Future QoL you would like too see?
* Increase the max. World Level to 10 for even more enemy drops
* Increase the limit for Condensed Resin to 10
* Increase the limit for Realm Currency to 3000
* A new unit gets released = reduced resin for world bosses from 40 to 20
* Permanently remove the daily restrictions for every domain
* Buy Dream Solvent at Paimon's Bargains (max. 5 per month or so)
* Buy Dust of Enlightenment at Paimon's Bargains (max. 1 per month)
* Be able to convert different weekly boss materials with Dream Solvent
* Buy a Crown of Insight with Stardust instead of Starglitter
* Put other 4-star units in the shop who are not from 1.x
* Chronicled Wishes banner for 4-star units at a cheaper cost
* Remove the limit of the Artifact Transmuter for the Sanctifying Elixir
* If you forgot to claim birthday wishes via mail, you should still be able to obtain them later
* Increase the limit for Condensed Resin to 10
* Increase the limit for Realm Currency to 3000
* A new unit gets released = reduced resin for world bosses from 40 to 20
* Permanently remove the daily restrictions for every domain
* Buy Dream Solvent at Paimon's Bargains (max. 5 per month or so)
* Buy Dust of Enlightenment at Paimon's Bargains (max. 1 per month)
* Be able to convert different weekly boss materials with Dream Solvent
* Buy a Crown of Insight with Stardust instead of Starglitter
* Put other 4-star units in the shop who are not from 1.x
* Chronicled Wishes banner for 4-star units at a cheaper cost
* Remove the limit of the Artifact Transmuter for the Sanctifying Elixir
* If you forgot to claim birthday wishes via mail, you should still be able to obtain them later
Commentaires
Not quality of life
2 is not a "QoL" either, resource cap change
3 is not a "QoL", another resource cap change
4 is not a "QoL" but halving the cost of resin from bosses, which not only penalizes those who prefarm stuff, but is yet another resource change
5 Can be considered a QoL, until coop queue times get involved, essentially forcing to farm the newest/popular domain, or be screwed hard because people are not queueing at all and as such a newbie that relies on coop to be carried, wont be able to do that domain
6 Not a QoL
7 Not a QoL
8 Is already a thing, unless you mean swap from an old to a new one, in which case that literally renders new bosses completely useless
9 Is not gonna happen either, Crowns are a finite resource on purpose as the gain from crowned and not crowned is minimal enough to even need more. Not to mention its cost in dust would far outweight the pros of been able to buy one. After a certain period, you will have more crowns than characters you want to use them on lol
10 Not a QoL either, but something that has been a long time overdue
11 Not a QoL, not sure what "Quality" of "Life" gets improved by having another banner, with separate pity from limited, just to pull for 4*s, then complain when you cant afford to get a 5 star and say the game is greedy for having too many banners at once
12 Not a QoL either. Removing the cap just to craft entire sets right away as soon as a set gets added is also not gonna happen. I have 10 bottles right now, and I could craft myself 3/5 pieces(without counting the BP one or the upcoming login one that would allow me to craft a full columbina set). At that point what reason has the domain to exist
13 If people forgot your birthday, you dont get a second birthday just to get the gifts, either bother to log in for 10 seconds just to get the mail on your inbox, or not care about the birthday at all
2. The ability to craft needed stuff on the spot for upgrading in a similar way to HSR. Basically if you do not have the materials of a certain rarity but have the materials to craft it using lower rarity ones, it just uses the lower rarity ones (equivalent value) in place of the stuff you don't have so you don't need to go to the crafting table anymore.
cool but why not just increase the drop rate.
* Increase the limit for Condensed Resin to 10
just remove the limit.
* Increase the limit for Realm Currency to 3000
i don't care lmao.
* A new unit gets released = reduced resin for world bosses from 40 to 20
cool in concept but prefarmers will get cooked.
* Permanently remove the daily restrictions for every domain
wake me up when genshin does it.
* Buy Dream Solvent at Paimon's Bargains (max. 5 per month or so)
i don't care also. Already have a ton of it.
* Be able to convert different weekly boss materials with Dream Solvent
i'd perfer it be something else honestly.
* Buy a Crown of Insight with Stardust instead of Starglitter
i don't need it but i'll take it.
* Buy Dust of Enlightenment at Paimon's Bargains (max. 1 per month)
depends on how expensive it is.
* Put other 4-star units in the shop who are not from 1.x
we need a 4 star pity.
