It’s hard to talk to all of you at the same time, so I think it’s better to clarify everything and ask for some feedback.

First of all, a lot of people are asking me to do things that I simply can’t do right now in **Classic Miliastra**, such as:

* Adding more characters to the team
* Removing constellations
* Banning selection or hiding selection

**Why is healing disabled?**
In Classic Miliastra, I can’t detect when someone heals themselves. Because of that, I can’t properly nerf healing; otherwise, players would heal 10–20k per tick.

**Why are so many characters banned?**
Most of the banned characters are shield users, because shields are **EXTREMELY broken**. I can’t detect when a player uses a shield, how much damage the shield takes, or anything related to it. So there is no way to nerf them properly.
Also, the shield works for the enemy too, which is kind of funny (xD).
About **Chasca**: I’m currently looking for a way to nerf him so I can add him back to the game.

**Why not just give more max HP and increase the damage?**
I can’t increase max HP.

**Why am I hitting myself?**
There is a small, invisible Hilichurl that teleports behind you and is used to receive the damage. If you hit *your* Hilichurl, nothing will happen—you have to hit the *enemy’s* Hilichurl to deal damage.
Right now, this is the only way to make PvP work with reactions.

**Why am I damaging myself with reactions?**
Some damages, according to the node graphs, are created by the “world.” I can’t detect which player triggered the damage reaction, so I can’t decide who should take the damage. I’m still looking for a tricky way to detect this, but I’m not promising anything.

At the moment, I’m a **Miliastra Wonderland Creator Level 4**, so I can’t add ranked modes yet. But when I reach Level 5, I will!

That’s why we can use this time to balance the game as well as possible.

Right now, the Hilichurl that receives the damage has:

* 0 DEF
* 40% resistance to all elements

When the Hilichurl is attacked, I divide that value by 15 and apply it as input damage to the corresponding character, the corresponding character is going to recieve more or less damage depending on his DEF and elemental resistance. That’s how the current damage system works.

However, I’m not a meta player—I’m more of a lorecrafter—so I’m sure you can help me figure out how much DEF and resistance the Hilichurl should have for the best possible balance.

On the first day, I was using **2000 DEF base** on the Hilichurl lvl 200, but some reactions ignore defense. Because of that… yeah, characters like **Columbina with flinches** or **Ineffa** were one-shotting everyone.

Finally, if there’s nothing more I can do to improve the level right now, we’ll just have to wait for more updates of **Miliastra Wonderland**. The dev team is working really hard to improve it in every version, so please be patient!

Thanks for all!
I'm the creator of Genshin PvP, I want to clarify a few things and ask for feedback for balance the game.