I haven't been hyperfixated on the game or anything like that. This is purely from me running around for a few hours here and there between general housekeeping, uni work and playing other games. Got engrossed in a quest and did that, found a mini-quest in an underground area and unlocked all the hangout areas. In just that I have done about half of the exploration given in this update, including having opened one of the treasure rooms.

What happened? I swear there was more to the exploration in other regions. Mondstadt was fairly bare-bones since it's the first region, Dragonspine had puzzles and sheer cold, Liyue had all the cool mountains to climb, Inazuma had tricky puzzles, Sumeru had multiple new types of puzzles as well as a layered map, Fontaine had all the underwater sections and the camera puzzles and Natlan had interesting exploration with the saurian mechanics. Nod-Krai feels so easy and tiny, it's insane, especially with how little we've had in terms of updates.

It's not just me, right? I feel like I'm having to force myself not to explore and drip-feed myself the content so I don't end up with nothing to do. This is one of the highest-grossing gacha games ever, with its exploration being the main selling point- so where is the exploration? If they're going to cut back on the map size and make the "puzzles" as simple as putting some items in a line, then they should at least improve QOL for other aspects of the game so you can actually participate.

TCG doesn't give primogems- why? People complain about literally anything, if they're upset because you can get 20 primos out of 5 minutes of playing cards then let them whine. It won't harm anyone to reward fans of the game for playing it beyond giving them coins that become useless after you inevitably buy everything in the shop.

The resin cap is still godawful. Since the introduction of Imaginarium Theatre, the game wants you to focus on horizontal investment. This sucks because with a maximum of 200 resin every 26 hours- more than a day's wait, which limits how much you can do for a day. You have to balance your resin between getting enough mora, exp books, talent books, boss materials and weekly boss materials. That is not including levelling the weapon or getting artefacts.

The endgame modes rely on either multiple well-built characters (IT) or hyperinvested characters, preferably the currently shilled banners. These are contradictory to the insanely limited resin pool players get, as well as the godawful RNG for all aspects of character building.

Fishing gets boring fast and adds literally nothing to the game. At best you can get a weapon like The Catch and some achievements.

The teapot is... alright. You can get some easy primos and it can be nice to decorate a house for your favourite characters. It is still stuck with annoying time gates, material refreshes and limited placements.

Miliastra is okay, there are some decent modes that can be fun for half an hour, but nothing has stood out since its release.


Am I making sense? The game seems to have forgotten that not everyone plays to get c6 r5 every 5 star with hundreds of dollars worth of resin to make up for the godawful artefact grind. We had multiple patches with no exploration with back to back 5 stars, two of whom were dependant on other 5 star supports and one being highly anticipated since Simulanka or even Dragonspine depending on who you asked. I know it's a gacha game and money talks, but it is insane to me how barebones this update is. You could probably do the archon quest and then spend half a day clearing the map before going back to just doing dailies and waiting for the event to give you content.
The new update is emblematic of modern Genshin's problems (discussion/rant)