Good news: Spiral Abyss HP has remained constant and stable during the Luna patches
Source: Homdgcat
Commentaires
99yks2026-01-16 10:38
I noticed since Natlan, that the first Abyss reset is significantly easier and the HP pool goes up each reset
i guess this is Healthy enough rotation? still hate the Venti abyss
Emotional_Ad_55262026-01-16 10:40
In this region though HP pool has been going down since 6.1 and will go down further next reset (6.3B)
uspdd2026-01-16 10:50
Keep in mind that shilling specific mechanics is severely worse in Luna X abysses than before. Wild hunt enemies are basically 2.5x HP for non Ascendant gleam teams. Other shill mechanics also increase effective HP if you can't counter with respective characters.
Emotional_Ad_55262026-01-16 10:55
I dunno. I feel like the Natlan boss that creates pillars and the Papilla are much worse. The wild hunt I can at least bruteforce with a strong enough DPS
uspdd2026-01-16 11:02
Nah, the DPS requirements to brute force lunar bosses are much higher than nightsoul ones. And there's just more of them - next abyss there's lunar checks on BOTH sides of abyss (new enemies with purple shields on one side, herra and wild hunt on other). If you haven't pulled for any NK duo to form at least one strong lunar team, your DPS requirements will be insane.
Emotional_Ad_55262026-01-16 11:05
I'm not denying that. But it's better to have a high DPS requirement than a shield that says "fuck you" and murders you from full HP if you can't attack it frequently enough to break that shield in time. You could have a full team of C6 characters and get fucked because of that bs mechanic
Hell, even some Natlan characters couldn't clear that stupid thing. I tried Mavuika and her attacks weren't frequent enough. I only managed to beat it when I pulled Varesa
Isk4nd4r_rd2026-01-16 11:11
There is a lot of f2p characters that deal well with this shield like XQ, fischl and pyro traveler. Next abyss and SO you are cooked wuthout at least 1 Lunar team
Emotional_Ad_55262026-01-16 12:49
It's not really that unreasonable to build 1 team per region anyway
uspdd2026-01-16 11:15
>I tried Mavuika and her attacks weren't frequent enough.
Mavuika can break it solo. There's a bunch of videos on YT, you don't even need advanced recent comboes.
>But it's better to have a high DPS requirement than a shield that says "fuck you" and murders you from full HP if you can't attack it frequently enough to break that shield in time.
As for one-shot, do you know you can just walk away from it and wait until it explodes without hurting you? It doesn't loose resistance that way, but it's just "higher DPS requirements". And it's still a lower DPS increase for failed shill check than wild hunt.
Emotional_Ad_55262026-01-16 12:53
For Mavuika you DO need combos to break it and they're hard af. Burst + donut won't come close.
As for the Papilla, it's not as simple as "doesn't lose resistance". It will deploy it's shield again after a minute and stall you again. With the wild hunt you get no stall mechanics. You can keep dealing damage throughout the entire fight
Ke5_Jun2026-01-16 14:09
Donuts are slow af when it comes to individual hits, which is why it doesn’t work. The whole point of this boss is **frequent** elemental attacks, so you don’t do donuts; you do **normal attacks and dashes**, which are WAY faster than just using donuts.
And no, those aren’t real sweaty combos or anything; these were discovered long before Mavuika’s modern combos. You just spam NAs and occasionally dash to cancel the longer ones.
hudashick2026-01-16 15:02
No. High dps requirement basically mean powercreeping. Mechanic are always easier to handle than dps requirement.
If you're using Mavuika and you can't do it, then I'm saying this in the nicest way, it's a skill issue. For the pillar, you could use xilonen, Ororon, citlali heck even kachina if you don't pull for Natlan characters.
Papilla? Just use any characters with quick application. I just use alhaitham, kuki, fischl and nahida. As someone already said, you don't charge with mav, you hit with NA + dash. It's pretty common sense because the donut are slow.
Akikala2026-01-16 11:37
What lunar bosses are you talking about? Herra doesn't need lunar damage at all and the others are also generally vulnerable to the base reactions iirc.
uspdd2026-01-16 11:50
None of the shill bosses "need" their respective mechanic, they just either increase DPS requirements (if you don't fulfill the check) or heavily restricts your team/gameplay, which most likely also leads to increased DPS requirements.
