Papilla is a great boss design and I'll die on this hill. One of the few new bosses that actually shills pure elements/elemental application as one of the best ways to deal with
InstanceSquare60792026-01-21 15:50
It shills nightsoul
Joe_from_ungvar2026-01-21 15:56
if its just about beating the shield
i handled it with quicken/aggravate and Fischl
or overload teams
quang20052026-01-21 16:32
The abyss version is fine since it can be beaten with lower dps but the fearless version unironically requires nightsoul damage to beat,
Joe_from_ungvar2026-01-21 16:55
well i found at least one video of fearless Papilla without Natlan
so unironically not true. was a a fischl overload team as i mentioned. Arlecchino, sig but no cons
BoughKeeper2026-01-21 15:57
Burning, Mono Hydro and Hyperbloom, or any team with Xingqiu and Fischl are literally one of the most effective methods of defeating him.
>It shills nightsoul
Like Citlali? Mualani? or Varesa?
Costyn172026-01-21 15:59
It's a boss from last year. Just read the instructions already.
cartercr2026-01-21 16:17
> The Void Ward has a durability of 53 (72 in the Spiral Abyss), which will reduce by 1 when hit by an Elemental attack, or 3 when hit by a Nightsoul-aligned attack.
Okay, I read the instructions, and they clearly state that Nightsoul is three times more efficient at killing the shield.
imbusthul2026-01-21 16:26
Doesn't Pyro Traveler deal with it easily
Grand_Protector_Dark2026-01-21 16:44
Technically yes, but the traveller strat kinda depends on their C6, which you couldn't attain unit midway 5.6
Grand_Protector_Dark2026-01-21 16:43
>Nightsoul is three times more efficient at killing the shield.
Ok, but the point here, is that there aren't actually that many Natlan units that can take advantage of that mechanic.
Chasca/Kinich/Ororon have high(er) frequency attacks were that multiplier will make a difference.
The other Night soul units have a hit frequency that'll end up worse than using a high frequency non-nightsoul unit
pdmt2432026-01-21 16:43
and count on your hand how many Natlan characters can actually qualify for dealing with the shield? Only Chasca can comfortably clear it, then Kinich, but you don't need him, rather burning reaction, and Mavuika but you have to normal attack with Pyro, and it's really close. Old teams which produce a lot of elemental hits (HITS, not reactions or applications) are way better except for the best option (Chasca), like International, Raiden national, Hyperbloom, Overload, and any variations of Burning teams
Grand_Protector_Dark2026-01-21 16:07
The Papilla shills high frequency elemental application, not night soul.
The boss that actually shills night soul, is the Xilonen Tower boss. As having literally a single night soul character will drastically cut down the time it takes for it to enter the tower phase
hikarinaraba2026-01-21 16:30
Most of the nightsoul chars are bad at dealing with it on a vacuum so it balances out
Mavuika, Mualani, Xilonen, Iansan does too few hits to matter
Citlali, Ifa, Ororon and Varesa have decent hitrates but it wastes their uptime so they'll be on cd/out of energy during the actual damage window
Chasca and Kinich clears it the best but their dps are lower at a baseline
Whilyam2026-01-21 16:13
It's great in retrospect but, as someone who took a long time to get any Natlan character other than Xilonen, it was hell to fight until we got a fully upgraded traveler and even then it wasn't fun. I definitely think it was handled better than Lunar stuff because it had things like burning to counter it (I never got it to work for me because I think I applied the elements wrong somehow)
BoughKeeper2026-01-21 16:25
>It's great in retrospect
Hyperbloom has been in the game since 3.0. Fischl and Xingqiu have been in the game since 1.0, it was never a Natlan shill, when some of its biggest weaknesses aren't even from Natlan
Whilyam2026-01-21 16:29
Also never got that to work. My Alhaitham quickbloom team just meant I chose a member to die.
leakmydata2026-01-21 16:41
The only only way I ever succeeded against papilla before I had Mauvika was burning. No other elemental combo worked for me.
Sylent0o2026-01-21 16:55
electro charged , of xq + fishl / xq + yelan .... it works and i even tried it on a weak account with no weapons and it still worked , literally hand diff
Sylent0o2026-01-21 16:54
so you played like shit
pdmt2432026-01-21 16:38
that boss is shit for most of the Natlan casts lol (except for SO Dire). Only Chasca can comfortably deal with it, then there's Kinich, but that's got more to do with burning and you don't actually need him, and Mavuika but you have to use normal Pyro attack, and it's very close. The best ways to deal with that are actually old teams with lots of elemental hits (not reactions or applications) like International, Raiden national, Hyperbloom and Overload, and Burning as mentioned before lol
iesous232026-01-21 17:48
The fun bit about that is outside of stygian, you didn't need Natlan characters, but if you did want to use them, the Traveller was amazing.
This Lunar stuff is literally just pull latest characters and forget about being creative with teams because they need other lunar characters to be good
BusBoatBuey2026-01-21 17:49
Plus, it gave Pyro Traveler a meta endgame. Among C6R5 whales, a Pyro Traveler always stood.
