It's been over a year and I can still feel the loss of this 120,000 Mora per week.
5,000 hours played and still broke.
Commentaires
Sausious2026-01-26 14:48
I still don't really understand why they even did this. Out of universe it's just less (completely optional) stuff to do that gets you resources, in universe it makes it seem like the Traveller has either solved every problem in the world or gets popular and then stops helping people ~~it could also be the idea that we do al lthe rep stuff before moving on to the next area and thus we're no longer there to do it but that doesn't fit the NARRATIVE~~. Just a weird decision to do years after the fact.
Prudent-Ad45092026-01-26 16:14
The have done it for Natlan as a QoL I guess, but a half-assed QoL.
AsleepHour77632026-01-26 16:37
they need to make the battlepass more attractive
BlackDoug4202026-01-26 17:46
They need to make the battle pass till 100 levels and double the rewards
i4E5t2026-01-26 18:07
Extend it beyond lvl 50 like wtf is that? Every other HYV game is 70+!!
NetNGames2026-01-26 21:27
Every other HYV game seems to be a testing bed for QoL improvements. Like the auto-refining materials during ugrades in HSR/ZZZ, ascension mats being available during expeditions, the ease of claiming standard pulls after character ascension, being able to farm boss mats multiple times, the daily energy auto-storing the overflow into a cache of up to 10 days worth, etc, etc.
i4E5t2026-01-26 21:37
Which doesn’t make sense as Genshin should be the testing ground for all QoL.. but since it has the biggest player base it makes sense they use the other games to test new features. Frustrating none the less.
NetNGames2026-01-26 22:53
Yeah, HSR was my first HYV game, and when I started, you had to teleport to each farming location, then walk forward to activate it and start the trial, like Genshin. But later they just added the link to the adventure handbook equivalent and let you instantly enter the domain. What's strange is that Genshin does have this for Trounce Domains if you haven't unlocked the boss through the story, the Quick Start instantly puts you in the team prep menu. But after you unlock the boss officially, you now have to go through the motions of teleporting to the location, walking up slightly, and entering the domain, which feels like a punishment for clearing the story.
Trace materials are the most annoying in Genshin though, since if I don't have time in HSR, I can just set my expedition to auto-farm the mats I'm missing. There is overworld farming, but that takes awhile since you have to go through the turn-based combat, which may take some time even with auto-battle. They have since released characters that can instantly skip the battle to gain the materials on common enemies (paying for QoL lol), which respawn after the server reset. Meanwhile in Genshin, expedition mats are basically only food or rocks/mora, and not all plant mats have seeds you can plant in your pot, so you are required to explore the world for the limited materials, which take 2 days to respawn. So you're forced to wait, or join Co-op/ make an alt account for mats.
Luneward2026-01-27 23:02
It's not really a testing bed so much as "Oh hey, that other game our other team makes has something people really love. Maybe we should add it in, too." "Eh, maybe in a year or three."
Different teams/producers per game. The Genshin team seems very resistant to stealing good ideas - even if it is just from their own company.
TheoreticalScammist2026-01-26 21:11
But not like this...
bpmackow2026-01-27 04:47
They reduced the amount of Mora battlepass gave at the same time
glitchartz2026-01-26 17:11
Arent you locked out from the achievement if you have completed all of them but still havent got the achievement for failing a bounty?
realtrashvortex2026-01-26 18:12
THERE'S AN ACHIEVEMENT FOR FAILING A BOUNTY???? FML WHAT
80espiay2026-01-27 04:59
I remember getting it because a quest dialogue interrupted my bounty.
crickastic2026-01-27 08:40
[removed]
SecondWind24132026-01-27 09:18
mainly running out of time
80espiay2026-01-27 10:07
they have (had?) a time limit
Nomad_Hermit2026-01-27 14:33
The ones in Monstadt and Liyue have
jeeweeguides2026-01-26 19:17
You can still do bounties but won't get rewards from them
glitchartz2026-01-26 20:13
Just tried, it says "Reputation Level Maxed" and doesnt allow me.
Jaystrike72026-01-26 20:33
Oh I didn't even think about that...
