How do low investment or F2P players feel when they see the Test Dummy Results from Whales?
I know there's plenty of players who simply don't care about damage numbers. That's fine. Hell, it's probably the healthiest way to play the game. This is more for the people who have been testing different teams and *want* to have good damage numbers.
For some context -- I've seen people posting their different builds and teams against the DPS Dummy. Some of the differences seem pretty small. Like, I've seen someone go full sweatlord mode to go from 100k DPS to 110k DPS. I've seen others who question what they're doing wrong, because they assumed they had a strong Team, only to find out they're struggling to hit 85k DPS.
Then I look at my experience and some of the other showcases posted. I can go full Unga Bunga on my Flins Team and hit 500k DPS. A *slight* alteration to get his 4 burst rotation, and I'm over 600k DPS. Put differently, a bit of optimization is the difference between someone else's full output.
That's at the Whale Level, obviously, but also exists at lower levels. Someone who simply has a C2 Flins and a C2 Columbina (easy with saving and some slight spending) will *easily* reach 250k - 300k DPS. That's essentially double what a C0 Team can do, and it just takes a little investment.
So, how do people feel about this? Is it discouraging? Do people not care? Does is seem like too much of a difference with constellation Powercreep?
Personally, I see the constellation Powercreep as good and bad. On the bad side, it's *clearly* designed to get people to spend. On the good side, it means you can keep your favorite relevant in the Meta, and it can greatly extend the shelf life of characters.
On the other hand, these things also distort my view on which characters are better than others. When I see intense debate over who the new Top DPS is, and they're comparing 140k numbers to 150k numbers like it's somehow game breaking, it just doesn't make sense. It's such a miniscule difference, it's basically inconsequential. I know that's my own brain rot kicking in, but do people *really* perceive differences this small?
For some context -- I've seen people posting their different builds and teams against the DPS Dummy. Some of the differences seem pretty small. Like, I've seen someone go full sweatlord mode to go from 100k DPS to 110k DPS. I've seen others who question what they're doing wrong, because they assumed they had a strong Team, only to find out they're struggling to hit 85k DPS.
Then I look at my experience and some of the other showcases posted. I can go full Unga Bunga on my Flins Team and hit 500k DPS. A *slight* alteration to get his 4 burst rotation, and I'm over 600k DPS. Put differently, a bit of optimization is the difference between someone else's full output.
That's at the Whale Level, obviously, but also exists at lower levels. Someone who simply has a C2 Flins and a C2 Columbina (easy with saving and some slight spending) will *easily* reach 250k - 300k DPS. That's essentially double what a C0 Team can do, and it just takes a little investment.
So, how do people feel about this? Is it discouraging? Do people not care? Does is seem like too much of a difference with constellation Powercreep?
Personally, I see the constellation Powercreep as good and bad. On the bad side, it's *clearly* designed to get people to spend. On the good side, it means you can keep your favorite relevant in the Meta, and it can greatly extend the shelf life of characters.
On the other hand, these things also distort my view on which characters are better than others. When I see intense debate over who the new Top DPS is, and they're comparing 140k numbers to 150k numbers like it's somehow game breaking, it just doesn't make sense. It's such a miniscule difference, it's basically inconsequential. I know that's my own brain rot kicking in, but do people *really* perceive differences this small?
Commentaires
Makes no difference to me whether it takes 5 seconds or 12 seconds to defeat an enemy if the end result is the same.
I was trying to do some 3 Geo Gorou shit with Itto only to get like 35k
Wheelchair gives you like 65k.
I feel...very humbled by the Miliastra Dummy.
My Flins premium (C0R1 Flins / C4 Sucrose / C0R0 Columbina / C0R0 Ineffa) hits 150k+ DPS but all my other teams are 100k. Mualani vape can reach 103k once in a blue moon but honestly she can feel so clunky to play. I need to do 1 bite -> burst -> 1 bite so the burst still benefits from all the buffs but half of the time one of them has expired already. Not to mention if PMC doesn't reapply Pyro at exactly the right time, the final bite doesn't even vape.
Only other team above 100k is Mona / Durin / Ineffa / Columbina - and even then it's just barely (101k if we assume starting with bursts)
It does feel a bit bad knowing that the characters I love and put a lot of effort into perform so badly. Obviously I wasn't expecting my meme teams or teams with 4\* carries like Kaeya to perform well. Those teams are for overworld only.
But even some of the teams I considered to be 'good' underperformed.
My favorite character is Xiao but my FFXX only averages around 80-85k (91k peak).
I also have a pretty good Alhaitham with a 81/181 split and PJC...63k with Furina quickbloom and not even reaching 50k with regular hyperbloom. (No Lauma or C2 Nahida)
If 100k is now the "baseline", just give them the tools to reach that number.
other than that as a day one welkin player my experience is similar to the commenter, teams c0 teams range from 80k to 140k for the new teams (in my case nefer bina lauma c2 nahida, 4 star weapons) my next best after that is a c2 clorinde overload with durin at around 120k
So constellations coming with a big damage increase is a nonissue as long as endgame content isn't balanced around it. I don't think people cried about C6 Raiden or Miko being too strong.
I just let players, who have fun with the combat, have fun!
If i barely care about my own damage, i think it's obvious I don't care about the whale dude's damage.
The way endgame has been structured, it largely favors the newest units/reactions and it's just not realistic to keep up with the ever-changing meta scene and powercreep as an F2P - especially if you are also still going to school and might not be playing daily or multiple hours a day to grind out every single primogem in the game.
A bit unrelated, I would like to be able to turn off damage numbers. That's the last thing that still annoys me when I fight things with the hidden UI.
I just do not see any reason for whaling. MHY just shuts down the server and your money is gone forever. I mean, it is even now gone, since spending money in GI is no investment for the future at all. I would rather use that money to buy a bigger car than waste it on GI.
And yes, I know for some people being a whale is a status symbol, like a iPhone was once in the past.