HOYOO we need more of nod krai! PLEASE js release a hugeass area ffs
Would be cool if we got the forest area that lauma sometimes mention
Commentaires
Dry-Historian-97072026-01-24 18:03
fr,i didnt even rush and finished exploring already,im jsut so excited that i wanna play more but i got nothing to do so i just as a horse around peoples worlds sooo,hoyo pls more maps
Cheesecake-_2026-01-24 18:09
We still don't have access to souvenir shop so that means we are still getting more of these
Petter17892026-01-24 18:28
We also can't get the overall completion percentage to 100 yet, or max out the statue. It's likely gonna be one more set of 3 areas where we can collect yellow seals to go along with the blue ones from the Luna I areas and the red ones from the newest areas.
Talia_Black_Writes2026-01-24 19:57
My bet, Hyporborea. Or at least more significant ruins
Puzzled-Ride-51392026-01-25 05:17
True. All we have left rn are a map for the ruins. Given that these 2 map expansions were so small, id say the ruins are around the level of one of the expansion.
PvZGaming12026-01-25 04:15
Why blue red yellow in particular?
Petter17892026-01-25 04:23
Because that's the primary colours of the three moon sisters. Blue for Canon, red for Sonnet and yellow for Aria.
PvZGaming12026-01-25 04:32
I see, I used to think aria would be green, because green/red/blue are the RGB color/light mixing fitting with the omni symbol, and some book said there was a green moon
OutsideIntropid17642026-01-25 09:57
Isn't Aria's seal already done?
Since the first seals we collected was the "Ever"moon seal.
So the last one should be "Frost"moon seal
Puzzled-Ride-51392026-01-25 05:56
For the iridescent moon.
The_New_Overlord2026-01-24 22:39
It's probably gonna be the island visible in the distance to the west of the new region.
Sariel_Fatalis2026-01-25 05:16
I collected every lunoculus and there's still 34 left. We're getting atleast 1 more area
Josh_Addy2026-01-25 12:24
wdym 34 left ... we can upgrade the statue till level 8 n then 2 levels left is that what you mean?
Sariel_Fatalis2026-01-25 13:03
Yeah that's what I meant. Probably should've said there's at least 34 lunoculi left
Funny__Valentinee2026-01-25 11:06
remember those factions in the web event?
Jannah_12112026-01-25 14:23
And the statue of the seven right now only caps at level 8 which mean there is defenitely a nod-krai expansion soon
Glittering-Access7442026-01-24 18:30
Its criminal how small the area is.
TheRealNequam2026-01-25 02:21
The dreadshade mire is one of my favorite areas in the game now, the only issue is that if you make 5 steps in any direction youre already in a new area
PersistentSquawking2026-01-24 18:38
We waited two entire patches and they gave us a tiny island with waypoints 5 steps from one another I can't 😭
FreeEstablishment8982026-01-24 18:57
If we can see a way point while standing at another, then they are too close
Like I can see multiple from 1 way point
Supreme-Machine-V22026-01-24 19:29
"Buh nod krai is meant to be a smaller region."
Legit people use this argument and I have to remind them nod krai is still treated same as other big regions.
I hate how exploration is getting side laned because majority were too lazy to move their asses to do time trials or get chests.
Now we get 3 chests for basic stuff like following a seelie or fighting 3 enemies.
ItsMeTheMemeLord2026-01-24 19:34
I mean it literally is meant to be? It’s a subsection of Snezhnaya
Supreme-Machine-V22026-01-24 19:36
Yes but it's treated as if it's a full region.
Saahil_082026-01-24 20:20
TBH I don't even mind if NK is just a small region because of the lore but now that the NK story is finally wrapped up well I don't think they are bringing Dottore back so quickly so it's pretty much done for now.
So now is the time to give us Dornman Port, Blackcliff Forge and Mare Jivari. I can still very painfully respect 1 patch gap between expansions but 2 is too much of a wait and it's unacceptable for an exploration heavy game.
Let's do some math's--
6.3 (Present)- 2nd NK expansion
6.4- 😭
6.5- Dornman Port🙏
6.6-😭
6.7- Blackcliff Forge🙏
6.8- Mare Jivari🙏 (Summer Map)
This is if they follow the 1 patch gap timeline.
Now we all know a third NK expansion is due so either Blackcliff Forge or Mare Jivari is getting shafted and I might crash out if it's Mare Jivari.😭
Fillianore2026-01-24 20:24
Sadly this is massive cope. With their expansion planning we will very likely get only 1 map expansion after dornman port
Saahil_082026-01-24 20:36
Naah this is cope only 1 map after Dornman Port is diabolical just thinking about it is giving me anxiety....... I love Genshin's World design and exploration it's kinda therapeutic and not being able to do that for an extended time might actually disturb me mentally😭😭.
