not more chests, but more chests than usually as reward popping up..
In older Patches MHY usually always designed the game like
Complete Quest = get 1 single chest of varied quality as reward. Do a time trial, get a chest, defeat many guarding enemies, get a chest, have many hidden chests ect.
This patch however was like:
Complete Quest and receive either 1 Chest of varied quality, while defeating all targets let pop up 1-2 Chests more. or get 3 Chests as Quest Reward of various qualities.
MHY hasn't done that so far ever before, which is why we get now the impression, that we get more rewarded, than ever before... but the case is, the total amount of Chests has't changed... would we see seriously a dramatic increase in rewards, then we wouldn't have again just only around 220+ Chests or so to find in the whole patch, but actually like 660, which is not the case, so MHY has't increased at all the quantity of rewards, they just changed the presentation of rewards, and reduced the amount of enemies guarding chests in this patch and time trials ect, there were this time nearly no seelies even.. so the easiest way to give us literally the same amoutn of chest, while reducing the sources of chest, is to increase the amount of chests with a remaining method of gaining chests > ergo increase quest rewards from 1 to more oftenly 3 or more, as compensation for the lack of much lesser seelie chest than usual, many trial chests, lesser guarded chests
im_on_my_own_kid2026-01-18 13:04
actually this makes a lot of sense. in earlier regions there’s a boatload of common chests but now in Nod Krai there seems to have so much less common chests but apparently it may just actually be rewards that are compressed into single chests or quests. i like this presentation though cause it saves a lot more time for busy or casual players.
Myonsoon2026-01-18 13:04
Map is just smaller so less space to put chests and puzzles, so they just compensate by giving more rewards per puzzle. Overall its about the same rewards as usual. It is a very dense map tbh, its about the size of Lempo Isle but even that area felt more spacious.
im_on_my_own_kid2026-01-18 13:09
I just looked how many chests there was in Inazuma and Nod Krai already surpassed Inazuma in terms of number of chests.
Linoren2026-01-18 17:59
Inazuma had a lot of common chests that give 2Primo, look at the total Primo amount not the total chests. And its bests to compare to Fontaine+ overall, old patches were weird with rewards.
Neofertal2026-01-18 13:08
No it was lauma's
SinkingContinent2026-01-18 13:25
I think its the same. The map is just smaller than usual and very dense.
It feels funny though that when we saw 1 locked chest in the overworld and finished a puzzle, 1 or 2 more will pop up.
Feels like just fulfilling chest quotas.
RaffeyC2026-01-18 17:55
not more in number, just more concentrated
RuRu042026-01-18 18:18
No , is just an illusion, map is tinier so they created a way to get the same number of chest in a tiny area,
personally i think it sucks, i hope is just an one time thing and won't be the norm,
map while cool was too much 'packed' we had a sort of 3 different biomes in a single tiny island ,i think Chenyu Valley is the perfect size for a map not too big not too small.
Commentaires
In older Patches MHY usually always designed the game like
Complete Quest = get 1 single chest of varied quality as reward. Do a time trial, get a chest, defeat many guarding enemies, get a chest, have many hidden chests ect.
This patch however was like:
Complete Quest and receive either 1 Chest of varied quality, while defeating all targets let pop up 1-2 Chests more. or get 3 Chests as Quest Reward of various qualities.
MHY hasn't done that so far ever before, which is why we get now the impression, that we get more rewarded, than ever before... but the case is, the total amount of Chests has't changed... would we see seriously a dramatic increase in rewards, then we wouldn't have again just only around 220+ Chests or so to find in the whole patch, but actually like 660, which is not the case, so MHY has't increased at all the quantity of rewards, they just changed the presentation of rewards, and reduced the amount of enemies guarding chests in this patch and time trials ect, there were this time nearly no seelies even.. so the easiest way to give us literally the same amoutn of chest, while reducing the sources of chest, is to increase the amount of chests with a remaining method of gaining chests > ergo increase quest rewards from 1 to more oftenly 3 or more, as compensation for the lack of much lesser seelie chest than usual, many trial chests, lesser guarded chests
It feels funny though that when we saw 1 locked chest in the overworld and finished a puzzle, 1 or 2 more will pop up.
Feels like just fulfilling chest quotas.
personally i think it sucks, i hope is just an one time thing and won't be the norm,
map while cool was too much 'packed' we had a sort of 3 different biomes in a single tiny island ,i think Chenyu Valley is the perfect size for a map not too big not too small.