You might actually just be locked out from that achievement..
cricketdove2026-01-27 04:59
i wonder if it would work in another players world, since you can do bounties in co-op and you can usually get achievements in co-op.
Siphonexus2026-01-26 21:14
Locked out for now, until sneznaya comes out (if they have it)
Unfair_Chain53382026-01-27 08:55
No, you get them automatically now.
Dragonsoul_Collects2026-01-28 17:02
Imagine having 1600+ achievements but being locked out of that one so you’ll never actually complete them all (this is me, I’m crying)
yyIntsuki2026-01-26 17:47
While I agree they should have better replacement than a one-time compensation, it is only natural for live service games to do "subtraction" when it comes to permanent mini-activities. It isn't fun anymore to repeatedly do these every single week once you've done it for months, years...
Sausious2026-01-26 18:03
(completely optional)
Purebredbacon2026-01-26 19:54
Even if its optional, there's real psychological pressure pushing you to do them for many, many players. Feeling forced to do boring chores you're of sick of on top of the usual stuff is a straight ticket to burnout town
Its "stupid" but our monkey brains are also stupid, so devs have to account for it. The real problem is they shouldve shifted the mora somewhere else but they didn't bother :|
ThrowawayPersonAMA2026-01-26 20:20
> Even if its optional, there's real psychological pressure pushing you to do them for many, many players.
That's what we call a "you problem". I'm a day 1 player who has done basically everything and I don't feel pressure to go back and do optional activities like fishing etc. Those people should seek professional help.
newplayer1352026-01-26 20:24
It's easy to understand - they want you to have fewer resources so you feel pressure to spend money on the game. That's also why they force you to use level 70 characters in IT - a mora drain, so you feel pressure to buy BP.
A lot of changes in the game in the past two years are designed to try to extract more money from the playerbase. I didn't remotely feel that pressure in the past, especially pre-Natlan. I just pulled for character strictly if I liked them, always had enough mora at AR-60, and always cleared stuff fine with my favorite units. That's all over now.
augsilhu952026-01-27 05:43
Omg same, I would pull for at most 2 characters per region at launch (being the archon one of them of course), and the rest went for reruns of the characters that I liked and previously skipped, now I feel like I must pull for at least two thirds of the characters or you feel very miserable trying to clear some content
specter472026-01-26 21:02
There's only a certain amount of playtime per week people are willing to do for dailies/weeklies. When they add new content into the game, they take older content out so it doesn't force an increase in time to play as even though it's optional, people feel forced to play to minmax the rewards.
That and it's also outdated boring gameplay.
Similar to dailies how you can just skip them now with resin activity if you've done enough quests.
The reward also hasn't diminished - it's just shifted to Imaginarium Theatre.
There's also a part where people are playing multiple Hoyo titles (or gachas in general) and have to split time amongst the different games. Same concept here though where there's only so much time to grind dailies/weeklies and they don't want it to feel punishing where you are forced to choose 1-2 games only (less Hoyo or no Hoyo).
HSR does similar where you can skip the easier material farm battles and removed farming the random world mob drops by adding abundant universal material.
If you've ever played Tower of Fantasy that was just painful trying to get through all the daily minigames, but even that game removes some of the older ones from previous versions.
xenthusiast2026-01-26 14:50
While I'm not in a specific need for Mora, I'd love to be able to do Bounties and Requests again just to earn some extra. Seems like such a small thing to take away from those who've already finished it, what's the harm?
La-Roca992026-01-26 15:00
> what's the harm?
Natlan bounty system is the problem, not any older region
Free infinite artifact bottles would straight up remove the need to farm exclusively for level up fodder, specially for the patch elixir extraction also allowing bottles, you could pretty much self fund it with just weeklies alone as a veteran
qbee20002026-01-26 15:29
Ngl, I genuinely don't think anyone farms exclusively for level up fodder (unless they're doing Elites, which also doesn't really fit the narrative either). It's always for the extra chance because there isn't an option to avoid it.
La-Roca992026-01-26 15:53
No, but the change came alongside the update, both are related in it been a direct consequence
After all, artifact farming(and leveling) is the main source of content once you are caught up, besides the ocassional event
SkyTheLoner2026-01-26 15:34
Wouldn't it only be 12 blue bottles a week though? It's not that much...