I am taking my sweet time with the current map anyway.
The_tentacled_one2026-01-24 21:21
Its not cope when natlan had the same ammount of maps lol. Dornman in probably 6.5-6, last nod krai map for summer event 6.8 and off to Snezhnaya.
IS_Mythix2026-01-24 20:46
We will need 1 more nk expansion to max the statue. And then the devs said that there would be more of the mare jivari during the first nodkrai livestream so there’s a chance
Juvia-Lockser2026-01-24 21:54
It will be the last Nod Krai map, which will be merged with the summer map again. Another “Easy peasy breezy oopsie poosie summer resort!!!” where you get all chests just. Y walking by!
Khoakuma2026-01-24 20:25
Or imagine if we get an expansion every patch from 6.5, final NK expansion in 6.6, to 6.8 followed by 7.0 in Sneznayha. All you can eat exploration buffet.
\[dies from copium\]
Supreme-Machine-V22026-01-24 20:54
I wish.
Kinda sucks reason I started genshin is getting shafted to side because people can't be bothered to play the game to get rewards they just wanna spin the gambling machine and move on.
Elentrax2026-01-24 22:28
I believe Mare jivari will stay a domain thing and I have a feeling this year’s summer map will be the Immernachtreich.
SkullCrackerJr2026-01-24 20:12
If the wishes per version remain normal then what's the problem with having fewer chests? If anything it's better that you get the same amount of primos for less work, call it lazy if you want but it's true.
_PretendEye_2026-01-24 20:23
yeah it's lazy. people come to an open world exploration game to enjoy the open world and explore.
New_Needleworker9942026-01-24 20:48
Because believe it or not, some people actually want to play this game.
Supreme-Machine-V22026-01-24 20:51
Cause it's obvious they put more chests as a compensation for less exploration.
And I like exploration you see my problem?
SkullCrackerJr2026-01-24 20:53
Ah mb I thought you were complaining about the rewards being lackluster. For some reason I read "we only get 3 seelies with chests". Yes exploration is really limited on Nod Krai.
Supreme-Machine-V22026-01-24 20:55
Yeah sorry for my bad wording.
I really love nod krai I do but exploration is so limited it kinda ruins it for me.
Ghost_Blade_2026-01-24 22:13
Boy oh boy do I have bad news for u concerning the rest of 6.x
kenyalbulat2026-01-24 23:23
Some guy in a different thread mentioned that waypoints are placed 10 xiaometers from the other😭
Jaynat_SF2026-01-24 18:51
Nod Krai could've been a single exploration update at the end of Snezhnaya like the Chasm, instead they decided to stretch it over an entire year and not even give us extra regions from past nations in-between...
Genshin isn't dying - it's being starved to death from exploration content by its own devs.
CosmicWanderer_012026-01-24 18:57
Don't worry, once Sneznahya drops everyone will cry why is it so big?
Supreme-Machine-V22026-01-24 19:30
And I wanna say to these people.
No one is forcing you to explore the entireity of the map if you want primos earn them not everything needs to be handed out to you.
I seriously hate how some genshin players act like playing the game to earn rewards is a bad game design.
CosmicWanderer_012026-01-24 19:32
They are dickheads, they won't understand simple logic.
Due-Memory-69572026-01-24 23:47
So true bestie, there's no such as bad design because people can just not interact with it, you're so right.
Supreme-Machine-V22026-01-24 23:58
There is a difference between "I want all the primos instantly!"
Vs "I think this sucks because x reason"
Samayotte2026-01-24 19:31
I’m afraid that Snezhnaya might turn out to be a collection of mini-areas that we move between by train, with the explanation that it's so cold between these mini-areas that there is nothing there and nothing to do.
CosmicWanderer_012026-01-24 19:38
[deleted]
Samayotte2026-01-24 19:41
This is bad because, in terms of gameplay, Snezhnaya might end up being very small
CosmicWanderer_012026-01-24 19:55
Don't worry, we'll get AQ for 7.0-7.7 consecutively.
SpiritNo17212026-01-25 03:02
God, if they do that I might riot. It's sad that's even a possibility
MakiSaad22026-01-24 19:43
If Sneznahya isn’t bigger than Sumeru we Riot
cold-Hearted-jess2026-01-24 19:58
Aren't they giving us an extra region for mondstat in this cycle?
DeagleTC2026-01-24 23:53
nod krai is to tie up loose ends that other regions have been making though? thats not a chasm sized quest at all
Flipperblack2026-01-24 19:08
I envy people who manage to finish everything in less than a day. I wish I had all this free time too...