Wild hunt enemies and Sigurd are the worst examples. My initial statements is that the amount and severness of NK shill is worse than in Natlan. And even though HP level doesn't rise, you either want latest shill characters or higher DPS older characters to clear in the same time as before.
Akikala2026-01-16 12:15
Wild hunt can be killed EASILY with any modern team. Is Sigurd even in abyss, I don't reacall? The rest can easily be COUNTERED with non NK teams. Like Herra can be even abused and the duck and the shield guy for example are just weak to EC in general iirc.
Almost all bosses have just about as restrictive mechanics (you need a certain element or reaction etc), this is nothing new or unique to NK.
If anything Natlan was worse as it had a boss that specifically required freeze, which is dogshit team by modern standards unless you have either SPECIFICALLY Skirk or Escoffier lol. The rest of the bosses are about the same on the shill department as NK ones.
FlameDragoon9332026-01-16 14:11
How is the freeze bot worse? It requires freeze but you can use any character for the job, don't even need Nightsoul or anything.
And how is Duckle okay for you while freezebot isn't? they're the same, require X reaction but not regional mechanic.
I agree that Herra is not a shill boss, as its mechanic is actually exploitable, but the Wild Hunt is ridiculously tanky without Ascendant Gleam. Forgot which Version, the Abyss with two big WH, my Mavuika premium team (everyone C0R1) takes a minute longer than Nilou Bloom with Lauma (C0R0) and Aino (C0).
Akikala2026-01-16 14:13
It's worse because freeze TEAMS are worse without specifically Escoffier or Skirk. The boss itself basically the same as the other bosses that have specific reaction they need.
BlowITA2026-01-16 23:31
> If anything Natlan was worse as it had a boss that specifically required freeze
In Spiral Abyss, it didn't. Its mechanic says you can advance its state (into a lower res state) by staying in Nightsoul Blessing State. I defeated it without any Cryo in my team thanks to that (I just kept circling it with Xilonen's skates without attacking), and it was way easier than trying to use my scuffed cryo teams (my best cryo character at the time was Ganyu with a 30K fully buffed charged attack).
> During Sweeper Mode, in addition to Flow Momentum, the Automaton will also accumulate Adaptive Countermeasures, its progress indicated by parts of its body glowing in white. Adaptive Countermeasures has a maximum of 180. 30 points are accumulated when a character enters the Nightsoul's Blessing state, and 10 points are accumulated for every second the Nightsoul's Blessing state is maintained. If Adaptive Countermeasures reaches its maximum and Flow Momentum has at least 10 points, the Automaton will enter Counterstrike Mode. In this mode, all RES is decreased from 210% to 50% and the Automaton will periodically mark the player's location. After a short delay, a water jet will erupt from the mark, repeatedly dealing 45% ATK as Hydro DMG upon contact.
Akikala2026-01-16 23:55
Ahh, fair enough. So neither is actually all that bad.
Sunburnt-Vampire2026-01-16 12:13
A reminder to those worried that Jahoda & Aino meets wild Hunt requirements, simply by having ascendant gleam buffed skills, even though there's no lunar reactions.
RabanetDeitado2026-01-16 22:40
You saved me, been just doing things fast these nod krai patches and thought the wild hunt max health lowered with lunar dmg. Now i just completed it with columbina and aino lv 20
Niklear2026-01-16 11:28
The pillar boss is pretty cakewalk to be honest with many non-Natlan teams, and Papilla just needs reactions. Mavuika, Varesa and Chasca can solo it, but burning, Xingqiu, Xiangling, Fischl and many other options absolutely shred that shield. The most difficult Natlan boss is most likely the other Secret Source Automaton that requires Skirk and Escoffier (non-Natlan/night-soul) characters.
Meanwhile Nod-Krai is infinitely more difficult to brute force without either Lunar-shill or very high con meta units. We're talking C2R1+ levels of meta brute force. Wild Hunt units are a nightmare, all 3 of the OG local legends were hard shill, and the Herra and moth bosses were both a major pain in the ass. That's not even counting the new local legends or bosses. When pitted one to one without a single Night-soul or Lunar character, NK is significantly more difficult as a DPS check.
