Artifacts Loadouts
I feel like artfact loadout problem has become more apparent since Columbina release. She herself can run 3 sets, depending on your teams. On top of that, now you can build your characters in many different ways, such as Luna-related/traditional/Furina's MH/ and many more. Instructor set becomes farmable mean more usage too.
At this point. It's not about minmaxing if you try hard anymore. If you like to try playing different teams (which is the main point of Genshin Impact Combat), changing artifacts depending on what you need, become essencial to even day-to-day players.
At this point. It's not about minmaxing if you try hard anymore. If you like to try playing different teams (which is the main point of Genshin Impact Combat), changing artifacts depending on what you need, become essencial to even day-to-day players.
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But there is hope with MW. IF some one create one grete gamemode/ and get enough intrection with ytber or streamers, we might get another way to enjoy the game without engaging in rng on top of still being part of a community.
And yes, Lunar comps; everyone needs different pieces depending on the team.
I just hope that now more players will wake up, intensifying the Loadout requests on the surveys/email, and don't replay with shits like the usual "Yall want it only because you want share your unique set among all your characters and not farming"
What's funny is that they've been constantly giving us more artifact QoL updates (some of which are even actual downgrades), which means that they can clearly see our requests and they simply choose to leave the most asked of them unanswered.
My artefact loadout is called Kaveh right now lol
This isn't a new issue, we just gave up completely after MiHoYo gave us a garbage system.
Between these three sets the damage difference is negligible.
In the “Fast Equip” menu options you cannot alter what the game decides is best for “Quick Config”, which defaults to artifact stats and sets that are most popular for the character.
The other two load outs you can configure — except you do so via defining stats and sets you want to prioritize— rather than getting to define by discrete artifact pieces (which is what/how most people want to be able to build their load outs by)
I’ve been able to use this fairly well, and have multiple load outs for many characters. But make no mistake — it’s clunky. Give it a whirl and let us know what you think!
~~easier example with my scroll ttds vs dps Mualani~~
If I'm playing a dps Mualani she would be on codex, which would be its own set of artifacts. Then if I'm using her with Skirk she would have to swap to a completely different set (Scroll) so she can buff Skirk, so I would have to manually swap all of the artifacts and when i'm done, remember which ones she was on to swap that back, with a loadout I could just freely swap between the full 5 artifacts whenever I want to and not go through all that extra effort
thank uu I get it
They made an amazing free training dummy, so why not let them do the loadout for free too
2. Until you've broken the dire market f2p with even 1 single team, don't go around saying artifacts are irrelevant to c6 owners because clearly you have never even tried dire with it'shigh dps check. Especially when it's a dps bina who very much needs good artifacts and lauma/ineffa to do good damage even at max cons. Go see dhcwsp who literally has everything in the game c6 and r5 and still manages to do low damage/high damage/mid damage however he wants to just by playing with his artifacts.
Will you be fine with loadouts if the same artifact can't be saved on loadouts for multiple characters at the same time?