7uzaifa2026-01-24 21:47
When the game released I was soo into it and I had so much free time
Finished dragon spine in 1-2 days
Nowdays I have nothing cleared past 100% after sumeru
SansStan2026-01-24 22:46
I don't. I do exploration at my own pace and don't feel the need to 100% everything in when it releases
Draw-Two-Cards2026-01-24 23:58
For big areas I am with you but like if you just lock in I think you can 100% the new areas in about 2 hours. How long do you want people to stretch that out for? Even 6 minutes a day would leave it done in 20 days and it has been 10 days. I never understood why people make it seem like playing the game and new content as it is available to you is "rushing" the game.
xADDBx2026-01-25 00:10
> if you just lock in I think you can 100% the new areas in about 2 hours
> I never understood why people make is seem like […] "rushing" the game
I can only speak for myself (I like exploration decently enough), and sometimes I just find myself vibing at an area; climbing around or just enjoying things while taking my time to explore. "Lock in" is very much something that’d be rushing the game to me.
Draw-Two-Cards2026-01-25 00:26
Again it really isn't that big. You have to barely play for minutes at a time to pretend like there is a lot to do. This isn't a Sumeru Desert situation.
ostrieto172026-01-25 02:24
two days after work for a total of 6 hours to 100% blind and around 2 hours on weekends to finish off via maps the true 100%
So your blowing this way out of proportions the new area is tiny and packed
BikeSeatMaster2026-01-24 19:18
Didn't they tease like 11 factions before release? We don't have meeting points for Fatui, Voynich Guild, Treasure Hoarders, Snow Faes, and I forgot the last 2. Meanwhile the light keepers have 2 meeting points lol.
cold-Hearted-jess2026-01-24 19:56
Can you link where it said there'd be 11 factions?
BikeSeatMaster2026-01-24 20:03
Limited webpage. Just google Wheel of Fate Nod Krai and there are still images of the factions floating around.
yyIntsuki2026-01-24 22:21
I don't think they are directly correlated. The point of that event was to tell you what factions will be the major part of the content in Nod Krai. Not that we'd have a meeting point for all of them each. It wouldn't make any sense to have a meeting point for Wild Hunt for instance...
Zitronenstrudel2026-01-24 22:50
I think we won't get two of them and the other nine will have a meeting point. The Wild Hunt will not have one for sure and I would say either the Adventurers' guild or the Fatui won't have one either.
KrzyDankus2026-01-24 23:45
that was just to show off all the factions that will be present in Nod-Krai, not that they would be a part of the main AQ or have meeting points etc
Pristine-Pop19672026-01-24 19:33
We should be returning to the frostmoon to explore it probably. It was left outside for a long time. There should be some abyss influence there and perhaps enter them to see the dragon tech which allows them to function as weapons.
cold-Hearted-jess2026-01-24 19:55
There's nothing for the abyss to latch onto there though
It's like a ravioli, they can't reach the soft centre
xTheRedemption2026-01-24 19:39
Wait till they give us a region like sumeru again ! (With an Aranara like questchain ofc)
But fr dont give us Aranara 2.0 questchain, that was way to long
MakiSaad22026-01-24 19:44
Too long if you have other regions to Explore, Not long enough if you already %100 everything else 🤷🏻♂️
MakiSaad22026-01-24 19:41
Best region imo, Rivaling Monsdtat
ANI_phy2026-01-24 19:42
Tbh I think there is mismatch of quality, quantity and speed going on. The new maps expansion are a pleasure to explore and barring the fact that quests start automatically(which is barely a nitpick in my opinion) I have loved the more solid integration. But I think it's not a hot take to say that the maps are, for a lack of better word, very cramped. The puzzles are almost not a puzzle anymore.
But then again, given that today I am much more busier than 3-4 years ago, I have not much qualm about it
Junior-Chapter37792026-01-24 20:44
THIS 🙏🙏
aescepthicc2026-01-24 20:58
Honestly, I already 100% completed all new wqs, aq, events and exploration... Also got all the new achievable achievements. New area felt so much smaller, especially because there's no more distinctive dailies that you should complete in various ways or over a few resets. All dailies are now "convert resin and claim at Katherine's"
The_New_Overlord2026-01-24 22:41
> All dailies are now "convert resin and claim at Katherine's"
None of the new dailies have a story; they are either combat or puzzles, so no achievements from completing overarching commission plot.
The new area is the size of Lempo Isle, and while it's really cool visually, they really need to step up the size of things.
aescepthicc2026-01-24 22:48
Yeah, I actually miss those story-like dailies where you interact with ordinary people and do stuff for them. Guess devs decided it should be "either or" between anecdotes and story-like dailies. Also exclusive mini-quests only for character havers... We can't have both.
