i remember when she came out and i was in a 4 person furina only coop, we took on every local legend but it took hours cos only one of us could use our E. i was the only c6 but my E kept getting stolen lmfao
NekonecroZheng2026-01-16 02:55
The purple turtle local legend can be soloed by a single furina. Use sarian, exit, e and reenter and you'll never enter combat but summons still deal damage.
I remember trying this in coop to try and speed up the process, but only 1 furina e can be deployed meaning only one person could get the achievement.
Sufficient-Habit6642026-01-16 03:02
It would've be fine if you had 4 C6 Furinas lol. Each person would be able to use their 6 enhanced attacks one after the other.
I say that, but even 2 years after her release, I'm still only at C5 😅
CanaKitty2026-01-15 20:44
Mwahaha. A new way discovered to troll somebody after they get out in the middle of the water.
uGonzalo2026-01-15 20:46
The devil in person smh
Gehrman_ZaWorld2026-01-16 13:41
You've created a monster
the_new_standard2026-01-15 20:49
\*points gun at one Furina then the other\*
Which one of you is the real one?!
uGonzalo2026-01-15 21:23
Spider man pointing gif
Tsungeren2026-01-16 10:04
What's 4x7
the_new_standard2026-01-16 19:31
I got that reference.
Tsungeren2026-01-17 01:09
Hehe
Least_Egg_93712026-01-15 20:52
It’s a bug for sure. Report the issue to hoyo. And maybe, you might be the reason why we may get 1600 primogems.
uGonzalo2026-01-15 21:22
It's the law of the strongest actually
infojb22026-01-15 21:40
Would be very surprised if they did anything now, it's been a known "feature" for 2 years now
Otherwise_Project3342026-01-15 22:33
No it's not a bug, it's done to not blow up phones, nothing will change. Same characters in coop disabling others abilities is not new.
Yae is much older one. Only 3 totems can exist in the world. So only one Yea can actually work at a time. If others spawn new totem the oldest disappears. Imagine 12 totems sticking down enemies, how many effects is that.
Same here, only one Furina can have her supports. Because 12 summons would cause problems, or having both forms at the same time, would be OP. So others gets their skill deactivated. No skill - no walking on water.
alvenestthol2026-01-15 23:26
Meanwhile, 1 Yae, 1 Furina, 1 Columbina generating Lunar reactions, and 1 Ningguang throwing rocks all over the screen is perfectly fine
Ezmankong2026-01-16 02:59
Have you seen the event during 5.x where we had to play 4 Sucrose? Total lagfest from random bullshit go!
FallenAngelII2026-01-16 00:13
Zhongli in 1.1. There can only ever be 3 (?) Stone Steles on field at the same time no matter how many Zhonglis are in the party.
GlitteringCabinet9232026-01-16 00:14
What you're saying doesn't make sense from a programming perspective, because multiple instances of the same shader/model/unit/effects should be less demanding than multiple unique instances.
Cannabis_With_Emilie2026-01-16 16:32
This has been a known thing since Furina's release. Definitely intentional. Lol
ImTheBias2026-01-15 21:03
Oh we knew. But we didn't know they were gonna cheap out on Bina too. Literally Moon Goddess with hydro powers and gravity control and floats over land can't walk on water..
uGonzalo2026-01-15 21:23
Bina asserting dominance on the team hydro slot
Burntoastedbutter2026-01-16 04:47
I'm still salty about it, I also love Columbina and pulled for her, but at least she has completely different movement animations and looks super cool 😭
Dragon boy Durin has literal wings as part of is character design, and they still made him glide with gliders. They even already have the animation of his wings opening up when he attacks! But they couldn't, no, didn't even give him a hold-NA movement (like Arlecchino) utilising his wings. I still don't understand their thought process behind that...
BellalovesEevee2026-01-16 07:23
They can make a character fly on a pillow or a huge gun but god forbid a dragon with actual wings uses his own wings to fly 😭
Zorandercho2026-01-16 07:47
Duhhh giant gunnis very aerodynamic.
FallenAngelII2026-01-16 00:07
Even the game is welcoming you to the apocalypse.
Artistic_Prior_71782026-01-16 00:32
Ippyty bobity, the right to walk on water is now my property
Cranesbill2026-01-16 01:22
That's... such a weird limitation to have
Khai_17052026-01-16 01:26
it's to limit the amount of summons on the battlefield. if there's 12 furina summons, some phone might break
pancracio172026-01-16 03:42
Let the phone break I say, if theyre playing 4x Furina coop they knew what they were getting into
YellowGetRekt2026-01-16 03:56
If you can spend 600$ and a girlfriend on furina then u can get a better phone ong
Khai_17052026-01-16 05:10
well, my phone is already struggling with Durin. He seems to have lots of polygons
strawberrymilksoup2026-01-16 22:34
newer characters in general have more polygons than older characters. hair is more detailed, outfits are too, etc. just look at the difference in the hair of the traveler’s normal skin vs the new one
sacredfire5112026-01-16 06:15
This is a fun fact I never thought of
rrrwayne2026-01-16 08:46
[deleted]
electricoomph2026-01-16 09:36
>If skill active = Jesus???
looks like that's exactly how it works. As soon as 2ndFurina activates her skill, 1stFurina's skill stops.
