Does anyone else find Moonlanes really boring?
As a spectacle, these things are pretty cool, but the game treats them like a puzzle or exploration mechanic. Which they just... aren't. "Press T to ride this track" is in no way a challenge. the fact that some time challenges in Nod-Krai are just "ride this Moonlane" honestly feels like an insult to my intelligence.
These things can be implemented in an engaging way, like when there are several Moonlanes together, and you need to constantly jump back and forth between all of them, but riding a track (or even needing to press T when one Moonlane ends to board the next one) is a glorified cutscene, not gameplay.
These things can be implemented in an engaging way, like when there are several Moonlanes together, and you need to constantly jump back and forth between all of them, but riding a track (or even needing to press T when one Moonlane ends to board the next one) is a glorified cutscene, not gameplay.
Commentaires
There are a couple of puzzles with different moonlanes and you have to keep switching between them, but most of them are just an exploration mechanic that allows to reach something
I do agree the puzzle ones could be a bit harder, but I also wouldn't want another electrogranum mechanic when you keep choosing the wrong one all the time accidentally and can't finish the puzzle
This patch has some good puzzles, but some of them are just brain-numbingly easy.