So It kind of bothers me that Sumeru, Inazuma, Liyue and Monstadt don't have unique battle mechanics. Fontaine has gneuma and ousia (which I still don't know what they're used for) Natlan has nightsoul, Nod Krai has the moonsign.

I was thinking for Sumeru, it would use the akasha terminal and go something like; when the team hits an enemy with an elemental attack or gets hit by an enemy's attack the team receives a stack of combat knowledge up to 3 stacks. Each sumeruian character can consume their combat knowledge for extra attacks (Cyno's Mortuary cooldown get reduced by 1 second per stack when he unleashes his burst and automatically enter endseer stance) or buffs (each of Alhaitham's chisel-light Mirror duration will be extended by 1 second per stack)

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