Kreddak2026-01-21 15:52
Don’t worry Snezhnaya will have even worse shilling
Prestigious-Elk12742026-01-21 16:17
pun intended?
night_fury00k2026-01-21 17:17
What pun? (Please, i am genuinely stupid)
SenpaiKen1442026-01-21 17:23
Shilling sounds like chilling (since snezhnaya is cold)
Cyno out
TetraNeuron2026-01-21 16:35
If you don't have Da Bronya in your party, Hroptatyr deleted your account
BoughKeeper2026-01-21 16:37
This is why I hate Hroptatyr
KittyBabee22026-01-21 15:54
It's the Genshin cycle: we spend months complaining about the current boss, only to realize we were living in the 'good old days' once the new one arrives.
Original-Shallot58422026-01-21 16:06
The problem is we never lived in "good old days".
You can count on one hand the bosses since this game launched that dont shill anything specific.
But people didnt realise this or noticed because the content was not hard enough. Remember the complaints about everything being too easy or "I cant do a full rotation cause they die from setup".
Now you can see what happens when you give bosses enough HP.
DarkAlatreon2026-01-21 16:18
Yeah, like Venti shilling in Spiral Abyss was a thing back in 1.x where you had a Defense floor with multitudes of weaker enemies
Original-Shallot58422026-01-21 16:33
What I want to see is a regisvine put in SO. Watch how the pyro one cant be cleared without heavy hydro cause of that shield.
K6fan2026-01-21 17:25
current Crab is literally that tbh
Original-Shallot58422026-01-21 17:32
yes exactly. but you ever heard people complaining about it? No.
Cause SO didnt exist and you didnt had a stage with these mechanics/hp.
International_Meat882026-01-21 16:32
I kinda wish they increased the difficulty without such a strong level of combat mechanic exclusivity (shill) and HP bloat.
People say we *need* the powercreep to keep people wishing for new characters. But if we chart out the HP volumes of endgame content over time, did it really *need* to *accelerate*?
Original-Shallot58422026-01-21 16:43
"I kinda wish they increased the difficulty without such a strong level of combat mechanic exclusivity (shill) and HP bloat."
I hate to be that guy but this truly applies to SO Dire wich is intended to begin with for higher investments/long time/experienced players. And the reward is some skins wich are not game changing or anything.
Fearless and lower or the HARD difficulty is doable with almost anything as long as you know what you are doing.
"People say we *need* the powercreep to keep people wishing for new characters. But if we chart out the HP volumes of endgame content over time, did it really *need* to *accelerate*?".
There is always gonna be powercreep in live service games, because thats how they keep player engaged. If every character is same power of lvl, whats the point? Now it depends on how far it goes or how fast. I would say Genshin handled it decently but it slips sometimes with some characters.
And it kinda goes to my first comment. If you had this lvl of power that you have now, but with 1.0 hp, you will have now again the people saying the game is too easy, baby game etc etc.
And to add something to this, you will never see difficulty in terms of mechanics in this game because the game cant do that in the first place. The game is made with elemental reactions in mind. And they make bosses requiring some specific of these because I think its obvs, they dont want you to clear whole game with 1 team or 2 teams. They want you to pull gradually from every niche to have something.
Dont expect Elden ring gameplay in Genshin, or in any gacha for that matter.
KageYume2026-01-21 16:55
>I kinda wish they increased the difficulty without such a strong level of combat mechanic exclusivity (shill) and HP bloat.
Be careful what you wish for.
1.x end game and high difficult combat events were all about crippling players with debuffs rather than high HP sponge. Disliking Stygian's 0 starting energy? Now have 60s skill cool down instead with Slowing Water and endless slowdown and stamina sapping with Cryo Disorder. If you stand still, you die. If you switch characters or dash to dodge, you take extra damage (switching for a while and the mobs will 1-shot you through Zhongli's shield).
Later on, they realized that was not fun. Huge HP sponge at least lets you do something. 1.x stuff lets you do nothing. Both are poison but the sponge is the lesser one here.
buzzthetrout2026-01-21 17:46
I remember that early Abyss when I first started back in 1.2.
I spent more time chasing around that Pyro Seelie than actually fighting the enemies.
-_crow_-2026-01-21 17:03
but what does that even look like? Making them hit harder will just be a healer shill, No HP bloat means the boss is dead before you even get to where it's difficult with good teams. Mechanics to keep the top meta teams in check would just be considered shill for other characters. 'Increased difficulty with no shill and HP bloat' is literally not possible
alvenestthol2026-01-21 16:11
For much of Genshin's lifespan the endgame has just gotten increasingly cancerous
I still remember when bosses being in Abyss at all was a relative rarity, and the best way to beat chambers included techniques like blocking projectiles with Ningguang and skillful manipulation of enemy AI, instead of "pull these characters or die"
Endgame used to be easy for the first few patches of each region, now every patch just repeatedly beats you over the head
(1.0's Cryo anomaly abyss that F2P players couldn't even reach anyway was the exception)
Original-Shallot58422026-01-21 16:18
I heavily dissagree as a player since 4.0. And its easy to see how "shilling" would be any boss if you put it in SO at dire lvl with enough HP.