Guess I'll have my fishing achievement soon, simply out of boredom
Sunsettia2026-01-25 04:11
>Yeah, I actually miss those story-like dailies where you interact with ordinary people and do stuff for them.
I know I don't. I'd rather they make it a proper world quest instead of having to rely on RNG to get the right quest and continue a story I forgot after waiting for 3 days.
That whole RNG commision crap made Durin's SQ actually look good.
aescepthicc2026-01-25 04:20
You know they really optimized RNG on those daily quests, including old ones, more than a year or two ago? I agree it was horrible before that. But now you are pretty much guaranteed to get at least 1 quest with unfinished achievements each daily reset (as long as you select correct region ofc). I finished ALL previously unfinished quests in just 2 weeks since that update, all of them from 1.0 like Victor (in Mondstadt) and that love-seeking fool from Liyue, even Godwin quest finally started counting correctly (previously it was frozen for me even after they claimed to fix it, no matter how many times I've done it).
Edit: yeah, they fixed it in early 2024, checked it by "Telling how it is" (Victor's daily, completed on 2024/01/31) and "For the love of Godwin" (completed on 2024/02/08)
Edited again to add: it was announced in version 4.4, which was released on January 31, 2024. Dev notes say: "If related achievements of a Commission Quest are not unlocked yet, the probability of that Commission Quest appearing will increase"
poopdoot2026-01-25 00:18
The reason for this is bc people would go actual months without ever getting expansion dailies. So you could keep continuously helping the Snezhnayan merchant in Mondstadt or the prayer boy in Inazuma and they would just never ever advance to the point of giving you the achievements. So they did away with them. Which is good imo.
Kataploft2026-01-25 01:12
They eventually increased the odds for getting dailies which are associated with achievements (including the ones that have multiple versions)...
...so everyone will *eventually* get to know the Gourmet Supremos (Inazuma), see Little Lulu start to use perfume for the boys (Growing Pains - Liyue), watch the Fatui guy at the church kinda sorta groom a little kid that becomes his pen pal after he moves away (Tales of Winter - Mondstadt), learn that the fat nun at the church was a Treasure Hoarder before marrying, see the last Guhua clan dude leave the mountains while oblivious to his childhood female friend's romantic advances... yadda yadda, really cool world building that is too slow for nowadays and we won't get more of anymore.
_i_like_potatoes_2026-01-24 21:16
I treated them so harshly back in the day but... I think i miss my Inazuma puzzles
Amirah_232026-01-24 21:24
Inazuma >>>>
hisai962026-01-24 21:30
I used to think like this until I made a new account... Not touching Inazuma anymore. Also so many normal chest it's annoying
Mizoreh2026-01-24 21:33
Yes, glad someone's saying it, let's not go back, nod krai is so nice because it is rewarding.
_i_like_potatoes_2026-01-24 21:55
%100 agree, i enjoyed the puzzles and teleporting seelies but there were so many low rarity chests. Inazuma exploration would be peak if they increased half of the chest rarity with an upper one. This is the reason why my Mondstadt and Liyue exploration is still around %60-70 after 4 years because chests give less primos, common chests don't even give u a thing
NotTwitchy2026-01-24 22:39
Counterpoint, you missed the handful of interesting puzzles in inazuma. Most of them were the “hit these blocks over and over until all the lights match” or “hope you followed the electro seelie as it zipped away across the god damn world.”
_i_like_potatoes_2026-01-24 22:42
The block puzzles are awesome if you understand how to solve them instead of spamming atk button and praying it solves itself
WeWereInfinite2026-01-24 23:02
>hit these blocks over and over until all the lights match
You know those were interesting puzzles with actual solutions, right? No wonder you don't like them if you were just randomly hitting them until you stumble on the right sequence.
Due-Memory-69572026-01-24 23:43
Knowing that the ones you hit light up the other two on their sides doesn't make their description of how to solve them wrong.
lgn5i20602026-01-25 05:42
The boxes were just a Keqing/Kuki ult away from solving. It doesn't matter if there's a solution. But majority of our fellow players have spoken and the post Inazuma puzzles that nearly solve themselves are what we got.
survivorr123_2026-01-24 22:58
inazuma was the best in terms of puzzles, because they actually were puzzles... not just click a few obvious things and get the chest like most puzzles nowadays (some are hard though, but rarely),
i remember the dungeon with colored portals, shit took me a while to complete...
if inazuma gave you good rewards like you get in new region instead of common chests players would probably not complain nearly as much, especially when you can just check the solution on online map
AaronFrye2026-01-24 23:59
Lol, I still found Inazuma Puzzles too easy. But I'm the type of Motherfucker to finish the whole The Room series in an evening. I love puzzles.
