Am I the only one who's annoyed by the style of puzzles as Genshin grows?
We went from intuitive puzzles that you can tell what you need to figure out at a glance, to increasingly with every new update's "Charge the kabooki on the ground to enter the Labook state to do the Chabuki which will emit Beobi currents that inflict Wowbooki status on the Nycalux to deal with the bagabooki that have three different states Babooki, Vebooki and Rebkooki".
Imo it's not great game design as you shouldnt have to bombard the player with a dozen different tutorials and terms during exploration. It should simply be intuitive.
I feel like this terminology bloat started since the Sumeru region. Frankly, until today, I have no clue what all the Sumeru terminologies are.
Imo it's not great game design as you shouldnt have to bombard the player with a dozen different tutorials and terms during exploration. It should simply be intuitive.
I feel like this terminology bloat started since the Sumeru region. Frankly, until today, I have no clue what all the Sumeru terminologies are.
Commentaires
Yellow thing do stuff to non yellow thing
Thats all new mechanic. There are so much tutorials cuz stupid people cant 2+2
I would explain as how I do it.
If its puzzle, near will be yellow things. Just pick them up and throw
Works like a charm
Puzzles are braindead easy. Glowy stuff good, glowy stuff spreads to non-glowy stuff.
Pick up glowy stuff to start smashing non-glowy stuff with it in a variety of ways.
The only thing I think the game is missing are those primogems rewarding domains
I kind of miss the sense of accomplishment I got from solving Genshin puzzles! Just throwing glowing stuff and unlocking chests immediately doesn’t feel like I did anything productive.