La-Roca992026-01-26 15:52
Short term sure
Long term, thats 72 bottles per patch, just from bounties alone
624 bottles a year, they add up as fast as Mora would
And thats without counting teapot, theater, or exploration based bottles. Could easily get 1K bottles per year doing nothing other than playing
isairr2026-01-26 16:50
Damn, you could enhance 1 5* artifact to lv16 per patch. Totaly gamebreaking.
>Could easily get 1K bottles per year doing nothing other than playing
How is that bad thing? Also 1k blue bottles is really not that much. It will be literally gone with 10 artifacts to lv20. I don't think that's a lot of YEAR of playing.
La-Roca992026-01-26 16:58
Never said it is a bad thing now have I?
10 lvl 20 artifacts=5 full elixirs for free for a veteran doing nothing other that playing the game naturally
No need to go to a domain and get 2 artifacts to lvl 20 per patch to do so, for 5 patches
Hoyo is simply purposedly limiting access to guarantee artifacts, be it via elixir drop rate per patch, amount of artifacts you can craft, or amount of artifacts you can rerolll. For us its bad, for them its a good thing as it keeps players engaged longer chasing perfect artifacts(and some that dont read keep rerolling 4 Crit rolled artifacts chasing a 5 crit rolled one)
kdm52rus2026-01-26 16:57
artifact routes give more mora/art exp that that every day. What are you on about?
cartercr2026-01-26 20:55
The note about teapot actually sort of invalidates your entire argument. I don’t really consider teapot exp bottles to break the game (even in the long term) and it provides *significantly* more exp per week than bounties did.
12 blue bottles a week is 30k artifact exp. Even if you collected that every single week in a patch it wouldn’t even level a single 5-star artifact to 20. It’s also less artifact exp than I would get if I were to just do a quick run through an area with a lot of artifact nodes. Not even needing to efficiently hit all the nodes either.
alvenestthol2026-01-26 16:04
Natlan also introduced the Mare Jivari turned Resort, which had an Artifact + Mora route that gives more Mora and/or Artifact XP every *day* than the bounty system gave in a week
There were artifact routes before too, but they often had less rewards and took longer, especially if you didn't have a full cast of movement characters or had long load times.
Just the 99-spots in the Resort gave me 3 purple and 13 blue bottles with 146 White Artifacts, in addition to nearly 20k mora, in just 8 minutes, and I haven't counted the Sumeru spots yet.
xenthusiast2026-01-26 16:11
I think this is a good point. If they're worried about giving the players a bit extra artifact fodder because "no one would farm for artifact fodder anymore" they wouldn't give us free artifact spots that refresh daily, especially when it increases in later regions.
La-Roca992026-01-26 16:13
Artifact routes are the main source of burnout, regardless of how fast they are tho
Bounties giving you artifact experience with "unique" content that rotates on a weekly basis burns you out far less than doing it on a daily basis on a route
cartercr2026-01-26 21:03
Maybe for you. Personally I find artifact routes soothing. A good “shut the brain off” activity to unwind with.
Anru_Kitakaze2026-01-26 18:01
Excuse me, WHAT? I'm day 1 player and forgot about artifact routes like 3 years ago. Is that a thing rn?
alvenestthol2026-01-26 19:46
It's way better now
The resort spots are unreal, *all* spots are Mora + 1-2 artifact spots, lots of them are really close together, much fewer warps are needed, and you have access to the painting indwell things that can grapple and move quickly everywhere
You can also run an old route occasionally to put the daily timer back, but that's a one-way trip to going insane so I just skip a day every now and then
Anru_Kitakaze2026-01-26 18:02
They could easily change it to "only 120k mora in total" after max lvl tho, so it could be literally the same. Easily, just like they could disable it if you maxed it
zuth_2026-01-26 19:57
ZZZ give you so much artifact levelling materials that long time players pretty much have infinite of them by now and I would say I don't think it's a bad thing, I could definitely use having access to infinite artifact XP in genshin as well.
