Anyone else miss this event and wish it were a permanent endgame?
Commentaires
Rex_Lapis_2026-01-16 02:44
Gameplay was too simple for an endgame, making an actual endgame needs to use more mechanics, simply making enemies dmg sponges isnt "fun" or uses the game to its fullest. Making content that requires brain will make half the playerbase to cry ( they already dont care about endgame ) bcs its too hard, just look at the puzzles they do 90% job without you and some people still cant figure them out. Was fun-ish event but too boring for endgame
Sidious_092026-01-16 03:33
If you want to talk about bullet sponges, Stygian is the worst offender. Hoyo just once again inflated HP and slapped on a timer, but this time they also added shilling mechanics and removed starting energy to sell you newer characters. From time to time the community finds some interesting things that we can take advantage of, like all the Jean shenanigans, but they're 100% not planned.
I feel that a labyrinth-like mode would have much more potential. Stygian is basically just abyss but harder, but with labyrinth you could come up with more stuff. You could mix combat rooms with exploration/parkour like rooms, just from the top of my head. Say you can go two ways, one way has your typical combat room but you can skip it if your characters allow you to jump a gap or something like that. Maybe you could at time choose between two rooms, like one you have to clear in a certain time and one that you have to survive in for a certain time.
Again that's just what pops into my mind, I'm not a game designer. My point is that nobody says it needs to be exactly like how it was back then. If you remember, we also had events prior to the Theatre that were similar to it, a trial run of sorts, a simplified version. I've always wished for an endgame mode that was repeatable and not a one and done deal, and that wasn't purely about DPS, but that would also allow other aspects of a character to shine. Obviously you can't give out primogems for a repeatable mode, but stuff like a bit of artifact xp bottles would be helpful, for example, without eating into the resin economy since finding the right artifacts is usually the issue, not leveling them.
Labyrinth, in my opinion, was a good base for a potential new game mode. At this moment I can't think of other ones that might be better, except maybe the domain builder event but I'm personally never a fan of UGC.
Fullpotentialk2026-01-16 05:38
Genshin devs saying they won’t add more endgame because it would be the player base anxious years back then proceed to add a game mode that makes the player base anxious because of how they designed it!
a_boy_with_a_dream2026-01-16 03:09
It's been so long since this event and forgot xinyan and childe canonically met
ataquemosle2026-01-16 10:04
I forgot Xinyan even exists 💀
rW0HgFyxoJhYka2026-01-16 11:36
You'd think they'd make something like this in UGC
PaulStarhaven2026-01-16 19:31
I was working on it. Things are kinda stalled since my GPU died, but if I was building one odds are someone else is too.
ThePoetessOfLesbos2026-01-16 03:17
Childe’s eyes are so dead 💀
SecondAegis2026-01-16 03:26
They've always been like that
ThePoetessOfLesbos2026-01-16 03:29
I know, I know, it just makes me a bit sad for him. Ajax was just a boy when he fell into the Abyss, and he’ll never get that spark of innocence back.
Ghostdriver8862026-01-16 03:21
I was there, and I completely forgot about it.
EGOist101012026-01-16 03:47
yes and yes, I still have the lil paper dude as my companion to this day!
AmethystMoon4202026-01-16 05:53
It's a nice idea, but after playing something similar in HSR and ZZZ for pretty much every week, it gets tiring pretty fast for endgame.
I'm sure someone will eventually make something like this in MW tho. Would be cool
PracticingMaggotry2026-01-16 05:53
My Goat Shiki Taishou, you will forever remain in my heart
Petugo2026-01-16 07:01
No it was annoying
Payascor2026-01-16 08:10
Waiting for the day someone makes something similar in MW (Gonna try myself, we'll see how that goes)
Melantha_Hoang2026-01-16 10:08
Nope
It is just a more time consuming abyss
The buff are like abyss buff (shock wave when x), the only one that is "good" is the cons increase which back then is pretty worthless (look at the temper event)
Mob is just inflated hp like the abyss
Ironexeption2026-01-16 11:06
Permanent? No. But i would like to see it from time to time. Way better than all Saurian events. And it allowed fpr the buff of extra constellation in the labyrinth. Good way to try the next constellation of character if you are wondering if you should pull for it.
thedaniel19982026-01-16 13:24
What was Childe investigating during this quest?
RemoteEconomics90272026-01-16 14:21
Back when people got sick of seeing childe’s face everywhere, and now we no longer see him, he rarely appears and when he does it is few minutes, i kinda missed him not gonna lie
Commentaires
I feel that a labyrinth-like mode would have much more potential. Stygian is basically just abyss but harder, but with labyrinth you could come up with more stuff. You could mix combat rooms with exploration/parkour like rooms, just from the top of my head. Say you can go two ways, one way has your typical combat room but you can skip it if your characters allow you to jump a gap or something like that. Maybe you could at time choose between two rooms, like one you have to clear in a certain time and one that you have to survive in for a certain time.
Again that's just what pops into my mind, I'm not a game designer. My point is that nobody says it needs to be exactly like how it was back then. If you remember, we also had events prior to the Theatre that were similar to it, a trial run of sorts, a simplified version. I've always wished for an endgame mode that was repeatable and not a one and done deal, and that wasn't purely about DPS, but that would also allow other aspects of a character to shine. Obviously you can't give out primogems for a repeatable mode, but stuff like a bit of artifact xp bottles would be helpful, for example, without eating into the resin economy since finding the right artifacts is usually the issue, not leveling them.
Labyrinth, in my opinion, was a good base for a potential new game mode. At this moment I can't think of other ones that might be better, except maybe the domain builder event but I'm personally never a fan of UGC.
I'm sure someone will eventually make something like this in MW tho. Would be cool
It is just a more time consuming abyss
The buff are like abyss buff (shock wave when x), the only one that is "good" is the cons increase which back then is pretty worthless (look at the temper event)
Mob is just inflated hp like the abyss