One thing I’ve really noticed with Natlan characters is how much emphasis there is on mobility and momentum. A lot of them don’t just fight, they move constantly, reposition mid-combat, and turn traversal into part of their kit.
It makes the region feel way smoother to explore, but it also changes how team building feels compared to older regions that were more rotation- or setup-heavy.
Do you like this direction for character design, or do you prefer the more grounded playstyles from earlier regions ?

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