La-Roca992026-01-26 20:03
If they didnt, how many players would bother to engage with ZZZ, alongside HSR/Genshin/Wuwa?
Like they gotta compensate in some shape if they want players to engage with multiple games, specially under the same company
zuth_2026-01-26 20:04
That doesn’t make much sense. People don’t play ZZZ for infinite artifact XP, they play it for the story, characters and/or gameplay.
La-Roca992026-01-26 20:09
Its not about making sense, you need to give some tools on each game to encourage players to play the game
HSR has the free 5*, resin overflow, or more constant endgame and push for meta, which has those hardcore players engaged. Which also comes at its con given it increases the amount of pulls locked behind endgame, forcing more specific investments as a turn based game to be able to clear
ZZZ has the fast paced action, infinite artifact experience, or actually good skins to encourage players to log in more often. Flaw wise it has powercreep, much more than either of the two, to the point of needing direct buffs and reworks right away in its first year
Genshin has the story or simplicity of gameplay over the other two. With the "flaw" of not been hardcore friendly
Their schedules line up in a way that all 3 games keep you busy across the year equally, without stop
oneevilchicken2026-01-27 00:07
Tbh. The teapot alone in enough to keep me fed in level up fodder. The rng on stat drops is so bad that I get wayyyyy more than enough just grinding for the stats that I will never need them exclusively for level up.
AppUnwrapper12026-01-26 14:57
Ya know…. I didn’t think about it before but lately I’ve been using a lot of mora and you’re right, I could have used that.
magnidwarf19002026-01-26 15:00
Yea wtf hoyo
smoll__kitty2026-01-26 15:01
I was surprised there wasn't a bigger backlash because it was a great source for mora
Now I have to spend resin at outcrops
kinpatsunogaka2026-01-26 16:48
I pointed this out to some people and they didn't care lol
OrbitalSong2026-01-26 17:05
My guess would be a very small percentage of the playerbase was doing bounties and requests after maxing reputation.
Of course, this sub represents some of the most engaged players, so a much larger proportion would be doing so here.
megadark1212026-01-26 17:36
a good portion of us did and we were constantly yelled at and downvoted because we were "haters just complaining about anything". reddit's playerbase numbers are pretty insignificant though so none of that translates to anything meaningful in terms of ingame feedback I imagine most people don't even bother with weekly rep
h2odragon002026-01-27 05:39
Because if you play long enough and have only lvl'd 1-2 characters per patch, the mora starts to stack up real quick.
Talent lvls are the biggest mora sink in game.
Luna_Risa2026-01-26 15:02
Agreed
maeiya2026-01-26 15:07
The loss is just too noticeable, especially when building characters. I'm broke after getting Bineffa.
BarelyEnticed2026-01-26 16:48
63 million to 63k in a week bro
RadRelCaroman2026-01-26 15:11
Im so glad i took the decision to do all bounties every week even when maxed out, i never had to touch a blossom of wealth
Natural_Ad15302026-01-26 15:14
Yeah, I noticed the dip in mora after leveling up a character. Now I switched to fully farm it. Expeditions with characters that give bonus on mora and 1 for nod krai ore. And buying the mora from teapot. Also, when we have events I always go for the mora instead of books.
Lign_Grant2026-01-26 15:14
Didn't the dev said this amount of mora was distributed to other activities?
Almighty_Brian2026-01-26 15:24
They did but it doesn’t feel like it.
I’ve always done my bounties every week since they released and always leveled my characters to 90 with 90 weapons and 8/8/8 talents and there was a noticeable increase in mora during the years we had bounties and a very noticeable dip in mora since they removed them.
I haven’t had to worry about the Mora key lines in years because I was usually sitting at around 50 mil mora at the end of every patch. Now I’m hovering around 35-39. Used to be I’d level artifacts just to see. Now I gotta really weigh the pros against the cons.
OrbitalSong2026-01-26 17:11
I used to be at 50 million mora as well, and increasing every patch. Nowadays I'm less than 5. However, I think the real difference maker wasn't the reduction in bounty income, but the debut of Imaginarium Theater. I used to only build a handful of characters for teams I specifically wanted to play. Now I've leveled most of my roster to at least 70, and am working on their talents. Leveled up a bunch more weapons like Favonius to 90 as well. Building additional characters is super expensive.
