The code on her low-gravity simulation probably negates the mushroom's bounce...?
IIRC everyone else just keeps bouncing unless doing a plunge attack.
Aedennn2026-01-22 14:06
Yep, I'm thinking it's how the game counts fall damage too, The extra seconds she stays up in the air confuses the games code. I've heard mualani had something similar?
bannedfor0reason2026-01-23 03:14
Mulaney's problem is that the game calculates fall damage based on how fast you're falling and she plummets real fast on her surfboard.
ThePrismarinDark2026-01-22 14:08
According to the Genshin Impact wiki, "Bouncing Mushroom" provides 100% fall damage reduction for 3 seconds after bouncing.
Columbina lands after 5 seconds, so its effect expires mid-flight.
Kr4ckle2026-01-22 14:11
Ah it was just timing. If someone would file a complaint, they might extend it.
Ameerta982026-01-22 14:54
Yes, then we can get 30 primos for it
Curlyzed2026-01-22 16:22
160 or uninstall 😡
kel0072026-01-22 17:05
20K Mora, take it or leave it 😊
00110001_001100102026-01-22 17:09
Nah, three mint and two sweet flowers
Pokepikadeva2026-01-22 18:07
Whoaaa bold today are we? Two berries, one mint and one fowl that's the highest i can offer
True-Defective2026-01-22 18:53
That reminds me that I have sweet flowers farm in Aranara village.
rf02252026-01-23 00:00
one winter icelea
PsySmoothy2026-01-22 20:40
Nah 1600 just like the Neuvillete fix back then... Columbinas died across genshin accounts due to Hoyo's carelessness.
Due_StrawMany2026-01-22 22:57
160 intertwined fates :#
Joyous_Tropical_172026-01-23 01:18
25600 primos is a bit much for them to compensate hahahahahah
Chaoswind22026-01-22 20:11
Ill take them. Free is free
Anhedonia2022026-01-22 19:40
I feel like this is one of those sweep it under the rug solutions.
TetraNeuron2026-01-23 03:50
They should just make Bina immune to falling damage as apologies for not letting her walk on water
GarfieldianAcolyte2026-01-22 14:27
Kazuha will also take fall damage if you skill at the apex of the jump. There's also a mushroom as part of one of the dallies that's slightly elevated up a hill from the other's that will induce fall damage
slowdruh2026-01-23 00:06
So that's why my Chasca died that one time doing a daily. Interesting.
CrashCalamity2026-01-23 04:25
Just have to cast another Jump scroll in midair
rW0HgFyxoJhYka2026-01-23 11:07
#I demand 1600 primos
kokko6932026-01-22 14:30
Aren't those shroom bugged anyway
There is a place with 2 shroom side by side and I remember dying with other characters
allmistake22026-01-22 14:34
The same thing happens with the jump boost circles in Nod Krai. Probably the Chasm too, but I havent tested those.
Nameless492026-01-22 14:55
I don't think it's a bug. Due to Columbina's unique slowed air time, only she takes damage from jumping from an activated mushroom
ShinyGrezz2026-01-22 16:00
Well that is a bug, though. It’s each part of the code working perfectly well but the combined effect is unintentional, ergo a bug. Columbina takes fall damage where others don’t because of her delayed fall.
JaySlay20002026-01-22 16:39
Kazuha takes damage if you use his skill, and they never fixed that so... Good luck
Shaula-Alnair2026-01-22 21:58
That takes active participation in going higher. This is just using a character on its own.
JaySlay20002026-01-23 00:03
I'm just sayin, don't hold your breath on them "fixing" this. Sumeru is nearing 4 years old, and in the grand scheme of things, it's entirely preventable by just using a glider.
Ideally, they WOULD fix it. But considering they made the entirety of northern Sumeru a GHOST TOWN with less chests than the small border between Liyue and Sumeru, but with the landmass of mondstadt...
I wouldn't bet on it.
GettingWokeUp2026-01-22 17:22
Mushrooms have a three second fall damage cancel after activated. Columbina is taking damage because it’s taking longer than 3 seconds for her to land.
ShinyGrezz2026-01-22 17:46
Right, but the intent is not that Columbina’s extra floaty jumps cause her to take fall damage. The intent behind the mushrooms is not “you’re immune to fall damage for three seconds”, it’s “you won’t take damage from jumping off this thing, within reason”. It’s just that every other character falls at the same rate, so the implementation of the former was the same as the implementation of the latter. Perhaps there’s a better term for it? I’d call it a system bug rather than a code bug, perhaps. Point is there’s something that they should fix there.
GettingWokeUp2026-01-22 17:47
Yeah, all they gotta do is make that timer 5 seconds instead of three and call it a day.
ShinyGrezz2026-01-22 17:56
A better way to solve it would probably be to record the character’s vertical coordinates when jumping off the shroom and then comparing it to their vertical coordinates when landing. If they’re, say, 5 metres (23 Xiaos) below their starting point when they hit the ground (ie: they’ve gone off a cliff), calculate fall damage. Else, don’t.