IllustratorLast12812026-01-16 12:37
I agree Nod krai shilling is worse but in no way is it c2r1 levels of hard, you probably do want meta units but even without the lunar mechanics c0r0 can pretty easily deal with this stuff.
Niklear2026-01-16 13:27
Probably. Either a C1R1 level of meta units for Stygian or a really high skill ceiling and some top tier artifact and builds. Getting 3 such teams without shill however is damn near impossible unless you're a super early player.
FlameDragoon9332026-01-16 14:06
Pillars and Papilla are easily counterable by many old characters though. Have you tried Burning on Papilla, or any fast attacker like Clorinde, Fischl, XQ+Yelan, etc.?
NK shilling is more restrictive because old characters simply don't fulfill its requirements.
Lunar12112026-01-16 15:51
Nah we're finally past the point it seems and people have realized those bosses are incredibly easy. Papilla can be handled with PMC and burning and ororon (who we got for free) electro charge
And pillars can be cheesed if you know how in multiple ways.
SecretSpectre112026-01-16 11:14
But what about if you don't do the lunar-shill shit?
DueOstrich93642026-01-16 11:38
That trend from the end of 4.X til now... o.o
Personally feel these Abyss rotations to be harder because of the lunar reactions requirements for specific enemies. I used to be able to full clear all Abysses, but now I'm struggling to 9/9 floor 12 because I didn't roll for Ineffa and Flins, and my Aino is C0.
zzzuwuzzz2026-01-16 12:20
Is this HP pool account for the white hp of luna enemy? If not, it is misleading.
megadark1212026-01-16 14:43
it does not account for the true health or shields of the enemies no.
Plenty_Lime5242026-01-16 13:22
Yeah but shilling has been worse. So pick your poison.
EnianRover2026-01-16 14:25
Missleading.
In case of todays Abyss 12 floor: we have Sigurd and two Wild hunt generic enemies making total HP +5m effective HP for non-ascended teams and the difference even bigger considering +75% buff to lunar.
Meaning graph point for 6.3A should be at the very least 5m higher to be representative.
Emotional_Ad_55262026-01-19 14:09
I beat it easily with Neuvi + Ororon. No nod krai characters involved. Sigurd's HP is still low and easily shred to pieces
EnianRover2026-01-19 15:22
I'm not telling that it is unkillable without NK chars. Just that for non-NK chars total HP is higher, sometimes considerably.
falt_blader2026-01-16 15:52
The next abyss will likely see another insane HP surge and a new record. The graph clearly points to this. And that's bad news.
SanicHegehag2026-01-16 22:16
Seeing you get downvoted for posting facts and then people seething over the simplest mechanic is peak "Official Subreddit Behavior."
1 - HP pools are decreasing or staying level. This isn't an opinion.
2 - The Papilla was MUCH stronger shill than the Lunar ones. You can literally just "do more damage" and they die quickly.
3 - A good number of peopl have commented that this Spiral Abyss seems to be even easier than usual.
Why this makes people get so mad is beyond me.
Emotional_Ad_55262026-01-19 14:04
People just wanna doompost ig. If you don't join the "we're miserable" bandwagon they take offense
Commentaires
i guess this is Healthy enough rotation? still hate the Venti abyss
Hell, even some Natlan characters couldn't clear that stupid thing. I tried Mavuika and her attacks weren't frequent enough. I only managed to beat it when I pulled Varesa
Mavuika can break it solo. There's a bunch of videos on YT, you don't even need advanced recent comboes.
>But it's better to have a high DPS requirement than a shield that says "fuck you" and murders you from full HP if you can't attack it frequently enough to break that shield in time.
As for one-shot, do you know you can just walk away from it and wait until it explodes without hurting you? It doesn't loose resistance that way, but it's just "higher DPS requirements". And it's still a lower DPS increase for failed shill check than wild hunt.