Theres like 5 exceptions? And I think im being generous. PMA/ Geovishap/ Ruin Serpent/ The duo in fontaine and who else? I cant even remember, thats how many they are. All the bosses have some gimicks, now give these bosses dire HP lvls and you will see.
Abyss is still fine and easily clearable even if you are f2p. Tho you should expect some shilling in there aswell.
The shilling in SO hits harder in DIRE, fearless is still decent unless you got some insane skill issues or new player.
And IT you just need characters and is intended for long term players (obvs).
Khoakuma2026-01-21 16:22
If you consider that the highest level needed to get all primos reward for SO is Hard, and it can be cleared with Co-op, SO is the easiest Endgame mode by far.
Original-Shallot58422026-01-21 16:27
People dont want to put everything into context. If we talk primo lvl difficulty than every endgame is pretty easy.
yes_that-guy2026-01-21 16:30
If we based it on primo, IT is definitely the hardest
Original-Shallot58422026-01-21 16:31
Ye thats kinda true I agree.
snowlynx1332026-01-21 16:40
4.0 had already seen the increased shilling of the game with bosses in every abyss. I dont think you've experienced many abyss rotations where you actually had to deal with abyss debuffs and learn enemy patterns and aggro control apart from "pull this character or else".
Original-Shallot58422026-01-21 16:45
I mean I dont even remember an abyss since 4.0 till this exact moment when I had to "pull this character or else". And I cleared 36\* every abyss since like 4.2 till now.
This dicussion is mostly about SO. And to be more specific, Dire SO. Fearless even tho its obvs also shilling its far far far more doable with other characters cause the HP thresholds are not that high.
alvenestthol2026-01-21 16:54
"A player since 4.0" means you weren't around for stuff like 1.2, the first ever abyss refresh, and probably the 1st floor 12 clear for a whole lot of the 1.0 joiners; floor 11 was the defense where you had to manipulate the AI if you didn't have Venti, and floor 12 only required a very manageable level of DPS.
Also, 5\* constellations were almost completely useless, and signature weapons weren't even good until Hu Tao in 1.3, so a lot of it was down to knowledge - knowledge that the devs Mihoyo didn't seem to have either, and every other new comp seemed like a happy accident.
There was the 2.x Inazuma DPS lull, where your DPS isn't getting any better, but Venti was dragged to the backrooms and shot so players should try new comps and tactics and actually play the game instead of pressing the "win" button. At least you could still Freeze the enemies, so an entire element and their artifact set wasn't just fucked like they're now.
3.x gave players Hyperbloom entirely for free, which triggers every new mechanic introduced by Dendro while doing very good single-target DPS. The 3.x DPS characters were optional if you already had functional comps, especially if they were Electro (formerly "the worst element" before the introduction of Dendro), and having a good build/artifacts was enough to get through the bigger numbers - both HP and Dmg - that the enemies were starting to have.
4.0 would be right after the menace of the Constipated Beasts of late 3.x, the first Abyss enemies that were actually significantly threatening and could combo you to death if you weren't skillful enough. By the time you'd be clearing abyss it was Neuvillette's playground, did you have Neuvillette?
Abyss is definitely clearable by F2P, in fact I'd say it's *easier* since you can always assemble the right team from the past few banners, with no recent characters being a "wrong" choice (outside of arguably Kinich lol) like Yoimiya was. But it's also kinda boring, when thinking about the team comp is entirely optional as long as you have the latest, clearly-marked characters, instead of discovering features of older characters that you might've simply missed.
sakustik2026-01-21 16:55
saying "you got some insane skill issues if you can't clear fearless" is certainly a take
Original-Shallot58422026-01-21 17:01
Its not certanly a take but it depends on how you interpret it or the context.
If you got characters and you are not a new player, your crown your talents and care about support artifacts and not just farm for 0.0001% improvement on your dps artifacts, then you should be able to clear.
And you probably already know we have plenty of demonstrations on youtube about this mode. If you have +- same things your account with someone else who CAN clear, thats skill issue indeed.
Even I who cleared every fearless and x2 Dire since SO launch, I couldnt clear with same lvl of investment some Dires but others could. It is what it is.
Paiguy72026-01-21 17:44
Yeah that is such an ass backwards take. Level 5 is really fucking hard if you don't have the shilled units or vertical investments.
Aeaoto2026-01-21 18:19
The skill of pulling shilled characters
Icy-Complaint31262026-01-21 16:57
Thats the point though, people have massive skill issue. But "no shill" = "no clear" is the motto these days.
_liminal2026-01-21 16:22
abyss 1.0 was literally: fail until you learn to group enemies via aggro management or just pull venti
qbee20002026-01-21 16:27
Cryo Anomaly was wild.
Bennett was undiscovered and people were saving hard for their faves that weren't Venti or Klee.
leakmydata2026-01-21 16:37
“Skillful” manipulation of enemy AI is the real cancer
Apart_Routine27932026-01-21 16:59
How?