Edit: ran the numbers. The change happened with patch 5 0 on August 28, 2024. That's 73 weeks ago. At 120k a week that's 8.8 million mora. That's a lot, but honestly not a lot compared to the 45 million my mora has decreased by. This change is definitely not the dominant factor in my decrease at least.
Almighty_Brian2026-01-26 17:24
All my characters have always been built. Maybe not everyone is top 1% on Akasha but I’ve always built all my characters so that they’re both usable in single player and coop. So imagination theatre didn’t make much difference to me. I was actually very excited when it released.
Honest_Milk_82742026-01-26 21:12
Same, my more is in decline trying to build characters that I should have built long ago. I never realized Kaeya and Lisa were actually good, and I had characters like Ningguang sitting at level 20 with 6 constellations.
Nowadays, I build for Imaginarium Theater. Next rotation is Pyro/Hydro/Geo, so I think I will build Yanfei and Candace
astasli2026-01-27 02:40
It's not because of bounties. It's because they decreased mora from other sources, such as the version events. 5.x gave out a lot less mora in total than 4.x did, even ignoring the bounties/requests removal.
rW0HgFyxoJhYka2026-01-27 05:10
Theres no fuckin way you maxing everything to 90 and increasing in mora unless you didn't pull a bunch of characters.
augsilhu952026-01-27 05:48
I remember being constantly at 40mill mora, now I'm at 16mill, it's insane
alvenestthol2026-01-26 16:08
Another thing that "doesn't feel like it" is the average pull income increasing per patch
Which is very related, since more characters owned means more mora needed to build them.
IT was also introduced the same patch the bounties were removed, so there was suddenly a need to build and dump a lot of mora into a lot of underleveled characters
magique332026-01-26 17:11
Doesn't help when 5.x gave the least amount of mora out of any version cycle, personally 6.x cycle so far feels much better.
Traditional-Self-9132026-01-26 15:14
Normaly what I do is through the week:
1 day full weakly bosses
2 days artifact farming
2 days talent farming
2 days mora /level up book farming
2Pilha2026-01-26 15:18
I dont even know how you guys are so out of mora to begin with. I have like, 80% of my account up to lvl90 with 1/9/9 talents and still have 90mil left lol
FrostyChillx2026-01-26 16:00
Multiple factors ranging from whether you complete all the exploration, whether you buy the BP and farm mora, whether you crown talents and reroll artifacts and how many characters you roll
Taking my case: I buy BP every patch and never farm mora, pre 5.8 I was at 40mil mora. After pulling Ineffa,Lauma, Flins, Durin and Bina within 4 patches and spending 7 crowns on them whilst farming for top 1% builds for all of them I'm down to 10mil mora.
Artifact rolling and Talent lvls cost a lot
Zera_Scarlet2026-01-26 16:52
Imagine me getting 5 characters in 5.3 with Mavuika, Citlali, Ganyu, Shenhe and Childe (he was the character I lost the 50/50 on chronicle) . Childe still isn't even halfway built to this day since I get almost 1 character per patch.
2Pilha2026-01-26 19:37
I mean I indeed hoarded during Inazuma (pass every patch) and Sumeru (no pass at all) cycles, but since the end of Fontaine i got 20+ characters and levelled then to 90 with 1/9/9 (with arlecchino, mavuika and skirk being 10/10/10 and Neuvillite 10/9/9). Only now im [running low](https://imgur.com/a/1MN8Lg3) on books, but im still rich as you see. And no I dont waste my time leveling artifact that dont have at least 3 useful substats, why would I do that? Lol
FrostyChillx2026-01-26 20:36
Yea that's respectable, we just have different playstyles. I'm going for as many top 1% builds as possible without overlapping artifacts, so I'm really artifact heavy. In just MH alone I had to farm Furina,Neuv, Hutao and Alhaitham and its the same story for GT.