LadyofLuminosity_2026-01-25 11:18
Inazuma had me thinking they'd add math problems in Sumeru 😭😭😫😫
Due-Memory-69572026-01-24 23:42
Well, I don't, fuck them.
Dream_World_2026-01-25 03:05
Funnily enough I think they brought back that electricity connecting puzzle in the form of Solaris Core and Nycalyx.
Curiousity10242026-01-24 21:28
Can't blame them, if you're in the feedback team, you'll see many [Not day 1] Players complaint that Exploration is such a hassle. So now, they shorten it and focus the trend's eyegasm.
But now, people are complaining the exploration is not a hassle anymore. :/
countrpt2026-01-25 01:20
I think it's not even the feedback, it's most likely the data. There is a substantial amount of players who are nowhere close to finishing exploration in past regions. They've tried to put time-limited rewards to encourage exploration, so they keep trying to figure out what they have to do to get a larger percentage of players to actually explore all the content they make, particularly while it's new. That's also why they moved to having the factions with lore (and playable characters), why the quests auto-start to hook people, and so on -- they're trying to get more people to actually do it.
Of course, this completely doesn't apply to those players who always *did* max out their exploration, and for them all this will feel like a downgrade (except in the material rewards, which aren't lessened). And it may be that, in the end, there's a threshold where it doesn't matter what they do. But I suspect these are experiments in trying to find that line.
lgn5i20602026-01-25 05:50
> it's most likely the data.
They knew which player who holds the record for the most number of drowning incidents on the first Statue of Seven so these guys definitely do have data on us.
Even Miliastra prolly caught strays as the new maid costume event is not locked behind a stressful, zero-sum PVP event. I welcome that change as the previous one just had me feeding the scores of more skilled players and result in me wasting my time for nothing.
SeaGoat242026-01-25 01:17
Going from Nod-Krai to Valley IV (Endfield) was a serious breath of fresh air. Endfield has a few launch issues, obnoxious overtutorialisation being a key one, but the level design is top notch. I particularly like their decision to not have a 'climb everything' feature, which reintroduces verticality to puzzles much like in Star Rail.
There isn't the same lore depth as in Nod-Krai, but in terms of pure gameplay loop it's much more enjoyable to explore.
ChartsUI2026-01-25 04:01
I’m glad endfield dropped now since Nod Kai is releasing maps pretty slow, I can grind endfield and wait for the next map drop
Royal-Willingness7072026-01-25 02:52
Experiencing Sumeru forest and desert for first time was something special. Those complex underground multilevel tunnels, now you have caves with single entry and one passage, otherwise players would have panic attack.
Sunsettia2026-01-25 04:07
>But then again, given that today I am much more busier than 3-4 years ago, I have not much qualm about it
This is a major reason. When Genshin was first released, the world was on lockdown. People had a lot more time to spend on the game. Things have changed now. They can't make quests and exploration take too long or else it will feel like a chore to casuals. Less people are willing to do an Aranara WQ that takes 20+ hours to complete. Assuming 1 hour a day, that'd be a WQ for 20 days. By the tenth day, people would probably be asking "why is this quest so long?" or "is this quest ever gonna end?"
>But I think it's not a hot take to say that the maps are, for a lack of better word, very cramped. The puzzles are almost not a puzzle anymore.
The second reason for it is that because Nod-Krai was likely not meant to be a whole nation. They bought some time by expanding it to a whole nation, but with MW and Snezhnaya ongoing behind the scenes, quality has to be compromised from somewhere. However, they still have to match, or perhaps even increase, the rewards given out on average per area. The result of that is exploration became a lot more convenient, cramped and condensed.
The biggest sign of this to me was the number of triple chests rewards this patch. That was something reserved for quests / hidden explorations back in the days. Now? A simple puzzle rewards you with triple chests. While I do enjoy MW and find some games fun, it came at the cost of reducing the quality of the main game and I'm not happy about it. This region was just not given enough TLC.
I hope Snezhnaya's quality goes back to normal.
ANI_phy2026-01-25 06:29
Even more than that, people who make money are not sitting on their asses all day.
Nightfall_aggro2026-01-24 20:12
IT looks like We are getting 1 more nod krai expansion with 3 more factions
Mande1baum2026-01-25 03:23
And it'll be just as small. Waiting another 12 weeks for a couple days of content...
HamboneKablooey2026-01-24 20:17
We still dont have ANYTHING to do with the Voynich Guild or (aside from Flins) the Snowland Fae, so we're at least getting a bit more map I hope.
Mande1baum2026-01-25 03:10
A bit more that you'll complete in an afternoon... Waiting 12 weeks for that takes any wind out of the hope.