Anru_Kitakaze2026-01-16 10:50
It's not shitty coding, it's on purpose. Activation of second skill overrides first one
1. Less units, so less lags
2. 12 mobs will drain 50% of your HP in a second
3. Probably some math and balance decisions are involved
4. Water walking is bound to skill. So if skill is inactive, then it becomes inactive too
rrrwayne2026-01-16 16:26
[deleted]
Anru_Kitakaze2026-01-16 18:40
I see you're not familiar with development and game design even a little bit, don't you?
As a developer, I should wash my hands after typing to you, because your words disrespect every aspect of our job
Shitty coding is when you make something bad accidentally because of messy code or bug. That, on the other hand, is a design decision, so it's not "accident", and have nothing to do about messy code (even if there are some, but we don't even know)
strawberrymilksoup2026-01-16 22:38
it would be kinda weird, but do you think it would have been smarter if they tied the water-walking to an internal timer that started as the skill was used, but ran independently of whether the skill kept being active or not? that way in instances like this the utility of it would still be usable, but other times it would act like normal.
AppropriateLeg50722026-01-16 01:49
We demand 26 trillion apologems
plitox2026-01-16 02:09
I may be misremembering this, but if you teleport away, use her skill in pneuma mode, then teleport back, the skill won't despawn when a coop player uses her skill, and you can both waterwalk.
Minute_Fig_39792026-01-16 02:30
Lmaooo I did this along with my friends when she released. It was basically first one to the water loses lmao
xkoreotic2026-01-16 02:40
Coop is technically still one party. You are bound by the party restrictions for constructs. Furina is coded to only have one construct at a time which allows her to refresh the duration. This same logic applies to the geo construct limit, being limited to 3 sucks when you are cooping.
Aru7362026-01-16 02:40
Pvp
Cocoatrice2026-01-16 03:07
Yeah, it was talked about a lot after 4.2. And the reason behind that is that it's one summon per type. If it's geo construct, there is upper limit shared by all players, too. Like, for example, you can only create 4 (iirc) stelles as Geo Traveler, no matter how many Geo Traveler are here, and 2 Zhongli dongs, even if there is more than 2 (or was it 3?) of them. Afaik, even Oz is only one per world. It works only if players are far away, so you can actually get two Furinas walking on water. Also Furina walks on water when her skill is up, that's why, when someone replaces her summons, a.k.a. deactivates her skill, she can't walk on water. It would be amazing if they allowed summons to be persistent per player. Imagine two Furinas against one (world) boss.
cashewnut4life2026-01-16 03:53
One of them is a fraud
Independent_Peace1442026-01-16 03:58
I always tell my friend to go across a body of water as furina. Super telegraphed, but somehow they always do it.
brxken-nebs2026-01-16 06:18
and so the waiting game begins until one reaches the place first
Ballad_132026-01-16 06:33
Only one Furina can walk on water.
How do we feel about this?
I sense apologems coming.
Kaza_IA2026-01-16 06:40
If you're far enough away from each other you can voth do it. It's a couple of meters. I believe it could be something relsted to her summons. I also had this happen to me, but it worked once my co op partner went a bit ahead of me.
Dreadsbo2026-01-16 07:18
FREEMOGEMS!
Zorandercho2026-01-16 07:45
Plop. I laughed super loud when she sank so suddenly. Love this!
Round_Statistician622026-01-16 10:41
Same thing with Arle. If you use two in co-op, you can steal each others elem. skill. Very painful and annoying during bosses.
Comp0022026-01-16 11:18
Furina looks so majestic while swimming, first time I think I've ever seen her do it.
roomon4ire2026-01-16 11:48
Is it possible to have two on water if one is pneuma furina and one is ousia furina? Can't test it myself
Fullpotentialk2026-01-16 16:09
Ew jp furina.
uGonzalo2026-01-16 16:34
JP>>>>
Fullpotentialk2026-01-16 16:51
Not a chance
Dakoty-Woty2026-01-16 16:35
Even if we can only have, like, one set of summons I should still be able to walk on the damn water
Commentaires
I remember trying this in coop to try and speed up the process, but only 1 furina e can be deployed meaning only one person could get the achievement.
I say that, but even 2 years after her release, I'm still only at C5 😅
Which one of you is the real one?!
Yae is much older one. Only 3 totems can exist in the world. So only one Yea can actually work at a time. If others spawn new totem the oldest disappears. Imagine 12 totems sticking down enemies, how many effects is that.
Same here, only one Furina can have her supports. Because 12 summons would cause problems, or having both forms at the same time, would be OP. So others gets their skill deactivated. No skill - no walking on water.
I'm still salty about it, I also love Columbina and pulled for her, but at least she has completely different movement animations and looks super cool 😭
Dragon boy Durin has literal wings as part of is character design, and they still made him glide with gliders. They even already have the animation of his wings opening up when he attacks! But they couldn't, no, didn't even give him a hold-NA movement (like Arlecchino) utilising his wings. I still don't understand their thought process behind that...
looks like that's exactly how it works. As soon as 2ndFurina activates her skill, 1stFurina's skill stops.
1. Less units, so less lags
2. 12 mobs will drain 50% of your HP in a second
3. Probably some math and balance decisions are involved
4. Water walking is bound to skill. So if skill is inactive, then it becomes inactive too
As a developer, I should wash my hands after typing to you, because your words disrespect every aspect of our job
Shitty coding is when you make something bad accidentally because of messy code or bug. That, on the other hand, is a design decision, so it's not "accident", and have nothing to do about messy code (even if there are some, but we don't even know)
How do we feel about this?
I sense apologems coming.