GettingWokeUp2026-01-22 22:44
True but you took me out with 23 Xiao’s 😂😂😂
Emotional_Ad_55262026-01-22 17:24
That's not what a bug is. The code of both Columbina and the mushroom are working as intended. It's just it makes some characters have some unintended interaction with certain objects
A bug would be Columbina dying on contact because the Shroom's code didn't take into account contact with her unique character model, for example
ShinyGrezz2026-01-22 17:53
It’s not, though. The mushroom’s code isn’t a contextless “three seconds of immunity to fall damage”, it’s “you don’t take fall damage from jumping on this”. It’s *implemented* as three second immunity to account for people who jump off of one and go off a cliff, or something similar, rather than just granting immunity until you land or plunge or open your glider.
No other character has fallen at a different rate before, so this hasn’t been an issue. The bug is from the interaction of two parts of the game that yes, in a void, are working perfectly. Together, they aren’t.
Cyclophosphamide_2026-01-22 15:17
Haven’t checked myself but apparently same with mualani
Armalord12026-01-22 15:26
She just shouldn't take fall damage in general. Lands way so elegantly and floaty and loses HP. Doesn't even make sense. It's not like fall damage is something that has to be balanced
ShinyGrezz2026-01-22 16:02
Yeah, fall damage is 100% avoidable outside of getting stuck in a cutscene, or tempting fate. Can always open the glider and even if out of stamina, just plunge attack ~3 seconds before you would hit the ground. Keep it for everyone else because it’s just flavour, no advantage to immunity, but there’s no benefit to not just making her immune.
ThePoetessOfLesbos2026-01-22 16:20
Xiao is immune to fall damage during his plunges, so it wouldn’t be that unreasonable. Oh well.
rorschach_blots2026-01-22 17:04
during plunges - his whole schtick is his plunge attacks. that's not columbina's thing
ThePoetessOfLesbos2026-01-22 17:10
I’m just arguing that immunity to fall damage, or at least a reduction or inability to die from it, wouldn’t be too overpowered for Columbina. her whole schtick is the moon. The moon has weaker gravity and it would make sense for her to fall slowly.
I’m fine with what we got though.
rorschach_blots2026-01-22 17:25
Well, archons and a dragon don't have reduction or immunity to fall damage or the inability to die from it despite them being divine and godly in their own right.
i won't complain if they fix it but if they didn't fix it for other 5 stars, meh
Ghisteslohm2026-01-23 00:36
So far she is the only character with unique movement and the last 2 archons got powerful overworld abilities. Furina can walk on water infinitely and Mavuika can do everything and is immune to the extreme heat of the volcano.
Reviving characters only in Nod Krai is imo the second worst archon-overworld-utility after Ei. Columbina having either a high moon physics jump or fall dmg immunity would be fun, fit the character and certainly wouldnt break the game at this point.
00110001_001100102026-01-22 17:10
She takes *less* fall damage (I presume because fall damage is calculated with speed and she falls slower?) but I agree she should take no fall damage.
Wide-Crazy3372026-01-23 06:27
Doesn't she take more fall damage? Since it's calculated based on time spent falling, her float makes her take more fall damage than any other character
00110001_001100102026-01-23 14:05
I don't think so, based on my tests she takes less fall damage, and I don't think it's calculated on time spent falling anyways because I remember seeing a Nefer bug that killed you instantly because she goes way too fast down a slope using her skill.
TinyRingtail2026-01-22 19:48
Yeah, if we have a character that can straight up walk on water, then fall damage immunity isn't that unreasonable
ObjectiveEntrance5602026-01-23 05:10
Yeah I don’t even understand why fall damage is a thing in the game at all. Is there any point where it becomes relevant or part of a challenge? It’s an inconvenience at best, plenty of games have 0 fall damage. Either way, I fully respecting Columbina to be immune to fall damage
Bruh_Momentum__2026-01-22 15:38
+100 primos nice find
Dark_Magicion2026-01-22 23:41
Fuck it
\+1600 Primos. We demand restitution.
astigmatism8482026-01-22 15:41
1600 apologems. here. now.
Shahadem2026-01-22 15:52
32,000 apologems or we riot!
NeosFlatReflection2026-01-22 16:22
Rare Heizou sighting <3
Diskfix2026-01-22 16:29
Totally unplayable
leakmydata2026-01-22 16:45
Unplayable. Primos now.
Damach_exe2026-01-22 16:48
I did a post on this a couple of days ago and got downvoted to hell. I reuploaded it to spread awareness. No downvotes this time.
GettingWokeUp2026-01-22 17:23
People see whether you’re getting upvoted or downvoted and just go with that.
Damach_exe2026-01-22 20:17
Yeah I guess you're right
Joyous_Tropical_172026-01-23 01:22
yeah, some people look at if it is negative or positive and based off of that they vote...it's kind of luck at this point.
Vusdruv2026-01-23 18:11
Yeah, it's the first few up and downvotes that decide your fate
sopunny2026-01-23 05:04
You know what you did
clown_20612026-01-22 16:57
1600 pirmos hoyo asap this is unacceptable. ( I need ineffa please )
_i_like_potatoes_2026-01-22 17:00
Yes, there was a same situation with Mualani and Kachina when they released. They fixed it later
gbxahoido2026-01-22 17:14
The code to take fall damage probably trigger base on the time the character float on the air
Since Bina descend so slow, she probably trigger the code and take fall damage
Tanjirou_and_kirito2026-01-22 17:17
she floats more than other also in kuuvaki jumppads too. devs probably didnt account for every thing that would get affected.