* Chronicled Wishes banner for 4-star units at a cheaper cost
no ? tf they should improve the main banners instead of making another one for 4 stars.
* Remove the limit of the Artifact Transmuter for the Sanctifying Elixir
it's unfair and even pay to win.
* If you forgot to claim birthday wishes via mail, you should still be able to obtain them later
it's birthday present so just claim it on your birthday.
* Remove the limit of the Artifact Transmuter for the Sanctifying Elixir
being pay to win because as far as im aware, the only way to buy elixirs is the one per patch in the battlepass. everything else is tied to freely accessible gameplay
that exact phrasing he mention is rather ambiguous since it could apply to the limit on elixirs that can be transmuted per patch AND it could apply to the amount of artifacts that can be created from any one set per patch
1. Combat revamp like implementing a combination of ZZZ damage accumulation thing and break mechanics of HSR to revive old characters back to meta due to being outclassed by newer characters as well as physical dmg needs serious buffs like adding at least physical defense percentage penetration.
2. Add block and parry mechanics to all playable character that can block and parry all types of atks not only just for Traveller from sword parry limited event and geo wayob night trials considering that enemies nowdays in every new patch is hitting way too hard especially in higher world level, having too much wider front atks and aoe atks that almost bypasses players iframe through dodge, as well as too much hp percentage based atks and instant kill atks from certain boss.
3. Since enemies are hitting way too hard along with their beloved hp percentage based atks (either physical, elemental, or true dmg) that can potentially deal dmg that goes beyond 100% of players max hp and instant kill atks (either deals over 100% of players max hp or damage overflow so high that it will not bother to show up dmg numbers on players when hit and also it can still show up elemental procs when player died from that instant kill atk) that not even having shields, defense, and elemental dmg reduction food buff or character skill is enough to save players from getting hit by those as ignores both defense and iframe through dodge and elemental burst animation so we need food buff, potions, character ability passive or skills, or artifact set that can give us
(1.) universal dmg reduction to all types of dmg including hp percentage based
atks, true dmg, and instant kill.
(2.) 2nd, 3rd, 4th, or multiple hp bar for added survivality
(3.) health gate mechanics somewhere between 10% - 25% health gate like from Signora
weekly boss to prevent enemies and boss dealing too much dmg taken(including hp
percentage and instant kill atks) to players especially atk scaling burst main dps since they
can easily die around 1 to 3 hits from high damaging atks from either regular enemies to
world or weekly boss while hp scaling sustain main dps or off-field support can at least
survive around 3 to 8 hits.
(4.) food or potion, character ability, or artifact set or just headpiece only that grants rechargable
shield (like halo or warframe) that has built-in dmg reduction and shield gating mechanics to
prevent excess dmg taking leaking through players hp as the shield breaks. Also having
recharageable shield acts like 2nd hp bar.
(5.) guard (or overguard mechanics like warframe) that acts like special health buffer or 3rd hp
bar or combination of both hp and shield that not only absorbs all types of dmg taken but
also immune to status effects from enemies considering that hyv adds too much shield shill
mechanics nowdays at least only for enemies such as non-element white shields, void
shields from papilia boss, and abyss shields from Nod Krai so we players should have those
other than crystallize shields trough geo reactions or character shield ability.
(6.) Its 2026 and its finally time to get rid of some food buffs that has timers on it in which after
using reviving food to revive dead player but only for them to die again for the second time
without having chance to heal back or apply shield because enemies nowdays acting like
playable character hitting us consecutively along with their insanely wide and aoe atks so
not only food is wasted but have to wait 2 or more minutes to use back so it really needs to
go away. As well as remove stamina replenishing food timers when doing overworld
exploration.
4. Fall dmg taken needs serious nerfs or at least some kind of rework since not only it kills players when falling on certain heights but deals highest around 130% of players hp when falling to very high places (like about as high as Mt. Aocang for example) but also when lag or slow internet is involved as well as bug during ingame overworld exploration, it can make fall dmg deal abnormally high dmg taking out around 50% to 99% of players hp even when not falling on not so high place or about as high as some npc house without 2nd floor. And also make players completely immune to fall dmg by consuming certain amounts of stamina in place of their hp but if they fall on very high place that kills players, it will consume entire stamina to completely negate instant kill from fall dmg but players enter stunned or staggered state for couple of seconds or kinda performing superhero landing as both of their feet lands first.