearance of achievement completed commission and increase the frequency of unfinished one
-Toggle on/off constellation
-Toggle on/off seelie noise
-Toggle on/off auto aim for ultimate and normal attack //Or a lock switch button
-Toggle on/off auto climbing during combat //Climbing in combat only if we jump
-Disable domain/enemy damage when a domain/abyss stage is finished
-Button to change mc element without a statue
-Increase the time for collecting alive world drop (frog, crystalfly...)
-Daily reset(server time) for investigation point and not 24h after we collect them
-Make statue of the seven recharge energy
-Possibility to use several gadget at the same time(seed one...)/Or a gadget wheel
●Permanent endgame content:
-Monthly/weekly gliding competition
-Coop spiral abyss or
-Permanent rogue like (like labyrinth) monthly domain (with difficulty selection from easy to hard/buff debuff), coop allow
●Ui:
-Customization for button placement(size, placement, visible or not on the interfaces...)
-Show the 4 not 3 team party members on the side
-Character skill cooldown near the burst skill
-Hp bar for shield
-Buff/debuff indicator on top of the hp bar
-Indicator for weapon passive
●Other:
-In game monthly reward
-Skip button for cut scene
-Skip button for dialogue
-Switching team while holding a character should be faster
-More story voice line for mc (with his sister in particular)
-Idle animation button on camera mode
-Being able to come back on the previous question on survey
-Passive for companion (seelie, oceanid...)
-More fragile resin
-Faster resin recharge rate (5-6min per resin)
-Fragile resin give a complete refill(160 resin)
-Better compensation when we summon a character who is already c6
-Fate/primo or accessories when we reach friendship 10
-Increase the drop at world level 6 and more
-Increase drop from oni des mers (guaranteed at least one)
-Better expedition reward
-A way to buy prototype once a week
-More instrument reward
-Lyre tutorial for genshin ost
-Non rng web event
-Mount for travelling
-Being able to jump during ayaka/mona dash
-Correct issue for archer (missing shot on walking enemy...)
-Buff for Qiqi, Amber, Xingyan, ...
-Controller support for android
-Being able to sit on inazuma ground sit
-Bring back event namecard
-Being able to replay story quest
-Being able to download/delete cut scene in the archive
-5 Kazen skin available
-Server transfer
●Teapot:
-Stair for outdoor
-Being able to place furniture on pavilion
-Clipping mechanic
-Knowing if the furniture on the shop goes outdoor or indoor
-Being able to change tubby appearance with two previous one
-Night mode for floating above
-Being able to place furniture on coop
●Firework gadget:
-More setting (height of the explosion, color of the firework, left and right position cursor)
-Being able to use more than 1 firework gadget at a time (for bigger fireworks)
●Divine Ingenuity: (Make it permanent)
-give us more tool to create a domain (more trap, maybe enemy),
-timer of trap, have them always on for example, or more/less frequently
-being able to sort domain(more criteria to categorise domain)
-show one image of the domain the creator took
-a mode that randomly select domain and we have to complete them in order to progress to another random one (with a limited amount of retry...
-vertical rotation for objects and not only horizontal
-let the player choose, clockwise or anticlockwise rotation for the trap
-allow better clipping for certain object
-first clear and world record name person
-only one confirmation to retry a domain: menu> retry or exit not menu> exit>retry or exit*
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