Dreadsbo2026-01-21 16:44
I used to 36* every single spiral abyss starting from when Nuevillette dropped and stopped maybe a few months ago when I got tired of having to optimize my teams with the newest characters to drop.
Which I even have most of the new meta characters, but I don’t feel like doing all that work
Cheese_Grater1012026-01-21 16:34
tbf on this context, papilla is much more easier to deal with that these wild hunt creatures.
DazzlieAnna2026-01-21 17:49
lunar characters is a must with the first boss but at least the second one can be bruteforced with a strong dps. hard to be f2p with no skill
Thundergod2502026-01-21 18:12
The Papilia was never even Nightsoul Shill to begin with. Even Mavuika can't kill that sht lmao. Only Chasca and Kinich can.
imsuckatonlinegaming2026-01-21 17:40
But Papilla IS easier tho in this case.
Because the Pyro Traveler was actually useful, it becomes managable.
TrashySheep2026-01-21 15:59
Here in NA, boss opens in 1 minute
Oeshikito2026-01-21 16:03
Yeah it's really rough facing this without a Nod Krai team. I cleared it with my Arlecchino Kazuha Xilonen Bennett team and it was really close. Kazuha's grouping came in clutch.
This boss demands:
Team with good grouping + enough damage (Mavuika/Arle with Kazuha/Venti)
OR
Lunar reactions (obviously)
OR just having so much damage that you can directly fight the boss with a Non Nod Krai team and clear it despite the penalty. Lunar characters deal 300% more damage to the shield so if you're not doing lunar reactions you're forced to do triple the damage.
Ok_End4992026-01-21 16:28
How's escoffier doing ? You are taking care of her right ?
Sioncept2026-01-21 16:30
He banged her last night. I live 4 blocks away and I can still hear them moaning
Kukharevich2026-01-21 16:38
Last night? Could swear I heard them in the kitchen like an hour ago
Oeshikito2026-01-21 16:38
Of course <3
Jaystrike72026-01-21 16:58
Were there any cons on that team?
Oeshikito2026-01-21 17:08
C1 Arle with sig
Shadowhunter06302026-01-21 17:22
Fearless or dire?
clown_20612026-01-21 16:11
At least papilla had a lot more teams that we could try. This boss is basically "use lunar reaction or don't even bother." ( Only arlecchino and mavuika are the characters i have seen runs of and even with sig they are barely clearing )
pdmt2432026-01-21 16:45
at least on Fearless, my Mavuika team only needs a grouper (I used Kazuha), then I just unload everything on the little dogs after grouping them, it's still not so bad. But I dunno if you don't have that lol
clown_20612026-01-21 16:47
The timing is very hard. For now it's very hard for me to do it. + My weapon is kinda ass so it's even worse. 1 phasing the dogs is impossible for me.
_i_like_potatoes_2026-01-21 16:57
Its not even "use lunar reaction" its "use Flins or Nefer premium teams or don't even bother". I have Lauma, Ineffa, Columbina and i cannot beat Fearless. Though its pretty close, if i had 2 constellations it might be doable with 0 seconds to spare
clown_20612026-01-21 16:58
Look out for videos. Columbia ineffa can clear it very easily on fearless. Fixing timings can do wonders
_i_like_potatoes_2026-01-21 17:27
I tried like 15-20 times, its not not working. I can break the shield thats not the problem, i cannot deal enough damage until the 2nd shield pops up. I couldn't find any videos either, also its a wheelchair team how can rotations matter that much. Im sure my rotations arent that bad
clown_20612026-01-21 17:30
hardest stygian took me a week to beat. But this one doesn't even look possible.
ObeseMegalodon_Azyr2026-01-21 17:07
I cleared it in 78s using Ineffa - Navia - Columbina - Xilonen. Xilonen is C2R0, Ineffa and Columbina C0R1, Navia is using Unforged
Necessary_Respond3852026-01-21 17:28
I cleared with Ineffa C0 Jadespear R1, Columbina C0R0, Fischl C6, Sucrose C6. The timing is very tight but it's possible just focus only on the boss.
SUPERCOW72026-01-21 17:27
The other strategy is to burst down the chicken monsters that appear.
PAT_ball52302026-01-21 18:11
Papilla: Rapid elemental application check
Wolf: NK premium team check
Real-Contest49142026-01-21 16:12
We are in lunar 3, are you really expecting none of the bosses to have mechanics that deal with any of the characters from the last 4 patches.
Like good grieve are you expecting to just keep brute forcing the challenges over and over.
Either read and learn the boss mechanics and develop skills to compensate for your lack of new units or just pull the new units, it ain't rocket science.
Original-Shallot58422026-01-21 16:22
You are downvoted in a sub about a gacha game who will shill some stuff. Its kinda crazy when most of these games do these.
For those who will probably downvote me aswell, they will never let you clear all the bosses in this game with same team cause then its pointless to even pull. And you cant do that anyway outside of 4-5 bosses who are more "free" in terms of what you can beat them with.
As I said in my other comment, if you take any boss and you give him Dire hp lvls and even more gimmicks, all will feel the same.
Real-Contest49142026-01-21 16:34
Why is it that people expect for some reason that 3 to 4 months into a version, the game is some how not going focus on the new units it's constantly release.
