I really wish this was the actual Elemental Burst...
I am not really even talking about the damage, just the thought of the elemental burst for Hydro Traveler working properly and being pretty cool to look at is so nice.
What's sad, they will give us literal Aino's burst or boss only kit rather then do actual kit buffs and changes and next time when we are going to use hydro traveler during the story, it is going to be the same mess ( i am saying this as Traveler main )
At least the stats bonuses make it easier to choose artifacts for Traveler.
What's sad, they will give us literal Aino's burst or boss only kit rather then do actual kit buffs and changes and next time when we are going to use hydro traveler during the story, it is going to be the same mess ( i am saying this as Traveler main )
At least the stats bonuses make it easier to choose artifacts for Traveler.
Commentaires
I am the Tempest !"
I love this game. But those who know can tell the obvious origins of that ult.
Plus, prior to Natlan, how often did the game force us to use the story-accurate characters during domains and boss fights?
have a bubble bath
wait where are you going bubbleeeee
It's very known that they didn't want to make the MC any good because it's a free unit, that can't be monetized. So he is at same level as other free units in this game.
In Honkai Impact 3rd they "fix" this problem by releasing new versions of the same character, but it would be weird if we had only the Anemo Traveler and had to pull for the other elements.
They learned their lesson with Honkai Star Rail: they can make the MC a support that complements the kit of a paid character. In HRS, the first Trailblazer is absolute shit, the second one was kinda good, and the newest one is Tier SS.
They trying to make the same with the Traveler: DMC is usable, PMC is actually really good and one of the best teammate for Mualani, for example. They dropped the ball with HMC: they could've been a healer, but instead, it's a pathetic on-field DPS that's worse than Anemo in most situations. Here I am hoping CMC will enable some new mechanic, so he will be good, at least until we get the region Archon.
Two easy fixes for HMC would be 1) if their E.Skill healed the all teammates while casting. That would make them a good driver, as they have a shield and interrupt immunity while casting and 2) their Burst stood in place, "circle impact" style. That would make them a viable option for teams that need Hydro applications but don't do normal attacks. They would be like Aino, but with a sustain option.
Instead, their skill do pathetic damage and nothing else, and their Burst hits enemies twice, maybe three times of they are big enough, before going away.
Even Geo is more useful than Hydro. At least Geo has good particle generation and can buff the team for +10% CR.
They dropped the ball big time with HMC, after DMC have us hope that new elements would be actually usable.