Yuukiko_2026-01-25 03:47
The voynich guild is just a merchants guild. Even in Liyue I don't think we got much about the Feiyun Commerce guild
meatballFist2026-01-24 21:08
Why most players have to rush everything completing everything in a day, still haven’t reached 50% in nod kria old areas except newer one still 5%
Toxic_MotionDesigner2026-01-24 21:54
It's not even rushing. The new map is just really small
Like in no other area would I see 3 teleport waypoints all popping up in my mini map at the same time on the same layer with oculi as well
Also completing a lot of the puzzles in this area will spawn an extra chest as well, so it gets even easier to explore.
Party_Bridge_90202026-01-24 22:27
the new area is definitely small but still bigger than Mondstate bruh... it's has many small caves that has exploration... many mini quests... it's the same as the ochkanatlan expansion
Beidah2026-01-24 23:10
> has many small caves that has exploration
It has like 3, none of which have much exploration
Due-Memory-69572026-01-24 23:50
My theory is that these are people that are young, have a lot of free time and are addicted, so they just keep playing until they run out of things to do, and instead of doing something else they start to suffer.
ZenTen_2026-01-24 21:15
They robbed us I heard we would get other regions map expansion in nod krai patch but still we only have dorman port peak i want to get mare jivari from natlan blackcliff mountain from liyue
nexxlevelgames2026-01-24 21:22
Bro there are millions of other games you can play while waiting for new genshin content.
I have a few 1000s hours in and im not even 30%
Take a break makes it fresher when u return
Dylangillian2026-01-24 21:55
We already went to the forest Lauma mentioned. It's the domain she showed us.
SpiritNo17212026-01-25 02:59
True, but that's lame af. It should be in overworld.
JewelKnightJess2026-01-24 22:00
I'd love an large underground forest area, kind of like the domain you do with your sibling but done as an area like The Chasm or Enkanomiya.
Zofiira2026-01-24 22:02
I just don’t get why they couldn’t make the area larger, just adding a bit more nature can’t be that hard. Everything is extremely close together and killing one hilichurl gives me 3 chests
Cocoatrice2026-01-24 22:15
You can't upgrade Statue to max. You still can't use sigils in a shop. You still have 30% more exploration progress. Of course we'll get a map expansion.
AmethystMoon4202026-01-24 22:46
It's bc Nof-Krai was not supposed to be a big area expansion. It's more like the Enkanomiya to Snezhnaya. Yet it got split into many patches, and thats why it feels so bad. We'll definitely be getting more Nod-Krai, but it does feel awful having barelt anything to explore 😭
ninja93512026-01-24 22:49
The exploration has been really lacking. It’s my favorite part of the game, it’s a crime we don’t get more
Feelstrainconductor2026-01-25 03:44
I'm not even someone who usually likes exploring a lot. For reference, my Chenyu Vale is only like 1/3 explored and I've only done 1 Jeht questline -- and I think it's too small. I just finished the Fallout shelter quest and feel so sad that there will probably never be more content in that area. The quest was quite short and the area itself is tiny. I'd gladly have it be the size of the Fortress of Meropide or at least Sandrone's lab.
Paiguy72026-01-24 22:56
It would be cool if we didn't have two patch gaps between new areas.
VladDHell2026-01-24 23:45
Honestly, I need them to make the compass for other regions work like the nod krai one
KrzyDankus2026-01-24 23:47
i do wonder what the last expansion of Nod-Krai will be, since the 6.3 map is literally the northern part of Nod-Krai and above it is Snezhnaya.
maybe a Nod-Krai summer expansion similar to Easybreeze Resort?
iPhritzy2026-01-25 00:03
The people that complain in surveys that it takes to long to explore, STFU that's the game!
poopdoot2026-01-25 00:16
I have 312 of the sigils leftover lol
Also yes, I am hoping the final expansion of Nod Krai is a mainland coast that has a large coniferous forest with large pine trees that slowly turns into a taiga, covered in snow as it transitions from Nod Krai into Snezhnaya
MitchBaT932026-01-25 00:34
My biggest issue is that this island should absolutely have been split in three. The Pyramidas and Dreadmire portion should have been on its own, to create some distance from the Pillar of Embla and Ashveil Peak. There's two massive defenses against the abyss distortion in spitting distance, how does that make sense. Make it so it's like a sort of middle of the road central hub between Nasha Town and the evil in the north or something.
And then you have the *other* half of the island, which absolutely should not have been a footnote and an adventure of it's own. The island being home of the Mondstadt wolves and the Court of Seelies just casually sitting in some random ass corner of the world, and Hoyo treating it as a footnote is wiiiiild. In any other region it would absolutely been an entire subarea and map update on its own, K could take it not being the entire thing, but it was way way waaaay too small and had no place being there.
