I want time to properly farm for and upgrade my newer pulls in order to replace weaker characters on my team, and also to have upgraded alternates for each element to swap in situationally.

I feel that the design choice to punish players who delay ascending by possibly jumping multiple world levels was a poor one.

Adventure Experience is too plentiful, at least up to the mid-30's where I am now. I literally haven't done more than five quests beyond the Mondstadt Archon line. And there are still hundreds of chests and Geoculi to do in Liyue.

I don't want to rush a single team to the endgame before I can concentrate on all my Level 1's. It's sad because a simple option could satisfy both styles of playing instead of forcing one way.

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