As a spectacle, these things are pretty cool, but the game treats them like a puzzle or exploration mechanic. Which they just... aren't. "Press T to ride this track" is in no way a challenge. the fact that some time challenges in Nod-Krai are just "ride this Moonlane" honestly feels like an insult to my intelligence.

These things can be implemented in an engaging way, like when there are several Moonlanes together, and you need to constantly jump back and forth between all of them, but riding a track (or even needing to press T when one Moonlane ends to board the next one) is a glorified cutscene, not gameplay.
Does anyone else find Moonlanes really boring?