NoInstruction92382026-01-25 00:49
You’re just saying this because the compass here is so efficient. Try requesting that back in sumeru desert
Aztracity2026-01-25 01:10
Nod krai is technically meant to fix loose ends, so I dont think they have to add to much. Another 2 small regions or one large one should be good enough as long as they make sure to make the story and characters as good as possible.
Iamliterallyfood2026-01-25 01:11
Make a nod krai zone the size of the whole sumeru desert. Name it hyperbole and give it to us
bunnyboy10112026-01-25 01:23
Yeah I’m losing my shit
kngm2026-01-25 01:51
There's forest area that been talk about and teased in the AQ
Sad-Boysenberry22852026-01-25 01:57
It will arrive.🫡
MrAgentBlaze_MC2026-01-25 01:59
I blame Sumeru haters and Miliastra Wonderland for this. The dev resources (time, people, money) could've gone to map dev instead of that mode.
Akiroxxx2026-01-25 02:23
the area so small I 100% what I had left in sumeru
Top-Idea-17862026-01-25 03:21
Sorry, all they can do is another small island.
Welcome to the consequences of certain people complaining about huge maps
kopaxson2026-01-25 03:58
Same tbh. everything at 100 except Nod Krai, but eh. Waitings not so bad. Really wanna spend them dang tokens tho.
MightySamMcClain2026-01-25 04:19
I have all to level 5 but there's a few things I haven't figured out yet. On hiisi island there's a Lunoculus that shows as being on another layer of the map near that big curved cliff i cant find. Theres also a chest clue icon that i cant find anything to trigger on the new region and a couple more things
Lorellya2026-01-25 04:23
Nod-Krai was never supposed to be as big as the other normal areas dude.
This is a made-up area created to catch players up on the lore and advance the actual main plot that hasn't been really advanced in like 5 years.
Sent1nelTheLord2026-01-25 04:52
We still have one more area left which I'm guessing is gonna be hyperborea
lok_456782026-01-25 04:53
I am perfectly ok with no new maps ... I don't even 100% all zone in Mondstadt yet
Luna09952026-01-25 05:05
You wanna do all my exploration for me? I got everything from chasm to nod krai for you to do if you’re bored ;)
Commentaires
Since the first seals we collected was the "Ever"moon seal.
So the last one should be "Frost"moon seal
Like I can see multiple from 1 way point
Legit people use this argument and I have to remind them nod krai is still treated same as other big regions.
I hate how exploration is getting side laned because majority were too lazy to move their asses to do time trials or get chests.
Now we get 3 chests for basic stuff like following a seelie or fighting 3 enemies.
So now is the time to give us Dornman Port, Blackcliff Forge and Mare Jivari. I can still very painfully respect 1 patch gap between expansions but 2 is too much of a wait and it's unacceptable for an exploration heavy game.
Let's do some math's--
6.3 (Present)- 2nd NK expansion
6.4- 😭
6.5- Dornman Port🙏
6.6-😭
6.7- Blackcliff Forge🙏
6.8- Mare Jivari🙏 (Summer Map)
This is if they follow the 1 patch gap timeline.
Now we all know a third NK expansion is due so either Blackcliff Forge or Mare Jivari is getting shafted and I might crash out if it's Mare Jivari.😭
I am taking my sweet time with the current map anyway.
\[dies from copium\]
Kinda sucks reason I started genshin is getting shafted to side because people can't be bothered to play the game to get rewards they just wanna spin the gambling machine and move on.
And I like exploration you see my problem?
I really love nod krai I do but exploration is so limited it kinda ruins it for me.
Genshin isn't dying - it's being starved to death from exploration content by its own devs.
No one is forcing you to explore the entireity of the map if you want primos earn them not everything needs to be handed out to you.
I seriously hate how some genshin players act like playing the game to earn rewards is a bad game design.
Vs "I think this sucks because x reason"
Finished dragon spine in 1-2 days
Nowdays I have nothing cleared past 100% after sumeru
> I never understood why people make is seem like […] "rushing" the game
I can only speak for myself (I like exploration decently enough), and sometimes I just find myself vibing at an area; climbing around or just enjoying things while taking my time to explore. "Lock in" is very much something that’d be rushing the game to me.
So your blowing this way out of proportions the new area is tiny and packed
It's like a ravioli, they can't reach the soft centre
But fr dont give us Aranara 2.0 questchain, that was way to long
But then again, given that today I am much more busier than 3-4 years ago, I have not much qualm about it
None of the new dailies have a story; they are either combat or puzzles, so no achievements from completing overarching commission plot.
The new area is the size of Lempo Isle, and while it's really cool visually, they really need to step up the size of things.
