If you could buff any weekly boss, how would you do it?
https://preview.redd.it/sg6pmrd4jeeg1.png?width=851&format=png&auto=webp&s=09b9ef471fe8ffa73a5e6adf67eace4461733e34
One that should probably already be the case is letting Dvalin actually aim with his charge attack. Dude never expects us to go anywhere other than the middle of the platform.
(Also I don't know if this qualifies for the question flair, so if I shouldn't have posted this here, my bad mods.)
One that should probably already be the case is letting Dvalin actually aim with his charge attack. Dude never expects us to go anywhere other than the middle of the platform.
(Also I don't know if this qualifies for the question flair, so if I shouldn't have posted this here, my bad mods.)
Commentaires
Just let them stay weak at lower world levels, but buff them severely starting at like world level 8 or something
I decided to fight Andrius for fun recently and the poor guy just got wrecked
Bosses have an unfair cheating amount of bs health and damage and interrupt/cc immunity that they should not have.
Which is extremely boring because a lot of early game enemies just take so long to attack so you rarely used the skill for the fun parry...
I wouldn't make any chore harder to do. That would be like adding landmines in front of your garbage cans to make taking out the trash more dangerous.
And they should not be designed like Dottore since his special mechanics are to hide behind massive pillars that he gives you himself and just pure dps. You just normally attack him and you normally attack whatever is in his portals. There's absolutely nothing else you're even supposed to do besides attack by design. At that point, your boss design was literally just to be a punching bag.
Feel free to get creative with the buffs, I'm interested in your ideas.