Like new boss and new characters go hand in hand.
Panty-Sniffer-122026-01-21 16:12
Na I don't miss that garbage cause I have my flins premium team. Btw I couldn't do it with aino but a low talent lvl columbina was more than enough to do it with extra time to spare
Nodayame2026-01-21 16:12
I love lunar more than nightsoul because it has more mechanical changes but the fact that some bosses make it mandatory is so dumb
survivorr123_2026-01-21 17:28
i mean its not strictly mandatory you can still brute force this boss, it's just really hard
NekonecroZheng2026-01-21 17:45
Maybe releasing some 4* to enable lunar reactions would be nice. At least there are some 4* that can deal nightsoul.
NeoLedah2026-01-21 16:16
Just follow the meta and you won't have any problems
Relative_Fix49522026-01-21 16:19
what pisses me off the most about this rotation is the insane amount of hydro required, i have a lot of hydro sub dps but not a non-vape team main dps to take advantage. meaning could IN THEORY only clear 2 of 3 at most
Shadow_Xylex2026-01-21 18:08
Exactly, you basically need Aino for one team, Columbina for another and then you better pray you have Neuvillette for the crab or it's over
petros3012026-01-21 16:19
Idk why everyone’s surprised that the whale catered endgame mode wants you to have all the latest units
jibbycanoe2026-01-21 16:50
I think it's more that a lot of this sub is straight Complain Impact rather than being surprised. The new cycle hasn't even been out like half a day right?
cartercr2026-01-21 16:19
Lunar shield: reduced by 1 per elemental damage or 3 per lunar damage
Void shield: reduced by 1 per elemental damage or 3 per Nightsoul damage
Both are the same level of dogshit.
Ok_End4992026-01-21 16:24
But still we got 4 star nightsoul characters who can clear it unlike this dog
TetraNeuron2026-01-21 16:37
My Aino will do 1 million lunar damage any minute now
kzzzzzzzzzz282026-01-21 16:36
Not really. 4 star Natlan characters could trigger Nightsould Dmg. so someone like Ororon could be used in Quicken teams to boost the rate of shield destruction And Pyro Traveler basically shreds that shield as well(Arguably the 3rd best character for that shield after Chasca and Kinich), so one can simply use them.
Not a single Nod Krai 4 star can trigger Lunar DMG, Nor can any Traveler version.
pdmt2432026-01-21 16:48
please, old teams with lots of elemental hits clear void shields faster than most of the Natlan casts barring Chasca lol
for lunar shields either you pull for premium DPSes or suffer
SilverScribe152026-01-21 16:20
If they could just make the 4 stars sort of work to deal lunar dmg it'd be fine...Like they wouldn't need to enable the reaction entirely, like just make their skill and burst deal it so theres some way to deal with it f2p as intended
abu_al_fuad692026-01-21 16:59
Exactly, Ororon is arguably the best counter to papilla
Quixotic_Seal2026-01-21 17:10
I don't see how anyone *but* Chasca is the best counter to that boss. Literally just strafe around it holding skill, and you win.
nanimeanswhat2026-01-21 17:21
Kinich&burning eats right through it too
leyxeen2026-01-21 17:31
Chasca is one of the best against it but Kinich + Burning is faster. Fischl C6 also comes close.
Shadowhunter06302026-01-21 17:19
Fischl was great too, and also burning team could destroy the shield sometimes faster than natlan characters
Ok_End4992026-01-21 16:21
My bina can't even clear it 😭, this shit so ass
Weaponmaster4702026-01-21 16:22
Just Lunar Zap bro
Artistic_Prior_71782026-01-21 16:24
It's only like this in Stygian, both Papila and Sigurd were more than doable without their mechanic in abyss and Theater. Wouldn't be putting much thought into something that's a problem only in the high ceilings in Stygian.
Totaliss2026-01-21 16:28
oh no youre going to have to pull some of the most likeable characters in the game!
sixonenine20002026-01-21 16:31
No, papilla is worst.
yes_that-guy2026-01-21 16:33
You need like 3 furinas for this rotation
Gold-And-Cheese2026-01-21 17:17
It's crazy how restrictive this boss is. Honestly even worse than the cryo robot for me
Ecchify2026-01-21 16:35
whole stygian is utter dogshit this time
switchdecimo2026-01-21 16:40
Well i didnt complain about papila rho but this dawg is a pain
Quixotic_Seal2026-01-21 17:16
Same. I actually never had an issue with much of anything in Natlan, I think they did a good job balancing shilling(which is always going to be in a gacha game) and game design that includes existing characters.
But honestly NK in general has been pretty ass in terms of powercreep and shilling. It's all shilling all the time, with little to no remedies if you don't have those teams. It's really killed my interest in the game.
