This is not a meme. We really have to talk about the increasingly f2p unfriendliness of End Game Content. Separating Aino and Ineffa is not an option. Unless you have Lauma, Nefer can't do the other guy without Aino. A One million Nuke Mavuika can't clear this guy either.
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Lauma - Nefer - Aino
or
Flins - Ineffa - Aino
should be doable, no?
And if you don't like them then well...Stygian is optional in the end. I struggled a lot during the Natlan era because I didn't like Mavuika and everything got HP inflated because of how much her burst does.
It's just something you have to deal with in the end.
yeah, you could not pull at all at that point.
>And if you don't like them then well...Stygian is optional in the end.
can't wait for people like you to cry when they wouldn't be able to clear a basic game content.
Arlecchino, Durin, Fischl, Chevreuse.
I used Nefer and Lauma against the dog
It takes moments of extreme luck to pull C6 4 stars enough not to waste pity and guarantees on banners you dont want. I didnt want Varessa, nor another Xilo con.
60 sweaty pulls in I only got C2.
Sometimes it takes months for certain 4 stars to return, and in that time, and sometimes you wont even have the chance to wish enough. In the time it takes to C6 some 4 stars, you could have saved enough to get 2 or more 5 stars.
Also, do you Arle Cons or Sig weapons?
Edit: Nefer has multihits that break the shield faster than overload. I need Aino.
Durin and Arle are C0 no cons but both Fischl and Chevy are C6
Meme on main sub
Feathers are already used as a last resort for artifacts that didn't bother rolling to your desired substat and they're still rng dependent.
2 always guaranteed until you hit 6
3 guaranteed
2 guaranteed until you hit 12
3 guaranteed
2 guaranteed until you hit 18
4 guaranteed
most of my rerolls are shit...which is exactly why i need more rerolls to get a good piece. so missing out on even one feather is extremely annoying when they're such a rare resource
same with elixirs, my luck is bad with crafted pieces which is all the more reason I desperately need more of them
i mean i could very well make the argument that you aren't doing shit with 450 primos or whatever you get, it's effectively the same impact on an account that rerolls would - i.e. negligible
Sometimes it takes days, even weeks to get the right combination of substats. If it goes to waste on useless rolls then Ill have to start again.
Keep in mind im f2p. I cant wish for cons or weapons like some of you lot here. If I can save a good artefact from bad rolls, then it saves me time for my personal life.
You cant clear abyss with 4 stars like you used to. Not without good artefacts and perfect gameplay.
And you can co-op for Menacing as you said. Lots of people will volunteer to help if you ask for it in the Genshin Discord.
I think DPS wise maybe menacing is similar to abyss 36 star (everything is lvl 100) and fearless maybe 20% higher but the no energy start and 3 teams does make it tougher for sure.
c6 neuvillette, soon to be c6 flins, skipped mavuika and every other natlan dps, skipped skirk and escoffier, skipped every 6.0s character except flins and his team
I find that one favorite character that catches my attention and I build them to perfection and practically ignore everyone else
and it's a coin flip between fearless and dire because i barely have a 3rd team, waiting for either roland or the snezhnayans
Having the mob revolve around certain reactions like Frozen and Swirl sucks. but it's doable with any old char with that particular Element. Natlan Abyss shield is shit but at least Burning can break it just as well. Force-shilling Lunar reactions, on the other hand, is evil because you must have Nod-Krai chars to make the reaction happen in the first place. Not to mention the 0 energy, shields, flying bosses makes it near impossible for many old DPS like Raiden, ESPECIALLY RAIDEN, to be borderline unusable
It's one thing to have everyone suffer equally (Arknights) in a way that having the banner char makes things easier. It's a whole different thing to make everyone suffer UNLESS you have the banner char, which is unfortunately what Hoyo (Genshin and HSR) is known to do. By contrast you have FGO where despite the increase in endgame difficulty, you can hyperinvest in a char using F2P available mats or clear endgame nodes slowly and painfully at your own pace. Genshin and WuWa (halfway there) on the other hand makes endgames harder and harder with the only solutions being the rate up chars.
