more food achievements!! improvement of food mechanics
collecting different dishes is possibly one of my favourite small activities in the game, and they always add so many! hovewer lack of any sort of new achievements based on new recepies dissapoints, because so many things can be done with it. it would be nice to have achievements for collecting or cooking a certain amount of a certain type of dishes, finding secret recepies, etc. or for example, what’s the point of achieving food proficiencies of so many new dishes if you already have a trusty few from the start of the game that you always cook without even looking? achievements would solve this problem. it would be cool to have them in regional achievement stack, something along the lines of “achieve cooking proficiency of 5/10 dishes fron region x”, “collect x amont of recepies from region x”. same goes for collecting special dishes. in general cooking is a pretty underutilized mechanic, remember the small event where we could cook for characters in our teapots? that as a permanent mechanic would also be fun. special dishes from certain characters could trigger a special dialogue in other characters, etc. also an ability to favourite dishes and a few other sorting systems for them?
Commentaires
As a fan of survival games, I'd be open to optional (key word, not everyone would want it) survival mechanics for roleplay purposes, including eating, drinking, resting, or injuries, but I understand that MiHoYo is cautious to avoid muddying their existing game mechanics pools.
Well, outside of combat niche mechanics- they're hardcore about that recently.