Next_Investigator_692026-01-21 18:01
Yeah even with flins premium this boss just doesn't feel good to fight, the annoying stalling when it summons/does the attack after they disappear, it randomly landing at the corner of the arena that you're forced to run to, the summons being just way too spread out that Sucrosse grouping is difficult. Just a few too many things uncomfortable with it that I feel like atop of the bloated hp pool of it and it's summons makes it a pretty annoying fight. Took me the most attempts and with the longest clear time to beat even though I feel like it was the only boss that was shilled specifically for me from the 3 bosses lol
peruanToph2026-01-21 16:41
And I could clear them all in the hardest dificulty except for the one without lunar shill and I only have one lunar team 😭
Omegamaru2026-01-21 16:47
I’m waiting to see (I’m at work), but nothing can make me miss papilla. I know it’s a minor quibble, but him forcing you out of the normal Mavuika rotation if you didn’t shill more for offscreen natlan characters will always irk me. Let me go vroom in a circle hoyo.
Jnliew2026-01-21 16:52
Much like every previous Stygian, I'll wait for others to cook up strategies to deal with this round
Just got to wait a week or two
ZoomBoingDing2026-01-21 17:49
Much like every previous Stygian, I'm not going to bother with the sweaty Dire clear
Jaystrike72026-01-21 16:55
As much as Fearless Papilla was ABYSSMAL DOGSHIT. We did have PMC to help with Papilla which makes a difference. If only the traveller buffs came with Nod Krai stuff like how EVERY TRAVELLER CAME WITH THE REGIONAL GIMMICK.
but whatever, it's not like we've seen traveller have an affinity for Kuuvaki or have blessings from the moon goddess or anything.
What I do miss is Hera tho...
AntwysiaBlakys2026-01-21 17:01
I hate how it seems to only be doable to kill it's minions with Nefer or Flins teams
I used a Columbina Lauma bloom team, and couldn't kill the minions or remove the guys shield on time even just ONCE
Had to take the damage everytime, at least it doesn't one shot you ig
_i_like_potatoes_2026-01-21 17:01
Worst Stygian they have ever released, wdym there is 2 lunar shill boss while there is only 2 lunar dps in the game
Yanagihara2026-01-21 17:01
Woulda been great if they're not a dps check and omega chilled for new units
Chadzuma2026-01-21 17:03
Columbina: ✅
Ineffa: ✅
C6 Sucrose: ✅
C6 Fischl: ✅
Signature weapons: ❌
DPS requirement: ❌
Just wait for eXaLtEd oNeS buffs to give you a chance at clearing this shit without spending mad money tbh
Zestyclose_Comment962026-01-21 17:08
I miss bosses that where actually bosses.
Aiget_232026-01-21 17:10
At least the fatui guy and that natlan shit have ways to complete without the mechanic, but this ass dog? i'm not clearing in difficult 4 with flins, bina because I don't have ineffa!? Even if I'm really that bad, omg, how can the nodkrai meta being insane good in abyss but so ass in stygian?
misterkalazar2026-01-21 17:10
[LoL. Reminded of this Simpsons Meme](https://substackcdn.com/image/fetch/$s_!--M3!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Fdf7e27a8-91c5-4e5d-8d70-cf796f023c1f_620x518.jpeg)
misterkalazar2026-01-21 17:13
Struggled really hardto clear Fearless even with Flins, Ineffa. both C0R0. Ineffa is only 70% built as well.
Struggling with shill team lol. Went in expecting a cakewalk, got out ravaged.
Gray_Tower2026-01-21 17:21
As soon as people started complaining about the Natlan bosses I knew the switch up on Nightsoul was gonna be crazy lmaooooooooo
Natural_Ad15302026-01-21 17:26
I have the lunar teams and it's still hard. Only the Fatui guy was ok with Flins-Ineffa team. The other 2 have too much HP.
I know they saw a lot of people aiming to get the fearless rewards so they try to stop us getting there with easy teams. This end game was badly enough, but they aim to make it even worse, even with shilled characters.
ianmeyssen2026-01-21 17:43
nah stygian papilla is still turbo-ass
abyss papilla is shill tho
alaincastro2026-01-21 17:46
I’m gonna say it.
This is one of the few rare times that hsr does something better than genshin. Hsr’s version of Stygian is much better than genshins stygian.
KrzyDankus2026-01-21 17:46
crab makes me want to kms
Pan1512026-01-21 17:47
I cleared Fearless 1st boss in 119s.
With C3R0 Mavuika
It took 3 hours.
What an experience.
HoshiAndy2026-01-21 17:52
It’s so stupid they made it so the 4 stars can’t produce lunar reactions. Make it make sense lmao. Everyone with a moon sign uses kuvahki as a source of power.
Genshin is getting cheap despite still making so much money.
Terrac222026-01-21 17:57
Even tho I have the full premium Flins team, I still feel like this game constantly makes me lament not having Lauma, like bruh I can't pull EVERY new character... (I do want Lauma tho her character grew on me much more than expected)
WindCold62452026-01-21 18:05
My problem with Nod Krai is that Aino and Jahoda can’t produce lunar reactions, meaning that you’re locked out of an important feature unless you get a certain 5 star character
At least the 4 stars of Natlan could use nightsoul burst
BluHor1zon2026-01-21 18:06
If you are playing S. Onslaught at DIRE then its definitely going to be difficult, its made that way for the really whaled out players. Below that difficulty its still doable, and you can even co-op with friends to complete it too.