Guess I'll have my fishing achievement soon, simply out of boredom
I know I don't. I'd rather they make it a proper world quest instead of having to rely on RNG to get the right quest and continue a story I forgot after waiting for 3 days.
That whole RNG commision crap made Durin's SQ actually look good.
Edit: yeah, they fixed it in early 2024, checked it by "Telling how it is" (Victor's daily, completed on 2024/01/31) and "For the love of Godwin" (completed on 2024/02/08)
Edited again to add: it was announced in version 4.4, which was released on January 31, 2024. Dev notes say: "If related achievements of a Commission Quest are not unlocked yet, the probability of that Commission Quest appearing will increase"
...so everyone will *eventually* get to know the Gourmet Supremos (Inazuma), see Little Lulu start to use perfume for the boys (Growing Pains - Liyue), watch the Fatui guy at the church kinda sorta groom a little kid that becomes his pen pal after he moves away (Tales of Winter - Mondstadt), learn that the fat nun at the church was a Treasure Hoarder before marrying, see the last Guhua clan dude leave the mountains while oblivious to his childhood female friend's romantic advances... yadda yadda, really cool world building that is too slow for nowadays and we won't get more of anymore.
You know those were interesting puzzles with actual solutions, right? No wonder you don't like them if you were just randomly hitting them until you stumble on the right sequence.
i remember the dungeon with colored portals, shit took me a while to complete...
if inazuma gave you good rewards like you get in new region instead of common chests players would probably not complain nearly as much, especially when you can just check the solution on online map
But now, people are complaining the exploration is not a hassle anymore. :/
Of course, this completely doesn't apply to those players who always *did* max out their exploration, and for them all this will feel like a downgrade (except in the material rewards, which aren't lessened). And it may be that, in the end, there's a threshold where it doesn't matter what they do. But I suspect these are experiments in trying to find that line.
They knew which player who holds the record for the most number of drowning incidents on the first Statue of Seven so these guys definitely do have data on us.
Even Miliastra prolly caught strays as the new maid costume event is not locked behind a stressful, zero-sum PVP event. I welcome that change as the previous one just had me feeding the scores of more skilled players and result in me wasting my time for nothing.
There isn't the same lore depth as in Nod-Krai, but in terms of pure gameplay loop it's much more enjoyable to explore.
This is a major reason. When Genshin was first released, the world was on lockdown. People had a lot more time to spend on the game. Things have changed now. They can't make quests and exploration take too long or else it will feel like a chore to casuals. Less people are willing to do an Aranara WQ that takes 20+ hours to complete. Assuming 1 hour a day, that'd be a WQ for 20 days. By the tenth day, people would probably be asking "why is this quest so long?" or "is this quest ever gonna end?"
>But I think it's not a hot take to say that the maps are, for a lack of better word, very cramped. The puzzles are almost not a puzzle anymore.
The second reason for it is that because Nod-Krai was likely not meant to be a whole nation. They bought some time by expanding it to a whole nation, but with MW and Snezhnaya ongoing behind the scenes, quality has to be compromised from somewhere. However, they still have to match, or perhaps even increase, the rewards given out on average per area. The result of that is exploration became a lot more convenient, cramped and condensed.
The biggest sign of this to me was the number of triple chests rewards this patch. That was something reserved for quests / hidden explorations back in the days. Now? A simple puzzle rewards you with triple chests. While I do enjoy MW and find some games fun, it came at the cost of reducing the quality of the main game and I'm not happy about it. This region was just not given enough TLC.
I hope Snezhnaya's quality goes back to normal.
Like in no other area would I see 3 teleport waypoints all popping up in my mini map at the same time on the same layer with oculi as well
Also completing a lot of the puzzles in this area will spawn an extra chest as well, so it gets even easier to explore.
It has like 3, none of which have much exploration
I have a few 1000s hours in and im not even 30%
Take a break makes it fresher when u return
maybe a Nod-Krai summer expansion similar to Easybreeze Resort?
Also yes, I am hoping the final expansion of Nod Krai is a mainland coast that has a large coniferous forest with large pine trees that slowly turns into a taiga, covered in snow as it transitions from Nod Krai into Snezhnaya
And then you have the *other* half of the island, which absolutely should not have been a footnote and an adventure of it's own. The island being home of the Mondstadt wolves and the Court of Seelies just casually sitting in some random ass corner of the world, and Hoyo treating it as a footnote is wiiiiild. In any other region it would absolutely been an entire subarea and map update on its own, K could take it not being the entire thing, but it was way way waaaay too small and had no place being there.
Welcome to the consequences of certain people complaining about huge maps
This is a made-up area created to catch players up on the lore and advance the actual main plot that hasn't been really advanced in like 5 years.