Unpopular popular opinion : stygian is awful rn
first of all, it is purely my opinion and I hear some people may enjoy stygian the way it is. But personally, I feel the shill is getting worse and worse, forcing specific characters to even consider clearing isn't enjoyable.
For me it isn't fun to try to clear with older characters nor it is to clear with skilled character with minimal effort...
Stygian is a great concept but I think it should emphasize more on gameplay difficulty rather than having the appropriate characters.
(looking forward to having miliastra boss fights that would be closer to this in the future 🍀🤞)
For me it isn't fun to try to clear with older characters nor it is to clear with skilled character with minimal effort...
Stygian is a great concept but I think it should emphasize more on gameplay difficulty rather than having the appropriate characters.
(looking forward to having miliastra boss fights that would be closer to this in the future 🍀🤞)
Commentaires
I had older characters with top builds and optimal rotations, i struggled. Now i have some newer & shilled characters with first week builds and i'm pressing random buttons to clear.
0 skill, pure character check, terrible mode.
Stygian since it started has been "shilling" to even consider clearing
Be it elemental combos, specific character traits like fast and plenty elemental hits, or simply an specific mechanic like plunge
IT since it started has had bosses that were "shilling" one or two characters at best, with any other option been a considerable sidegrade
Abyss has been "shilling" the newest banner character to cheese the fuck out of it, including but not limited to bleeding to boost Kokomi, energy drains and elemental auras for Jean to cleanse, or simply the not anymore new buff system dedicated to dictating reruns
Your point, if you ever had one, is that you dislike it, thats all
Calling it a "popular" opinion, while conflating your personal opinion as a general fact, is not it
>Stygian is a great concept but I think it should emphasize more on gameplay difficulty rather than having the appropriate characters.
You do know that this game is a mobile game designed for a casual playerbase right?
You do realize that casual playerbase is gonna complain when something is "too hard" mechanically as they did with Childe or Azhdaha asking to nerf them because they refused to read beyond the first line right? And yet here you are expecting an endgame mode, thats supposed to be doable, but not extremely hard, to be both not doable, and extremely hard, unless you have the mechanical skill, on a rather simple mobile game?
Way to push your own playerbase away from the game thats for certain
The characters I pull for is already decided the moment they get dripped. I am not so easily swayed by an episode of difficulty to be compelled to pull for shill or cry in public spaces for affirmation.