The primos can be all obtained at Hard so its not even mandatory to push beyond it unless you really need a feather.
These kind of posts will just repeat itself EVERY cycle til the end of the game where ppl say something before is better but it was complained before the newer one comes out.
modusxd2026-01-21 18:10
Primogems are still easy to get tho so ... who cares honestly
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OkenoFate2026-01-21 18:12
I had what I thought were a decent number of natlan characters. I still despise Papilla and prefer the current shill. At least I don’t die one shot…
Commentaires
i handled it with quicken/aggravate and Fischl
or overload teams
so unironically not true. was a a fischl overload team as i mentioned. Arlecchino, sig but no cons
>It shills nightsoul
Like Citlali? Mualani? or Varesa?
Okay, I read the instructions, and they clearly state that Nightsoul is three times more efficient at killing the shield.
Ok, but the point here, is that there aren't actually that many Natlan units that can take advantage of that mechanic.
Chasca/Kinich/Ororon have high(er) frequency attacks were that multiplier will make a difference.
The other Night soul units have a hit frequency that'll end up worse than using a high frequency non-nightsoul unit
The boss that actually shills night soul, is the Xilonen Tower boss. As having literally a single night soul character will drastically cut down the time it takes for it to enter the tower phase
Mavuika, Mualani, Xilonen, Iansan does too few hits to matter
Citlali, Ifa, Ororon and Varesa have decent hitrates but it wastes their uptime so they'll be on cd/out of energy during the actual damage window
Chasca and Kinich clears it the best but their dps are lower at a baseline
Hyperbloom has been in the game since 3.0. Fischl and Xingqiu have been in the game since 1.0, it was never a Natlan shill, when some of its biggest weaknesses aren't even from Natlan
This Lunar stuff is literally just pull latest characters and forget about being creative with teams because they need other lunar characters to be good
Cyno out
You can count on one hand the bosses since this game launched that dont shill anything specific.
But people didnt realise this or noticed because the content was not hard enough. Remember the complaints about everything being too easy or "I cant do a full rotation cause they die from setup".
Now you can see what happens when you give bosses enough HP.
Cause SO didnt exist and you didnt had a stage with these mechanics/hp.
People say we *need* the powercreep to keep people wishing for new characters. But if we chart out the HP volumes of endgame content over time, did it really *need* to *accelerate*?
I hate to be that guy but this truly applies to SO Dire wich is intended to begin with for higher investments/long time/experienced players. And the reward is some skins wich are not game changing or anything.
Fearless and lower or the HARD difficulty is doable with almost anything as long as you know what you are doing.
"People say we *need* the powercreep to keep people wishing for new characters. But if we chart out the HP volumes of endgame content over time, did it really *need* to *accelerate*?".
There is always gonna be powercreep in live service games, because thats how they keep player engaged. If every character is same power of lvl, whats the point? Now it depends on how far it goes or how fast. I would say Genshin handled it decently but it slips sometimes with some characters.
And it kinda goes to my first comment. If you had this lvl of power that you have now, but with 1.0 hp, you will have now again the people saying the game is too easy, baby game etc etc.
And to add something to this, you will never see difficulty in terms of mechanics in this game because the game cant do that in the first place. The game is made with elemental reactions in mind. And they make bosses requiring some specific of these because I think its obvs, they dont want you to clear whole game with 1 team or 2 teams. They want you to pull gradually from every niche to have something.
Dont expect Elden ring gameplay in Genshin, or in any gacha for that matter.
Be careful what you wish for.
1.x end game and high difficult combat events were all about crippling players with debuffs rather than high HP sponge. Disliking Stygian's 0 starting energy? Now have 60s skill cool down instead with Slowing Water and endless slowdown and stamina sapping with Cryo Disorder. If you stand still, you die. If you switch characters or dash to dodge, you take extra damage (switching for a while and the mobs will 1-shot you through Zhongli's shield).
Later on, they realized that was not fun. Huge HP sponge at least lets you do something. 1.x stuff lets you do nothing. Both are poison but the sponge is the lesser one here.
I spent more time chasing around that Pyro Seelie than actually fighting the enemies.
I still remember when bosses being in Abyss at all was a relative rarity, and the best way to beat chambers included techniques like blocking projectiles with Ningguang and skillful manipulation of enemy AI, instead of "pull these characters or die"
Endgame used to be easy for the first few patches of each region, now every patch just repeatedly beats you over the head
(1.0's Cryo anomaly abyss that F2P players couldn't even reach anyway was the exception)
Theres like 5 exceptions? And I think im being generous. PMA/ Geovishap/ Ruin Serpent/ The duo in fontaine and who else? I cant even remember, thats how many they are. All the bosses have some gimicks, now give these bosses dire HP lvls and you will see.
Abyss is still fine and easily clearable even if you are f2p. Tho you should expect some shilling in there aswell.
The shilling in SO hits harder in DIRE, fearless is still decent unless you got some insane skill issues or new player.
And IT you just need characters and is intended for long term players (obvs).