As for the Papilla, it's not as simple as "doesn't lose resistance". It will deploy it's shield again after a minute and stall you again. With the wild hunt you get no stall mechanics. You can keep dealing damage throughout the entire fight
And no, those aren’t real sweaty combos or anything; these were discovered long before Mavuika’s modern combos. You just spam NAs and occasionally dash to cancel the longer ones.
If you're using Mavuika and you can't do it, then I'm saying this in the nicest way, it's a skill issue. For the pillar, you could use xilonen, Ororon, citlali heck even kachina if you don't pull for Natlan characters.
Papilla? Just use any characters with quick application. I just use alhaitham, kuki, fischl and nahida. As someone already said, you don't charge with mav, you hit with NA + dash. It's pretty common sense because the donut are slow.
Wild hunt enemies and Sigurd are the worst examples. My initial statements is that the amount and severness of NK shill is worse than in Natlan. And even though HP level doesn't rise, you either want latest shill characters or higher DPS older characters to clear in the same time as before.
Almost all bosses have just about as restrictive mechanics (you need a certain element or reaction etc), this is nothing new or unique to NK.
If anything Natlan was worse as it had a boss that specifically required freeze, which is dogshit team by modern standards unless you have either SPECIFICALLY Skirk or Escoffier lol. The rest of the bosses are about the same on the shill department as NK ones.
And how is Duckle okay for you while freezebot isn't? they're the same, require X reaction but not regional mechanic.
I agree that Herra is not a shill boss, as its mechanic is actually exploitable, but the Wild Hunt is ridiculously tanky without Ascendant Gleam. Forgot which Version, the Abyss with two big WH, my Mavuika premium team (everyone C0R1) takes a minute longer than Nilou Bloom with Lauma (C0R0) and Aino (C0).
In Spiral Abyss, it didn't. Its mechanic says you can advance its state (into a lower res state) by staying in Nightsoul Blessing State. I defeated it without any Cryo in my team thanks to that (I just kept circling it with Xilonen's skates without attacking), and it was way easier than trying to use my scuffed cryo teams (my best cryo character at the time was Ganyu with a 30K fully buffed charged attack).
> During Sweeper Mode, in addition to Flow Momentum, the Automaton will also accumulate Adaptive Countermeasures, its progress indicated by parts of its body glowing in white. Adaptive Countermeasures has a maximum of 180. 30 points are accumulated when a character enters the Nightsoul's Blessing state, and 10 points are accumulated for every second the Nightsoul's Blessing state is maintained. If Adaptive Countermeasures reaches its maximum and Flow Momentum has at least 10 points, the Automaton will enter Counterstrike Mode. In this mode, all RES is decreased from 210% to 50% and the Automaton will periodically mark the player's location. After a short delay, a water jet will erupt from the mark, repeatedly dealing 45% ATK as Hydro DMG upon contact.
Meanwhile Nod-Krai is infinitely more difficult to brute force without either Lunar-shill or very high con meta units. We're talking C2R1+ levels of meta brute force. Wild Hunt units are a nightmare, all 3 of the OG local legends were hard shill, and the Herra and moth bosses were both a major pain in the ass. That's not even counting the new local legends or bosses. When pitted one to one without a single Night-soul or Lunar character, NK is significantly more difficult as a DPS check.
NK shilling is more restrictive because old characters simply don't fulfill its requirements.
And pillars can be cheesed if you know how in multiple ways.
Personally feel these Abyss rotations to be harder because of the lunar reactions requirements for specific enemies. I used to be able to full clear all Abysses, but now I'm struggling to 9/9 floor 12 because I didn't roll for Ineffa and Flins, and my Aino is C0.
In case of todays Abyss 12 floor: we have Sigurd and two Wild hunt generic enemies making total HP +5m effective HP for non-ascended teams and the difference even bigger considering +75% buff to lunar.
Meaning graph point for 6.3A should be at the very least 5m higher to be representative.
1 - HP pools are decreasing or staying level. This isn't an opinion.
2 - The Papilla was MUCH stronger shill than the Lunar ones. You can literally just "do more damage" and they die quickly.
3 - A good number of peopl have commented that this Spiral Abyss seems to be even easier than usual.
Why this makes people get so mad is beyond me.