Struggling with Nod Krai enemies especially these guys which at my fastest take over 2mins each
I don't attempt any of the combat endgame content and I never get the highest rewards for combat events. I'm okay with this since I'm not willing to spend money on character's weapons and as a F2P player, I only manage to get a new character every 3 or 4ish banners since I'm really unlucky. Regardless, I do not mind skipping the combat content, but these guys are just in the overworld and are such time sinks I hate fighting them. Any Tips or just help in general? I have Flins and Aino as my Nod Krai characters and both are C1 with 4\* weapons
Commentaires
You should be tearing through them like coffee paper with those two. Are you using Flin's special burst?
I will ask again, are you using his **special** burst?
When you activate his skill that giving him electro infusion, activating the skill again will make him shine his lantern and temporarily convert his burst into a special burst that consumes less energy. He will fly into the air and crash down dealing massive lunar charged damage. All his damage comes from this attack and your rotation involves spamming it while he is infused with electro.
When I asked you about if you are using his special burst, your response was "Yea! The one with the cutscene!"
But after I explained there exists a special burst that exists after his skill, you pivoted and went "Yea! That's the main one I am using!"
Did you just lie to save face for missing an integral part of his kit? Lmao.
After Aino burst, switch to Flins and tap E twice (if full energy) to enable his mini burst; if you're not at full energy then tapping E once should be good enough. Burst as soon as it becomes available. Do not burst at full energy.
and then ur 4th slot is flex cuz now u dont ahve shield from ineffa so u might struggle with sustain
And Sucrose is Flins BIS anyway.
It is a very squishy team without any heals or shields but does lots of damage and should be fine for overworld or the abyss lower levels
E-skill then two normal attacks, then e+q (modified skill and mini-burst, which requires only portion of energy capacity), 4 normal attacks, dash, 4 normals, eq again, and at the end again normal attacks sequence.
Kirill's power lies in mini-burst which accessable after he uses skill replacement ability.
It might happen so you don't need second mini-burst, if fighting regular zombies. For big ones full rotation should be enough.
And of course all other teammates should use their abilities before onfield DPS starts to wreak havok.
I remember taking a lot of time getting used to Kirill's play style after several month of Clorinde overload only. But now he is my weapon of destruction.
if you know, you know