This dicussion is mostly about SO. And to be more specific, Dire SO. Fearless even tho its obvs also shilling its far far far more doable with other characters cause the HP thresholds are not that high.
Also, 5\* constellations were almost completely useless, and signature weapons weren't even good until Hu Tao in 1.3, so a lot of it was down to knowledge - knowledge that the devs Mihoyo didn't seem to have either, and every other new comp seemed like a happy accident.
There was the 2.x Inazuma DPS lull, where your DPS isn't getting any better, but Venti was dragged to the backrooms and shot so players should try new comps and tactics and actually play the game instead of pressing the "win" button. At least you could still Freeze the enemies, so an entire element and their artifact set wasn't just fucked like they're now.
3.x gave players Hyperbloom entirely for free, which triggers every new mechanic introduced by Dendro while doing very good single-target DPS. The 3.x DPS characters were optional if you already had functional comps, especially if they were Electro (formerly "the worst element" before the introduction of Dendro), and having a good build/artifacts was enough to get through the bigger numbers - both HP and Dmg - that the enemies were starting to have.
4.0 would be right after the menace of the Constipated Beasts of late 3.x, the first Abyss enemies that were actually significantly threatening and could combo you to death if you weren't skillful enough. By the time you'd be clearing abyss it was Neuvillette's playground, did you have Neuvillette?
Abyss is definitely clearable by F2P, in fact I'd say it's *easier* since you can always assemble the right team from the past few banners, with no recent characters being a "wrong" choice (outside of arguably Kinich lol) like Yoimiya was. But it's also kinda boring, when thinking about the team comp is entirely optional as long as you have the latest, clearly-marked characters, instead of discovering features of older characters that you might've simply missed.
If you got characters and you are not a new player, your crown your talents and care about support artifacts and not just farm for 0.0001% improvement on your dps artifacts, then you should be able to clear.
And you probably already know we have plenty of demonstrations on youtube about this mode. If you have +- same things your account with someone else who CAN clear, thats skill issue indeed.
Even I who cleared every fearless and x2 Dire since SO launch, I couldnt clear with same lvl of investment some Dires but others could. It is what it is.
Bennett was undiscovered and people were saving hard for their faves that weren't Venti or Klee.
Which I even have most of the new meta characters, but I don’t feel like doing all that work
Because the Pyro Traveler was actually useful, it becomes managable.
This boss demands:
Team with good grouping + enough damage (Mavuika/Arle with Kazuha/Venti)
OR
Lunar reactions (obviously)
OR just having so much damage that you can directly fight the boss with a Non Nod Krai team and clear it despite the penalty. Lunar characters deal 300% more damage to the shield so if you're not doing lunar reactions you're forced to do triple the damage.
Wolf: NK premium team check
Like good grieve are you expecting to just keep brute forcing the challenges over and over.
Either read and learn the boss mechanics and develop skills to compensate for your lack of new units or just pull the new units, it ain't rocket science.
For those who will probably downvote me aswell, they will never let you clear all the bosses in this game with same team cause then its pointless to even pull. And you cant do that anyway outside of 4-5 bosses who are more "free" in terms of what you can beat them with.
As I said in my other comment, if you take any boss and you give him Dire hp lvls and even more gimmicks, all will feel the same.
Like new boss and new characters go hand in hand.
Void shield: reduced by 1 per elemental damage or 3 per Nightsoul damage
Both are the same level of dogshit.
Not a single Nod Krai 4 star can trigger Lunar DMG, Nor can any Traveler version.
for lunar shields either you pull for premium DPSes or suffer
But honestly NK in general has been pretty ass in terms of powercreep and shilling. It's all shilling all the time, with little to no remedies if you don't have those teams. It's really killed my interest in the game.
Just got to wait a week or two
but whatever, it's not like we've seen traveller have an affinity for Kuuvaki or have blessings from the moon goddess or anything.
What I do miss is Hera tho...
I used a Columbina Lauma bloom team, and couldn't kill the minions or remove the guys shield on time even just ONCE
Had to take the damage everytime, at least it doesn't one shot you ig
Ineffa: ✅
C6 Sucrose: ✅
C6 Fischl: ✅
Signature weapons: ❌
DPS requirement: ❌
Just wait for eXaLtEd oNeS buffs to give you a chance at clearing this shit without spending mad money tbh
Struggling with shill team lol. Went in expecting a cakewalk, got out ravaged.
I know they saw a lot of people aiming to get the fearless rewards so they try to stop us getting there with easy teams. This end game was badly enough, but they aim to make it even worse, even with shilled characters.
abyss papilla is shill tho
This is one of the few rare times that hsr does something better than genshin. Hsr’s version of Stygian is much better than genshins stygian.
With C3R0 Mavuika
It took 3 hours.
What an experience.
Genshin is getting cheap despite still making so much money.
At least the 4 stars of Natlan could use nightsoul burst
The primos can be all obtained at Hard so its not even mandatory to push beyond it unless you really need a feather.
These kind of posts will just repeat itself EVERY cycle til the end of the game where ppl say something before is better but it was complained before the newer one comes out.
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