This is what makes the general fanbase (and drama farmers) to grow to love hating Hoyo so much, which is an actual shame because the gameplay and story has been getting better and better, but the great rift between story enjoyment and endgame torture promted a lot of players to ditch the game completely and diss it in its entirety. For Hoyo which insisted that they're "selling the IP rather than just the game", the sure are doing a spectacular job in maintaining their "good reputation" in the long run
Normal - 150 primogems, 100,000 mora, 5 hero's wit
Advancing - 150 primogems, 100,000 mora, 5 hero's wit
Hard - 150 primogems, 100,000 mora, 5 hero's wit
Menacing - 1 dust of enlightenment, 100,000 mora, 5 hero's wit
Fearless - 1 dust of enlightenment, 100,000 mora, 5 hero's wit
Dire - Radiant Phantasm
Dire - Radiant Phantasm: Sublimation
Every endgame is getting some BS vigor system, mech shilling, or HP bloat in a lot of gacha games and I don't like it at all
If you want to clear in a certain amount of time now that's a seperate bonus challenge not a requirement
Skirk, Yelen, Xingqiu, Escoffier.
It comes in clutch on the crab in menacing, but I always get stuck on at least one, this time two
"WAH WAH I CANT DO IT WITH MY ROSTER WAH WAH ITS TOO HARD WAH WAH I CANT DO HARDEST DIFFICULTY"
\*one week later\*
So here's how to clear the hardest sytgian with 4\* only characters, or here's a new gimmick where you can just ignore the mechanics - also jean!
Teams..
Ineffa and columbina, fischl and sucrose
Skirk, furina, shenhe, escoffier
Zhongli, raiden, nahida, neuvi.
I don’t really see that as a F2P problem.
Hell, I myself only have Bina and I do NOT use Aino. Fearless posts no issue.
If you're F2P(worse yet, if you're new) and cannot control your pulling urges left and right, you have no right to complain. Is it really that important to you as F2P? What's wrong with content that's more tailored to the newest product? Hoyo is predatory, yes. But at the same time, you're F2P, do you really expect to get full rewards without having to sweat a little? I myself hate this cycle of Stygian but I hate seeing flooding complaints even more instead of celebrations of clearing after practice and hard work.
They could've made the dog and soldier completely untouchable without Lunar reactions, but they didn't. And this is not just about missing out on 1 feather, I think it's about hurt egos. Resist the FOMO, ppl, more so if you're not entitled to anything.
I know ppl are frrustrated, this cycle sucks more than usual. But enough already, we're talking end game here.
unless they find some crazy tech it's genuinely cooked for me this time, and what i need are the fucking feathers
There's a reason for Stygian giving out the primogems on Hard difficulty, the whole purpose of endgame modes in particular Stygian is to get people to spend.
I'm not saying you have to like it or that you can't be frustrated by the difficulty but you've got to live in reality
I’m fully aware my clear skill issue can only be resolved by additional investment, but I honestly don’t care about the meager rewards that would come at the cost of my wallet and sanity.
You mentioned in a reply that the feathers are a limited resource locked behind higher levels, which is true, however the only purpose the feather does is get you slightly better artifacts on average which isn't needed for max primogems.
You do need key characters for later difficulties and you commented that it's not "wishing your heart out", but all that says is the mode isn't for you. The purpose of Stygian Onslaught is forcing you to build around niche gimmicks, so if you don't care about getting characters for that, then you don't have to. They give you all the primo rewards earlier for a reason. This has nothing to do with being f2p or not
I will try the harder difficulties and if I can beat them yay and if not meh.
I’m not saying it was easy, I had to retry and reset a lot because the timing was very tight, cleared it at 119s in the end, but Mavuika should be able to brute force the mobs depending on team/investment/personal skill, especially if you can get off 1 million burst nukes as per OP’s title.
You can also co-op.
Hard is a main mode with main rewards and even person with severe skill issue is able to finish it without breaking a sweat.
Menacing is also easy. I have Liyue-only account and yes, I can do Menacing with that.
If you feel entitled that you have to beat Fearless and Dire, it's your problem. Stygian Onslaught has difficulty levels for *everyone*, **not just for you**. Stop being a Karen. Fearless is for tryhard players, that love difficult challenges. Always has been and always meant to be.
And literally, all the rewards above Hard are very small and **insignificant**. Feathers? Cool to have, but that's it. I still have like 20 of them, maybe 30.
Personally I’m part of the former so them making the bosses restrictive in IT or stygnian doesn’t bother me too much since I can still get all the primos with my whack characters. Abyss is the one I am more concern about since primo is tied to every star and floor
The Devs create the problem and you buy the solution
Of course they were going to use "hard" content as an excuse to sell more.
Tbh I just give up on the most endgame stuff and play the game like it's a solo game RPG with story.
"Everything dies too fast. We want harder content"
Me: fight childe?
The reply to me went like "childe dies too fast"
Tbf he's not wrong. Dude can't even survive an unbuilt bineffa
This difficulty is something that a percentage of the playerbase wants. For the “What’s the point of building units if everything is easy?” crowd. Folks who care more for the challenge than the reward.