Master854142026-01-22 17:22
Accidentally jumping over instead of on top of the mushroom is the most relatable thing I've seen in months
andy1119992026-01-22 17:29
This caused me anxiety 1600 primos please
VariousComment69462026-01-22 19:14
Yes bug
kifune892026-01-22 19:54
Hoyoverse compensation
OpenWerewolf57352026-01-22 20:43
there’s a 3 second fall damage immunity window. bina lands after 5 seconds, and therefore takes damage.
Quiet-Fact2026-01-22 20:52
This caused me some emotional, mental fear...
20 Intertwined Fates please... 🫲🏾
sadmelian2026-01-22 20:57
Just to answer your part about other characters: I've killed Ororon on them before. His jump is annoying with the shrooms so I'll usually use someone else.
itachi_but_diff2026-01-22 21:01
Don't plunge with Columbina it hurts her
TaserBone692026-01-22 21:47
Its because the heels which are ball shaped penetrates her foot causing immense pain
Joyous_Tropical_172026-01-23 01:27
😹 best comment I've seen in a while
Dreadsbo2026-01-22 21:59
FREEMOGEMS
ciera222026-01-22 22:05
this calls for apologems I think
StrongFaithlessness52026-01-22 22:10
It's probably because characters have immunity to fall DMG for some seconds after jumping on that mushroom, but Columbina's jump animation lasts longer than that immunity time, so she takes DMG.
AmeteurSketchr2026-01-22 23:44
she rolled her ankle on the landing
Animesthetic2026-01-22 23:59
Definitely a bug
Ghost_Blade_2026-01-23 00:08
You can activate non-mob mushrooms ???
Why, what does that do
issm2026-01-23 01:28
It makes you jump higher.
No_Traffic_24682026-01-23 00:38
That’s it hoyo. 10000 primogems for compensation.
SuuSuraimu2026-01-23 00:45
The mudhrooms need to negate all fall damage when landed on other than from a plunge.
[deleted]2026-01-23 01:00
[deleted]
issm2026-01-23 01:31
According to the wiki, fall damage scales off height and horizontal velocity.
In this case, the relevant oversight is that those mushrooms work by giving you immunity to fall damage for 3 seconds after jumping off of them.
Columbina's extra hang time causes that immunity to fall off, causing her to take normal fall damage for falling from that height.
SquashPuzzleheaded502026-01-23 01:07
I could tell how terrified Columbina was of that mushroom. XD
Maxhunterx2026-01-23 01:15
Nope, your Mushroom de-activated on your way down, so you incurred fall damage. I experienced this when Deepwoods came out and found it interesting. It applies to all characters.
Expensive-Monk-16862026-01-23 03:10
Cool. You find a bug.
Syrgarde2026-01-23 03:17
Literally unplayable, 1600 apologems or I uninstall
TiniNyaChan2026-01-23 03:38
Gosh we need our apologems
Real_Entertainment462026-01-23 10:51
No difference if you pull out the glider before eventually coming down to fall on mushroom.
AlanaTheCat2026-01-23 12:39
literally unplayable game ruined 1600 primo please
Next_Television_91602026-01-23 22:29
So columbina has a weird jump and fall animation ? never noticed on AQ.
Winter-Memory-37972026-01-24 02:24
I remember mavuika got damage on the bouncy mushroom either.
Commentaires
The code on her low-gravity simulation probably negates the mushroom's bounce...?
IIRC everyone else just keeps bouncing unless doing a plunge attack.
Columbina lands after 5 seconds, so its effect expires mid-flight.
There is a place with 2 shroom side by side and I remember dying with other characters
Ideally, they WOULD fix it. But considering they made the entirety of northern Sumeru a GHOST TOWN with less chests than the small border between Liyue and Sumeru, but with the landmass of mondstadt...
I wouldn't bet on it.
A bug would be Columbina dying on contact because the Shroom's code didn't take into account contact with her unique character model, for example
No other character has fallen at a different rate before, so this hasn’t been an issue. The bug is from the interaction of two parts of the game that yes, in a void, are working perfectly. Together, they aren’t.
I’m fine with what we got though.
i won't complain if they fix it but if they didn't fix it for other 5 stars, meh
Reviving characters only in Nod Krai is imo the second worst archon-overworld-utility after Ei. Columbina having either a high moon physics jump or fall dmg immunity would be fun, fit the character and certainly wouldnt break the game at this point.
\+1600 Primos. We demand restitution.
Since Bina descend so slow, she probably trigger the code and take fall damage
20 Intertwined Fates please... 🫲🏾
Why, what does that do
In this case, the relevant oversight is that those mushrooms work by giving you immunity to fall damage for 3 seconds after jumping off of them.
Columbina's extra hang time causes that immunity to fall off, causing her to take normal fall damage for falling from that height.