I'm the only one dissapointed with Nod Krai exploration?
I don't know if that's a common opinion but I quite dislike it. I obviously love how the new compass work, but I don't like it for the mechanics especially the newest area. Most of them seem recycled from other regions, the size is a joke and overall there is nothing so unique. I also see a lack of puzzles (the only ones are extremly easy I dont even consider them to be ones) but I guess a lot of people complained about them(?)
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The amount of player picking up a game with obvious open world, exploration and story focus, procrastinating the shit out of everything and then criticising like <10h gameplay for 40 days is sadly not a small one. Just look at the recent Durin quest … the constellations event, anything of that sort.
Early GAA events specifically, Inazuma and some aspects of Sumeru were complained about enough, just cause people were incapable of squeezing the last primo out of everything, so things got dumbed down further and further over the years, ruining a game with greater potential in the process.