This is widely accepted in all gachas aside from hoyo games for some reason.
You only have to do.hard for primos, and you can reuse characters on different teams in that mode
This community really just mislabels things.
Its not end game because there is no end to the game right now. Its difficulty.
And they make it hard for u so you have to spend money. That is the Hoyo business model
The point is: you are not entitled to clear Fearless nor Dire. Those are meant to be challenging, and I don't doubt they add something harder in the future for whales, because even Dire is too easy when one has C6 characters.
Spiral Abyss, on the other hand, is way harder to obtain all Primogem rewards. So is the Imaginarium Theater. A new player won't have enough characters to clear obtain all the rewards from IT.
Stygian Onslaught can be played on multiplayer. Literally anyone can clear the first 3 difficulties.
theatre on the other hand is restricted to certain elements and A LOT of characters for the full primogem rewards/buff to make it easier. (though even clearing 1-8 provides a lot of rewards imo).
and for abyss, I've been struggling to 36* it, even as a light spender. (though it is doable with really high investment non meta units, even if you don't get the full stars).
Fearless and Dire difficulties are not intended for the free to play players. Sorry if that hurts to hear, but that’s a band-aid that needs to be ripped off. If you’re a free to play player then your intended difficulty levels are Hard and Menacing, because those are the difficulty levels where you aren’t expected to own premium teams. If you’re struggling with this game mode then odds are you’re just trying to conquer a difficulty that isn’t meant for you.
And honestly this distinction is good for the entire playerbase! The free to play players can go grab their primogems without too much hassle, the light spenders can aim for those reroll feathers you can get from Menacing and Fearless, and the whales can enjoy Dire difficulty having some content that can actually withstand their damage!
Then again, I enjoy souls games and Monster Hunter, so I'm used to it.
If I’m in the mood to really try hard and take on the challenge then I’m glad there’s a higher difficulty I can try for, but if I’m not in that mood I’m not gonna force it!
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The feathers are mostly a win harder feature. They can save time on artifact grinding but it's a crapshoot. The elixirs are frankly more important for decreasing the farming time. Having the ability to craft a double crit EM sands is a godsend. So I argue that lunar theater/11 stellas is the more valuable target. Otherwise, I just spent 7 feathers this patch to bump both my Mav/Arle to "top 1%" on Akasha. Again, I'm just winning harder, but it's entirely optional.
Stygian Onslaught is by far the MOST F2P friendly endgame. Why? Because the Primogems reward stop at Hard difficulty, which you can likely clear, and in the event you don't, there's always Co-Op Mode.
if you want to make an argument for the Dust of Enlightenment, Menacing is also possible in Co-Op, you also get 1 if you keep using your resin on Stygian, and you can also explore and get Dust of Enlightenment from the Kuuhenki's Hidden Troves around Nod-Krai. In addition, Dust of Enlightenment is a min-max item: it affects your builds, yes, but not the currency you need to pull characters. You won't need it in Stygian Hard and the lower difficulties.
I WILL agree that the shill is pretty bad, this boss specifically. You are right about that, and while I hate it, it's kinda the way they fund the game to keep creating more content. Besides, so long as Primogems aren't unobtainable, it's fine by me. Also, Fearless is possible with Mavuika, but I have C1R1 and an C0R1 Citlali, and it took like 100 tries or something. There are clears out there with C0 that I took inspiration for strats from.
The longer the game goes on, I can understand Hoyo wanting players to pull new characters rather than invest in teams they've already built as a lot of the end game/ ongoing engagement is around building characters and farming artifacts
I prefer niche restrictive mechanics to straight powercreep. Although both feel bad, at least the niche cycles with the rerun schedule and this don't entirely obsolete old characters in the way powercreep does. (I appreciate we've had both powercreep and restrictive mechanics recently)
In terms of rewards, I'm fine with the set up of Stygian- f2p players can't exist if there are no whales/ spenders bank rolling the game, so I'm fine for there to be content aimed at the people that pay for everyone else. Yes I'd love those temporary weapons skins, but not for $$$$$. Even for whales, the rewards are dependant on having invested in the current teams so it's not unfair in that respect.
The primo rewards and the feather from menacing should be obtainable for most players as co-op is an option
Have you done co-op to get rewards up to menacing? If not why?
I'm not sure that it is possible to do fearless through sweat alone this round, but so far there has been some kind of loophole every cycle that is allowing people to complete it with the "wrong" characters- I wouldn't write it off just yet.