I'd argue they *didn't*. The jumping movement feels rather hacky, as if they didn't actually change the gravity value but rather merely some jumping speed, initiated only after starting the jump. It doesn't feel seamless and genuine, as Nintendo managed with SMO.
kontis2026-01-22 21:41
It's a change of a single variable in the code that takes 15 seconds to make.
A real effort would be changing the actual animations of movement. People can't walk normally in lowered gravity.
TheEdelBernal2026-01-22 04:37
Looking forward to the future region where this is the main mechanic.
Due_StrawMany2026-01-22 04:51
Where in teyvat would we have reduced gravity...
temptillbday2026-01-22 06:03
Dottore's magical funland of physics and math. A confusing concept for a theme park built somewhere in Snezhnaya that closed down in a week because the low gravity led to so many accidents involving motion sickness, hot food, and momentum based problems. The meka present also do get a bit quirky at night
Due_StrawMany2026-01-22 06:05
Har har har har
WildBrick1422026-01-22 12:02
inb4 Alice turns the moon into a summer theme park
NeoLedah2026-01-22 13:10
the room of spirit and time/hyperbolic time chamber
ohoni2026-01-22 06:45
Yeah, although, I don't think they actually changed the gravity, exactly. The rate of movement doesn't seem to be consistent. You seem to jump upward at the normal rate, but with a higher peak, and then fall at the gliding rate, instead of it being a consistent arc.
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A real effort would be changing the actual animations of movement. People can't walk normally in lowered gravity.