It also doesn't help that I'm mad crazy on Xiao leaderboard and I spent years strongboxing and farming Vermillion kekw
I think a big reason is also talent lvls? I crown pretty much all my important support skills like Escof, Xilo to 10 and each is another 750k mora spent
alvenestthol2026-01-26 16:15
Building characters to 9/10/10 lol
Each 9/10/10 character costs 60% more mora than an 1/8/8 character
How did you get enough XP books for lvl 90 anyway?
2Pilha2026-01-26 19:21
Why would you do that? 😭😭😭 Im sitting on 50 crowns that i dont feel like using
How did I get so many books? I mean, hoarding? I spent like, two to three years building barely any characters and then I levelled all of them in a month, and I STILL had over 2k books and 90m+ mora, only now im [runing low](https://imgur.com/a/1MN8Lg3) on books, cause this is the 10th patch in a row that im upgrading a character (next patch is gonna be the 11th)
i dont know how you guys have the need to upgrade everything
alvenestthol2026-01-26 19:51
A talent level is 7% of *final* damage boost for most characters. Many people spend months grinding artifacts for a smaller increase
A talent level is so valuable, Furina's C3 is one of her best cons despite being just 3 burst levels, and Xilonen's C3 is close too. Childe is a viable (though obviously suboptimal) Neuvillette support purely because of Hydro Resonance and the one talent level he gives.
PH4N70M_Z0N32026-01-26 15:23
They robbed us of 6.4milion mora.
Chesse_cz2026-01-26 15:31
How? I sitting on 30mil mora....
glitchartz2026-01-26 15:39
Arent you locked out from the achievement if you have completed all of them but still havent got the achievement for failing a bounty?
floricel_1122026-01-26 15:40
what a horrid travesty it was
neat-NEAT2026-01-26 16:16
Probably why they did it. Mora's been on a steady decline since they removed it. Won't be long before I need to hit some Laylines again or swipe which I'm not gonna do but someone might.
Quiet-Fact2026-01-26 16:22
Every time a survey comes. I always beg that they bring back bounty hunts. I actually like it.
Werewolf-49802026-01-26 16:56
Seriously, why even ask for things that they purposely delete for a worse overall experience. Its like going to the apple store and ask them to lower the prices, like no shit.
I only use the survey if it is for stuff like exploration being annoying or new game feature thats meant to help you is actually making the game play worse.
suv-am2026-01-26 16:29
I managed to reach 80M mora just before Bina banner. Got em both, raised em both, built em both, now at around 75M mora.
Sheikashii2026-01-26 16:33
How do people run out of Mora? I can’t even find stuff to use it on and I had like 40mil. Is everyone trying to get every single character whether they like them or not to level 90 with full weapons and skills or something?
TumblrInGarbage2026-01-26 16:53
If you are not doing mora leylines or buying the Battle Pass, the Imaginarium Theater alone will nuke most people's mora stockpile. Level 9 talents in two skills and 80/90 is around 3 million mora. Plus weapons for each character, and most people advise that weapons be at level 90, which is around 1 million mora per weapon.
Xanill2026-01-26 18:17
all of this is massively overkill for IT
you can pretty easily get away with 70/80 and level 6 talents on most of your characters lol
TumblrInGarbage2026-01-26 18:56
Even if you are doing Visionary Mode and/or 12-stars? I think the 18% damage increase would be very noticeable. Obviously a lot of characters don't have much reason to level up their talents though, like Aino is never doing any relevant damage regardless.
Xanill2026-01-26 19:12
yes because the reaction damage is incredibly strong. the characters themselves don't necessarily need to do damage. obviously you still want some well built, but those you'll mainly be using for the later stages anyways
Evening_Parking26102026-01-27 04:12
Easy answer Dont get level 9 talents
I can do visionary mode with almost all 7/8 talents with my only characters passed that that i even use are arle and bennett every single one of my other characters are 7-8
nevergonnaletyou2026-01-26 16:57
> Is everyone trying to get every single character whether they like them or not to level 90 with full weapons and skills or something?
Yes.
Sheikashii2026-01-26 16:58
That’s a bad and useless idea that forces y’all to wait weeks to do it to a character you actually like when they come out
Werewolf-49802026-01-26 16:57
Oh the horror! They are leveling up their characters! How could they!
Strung_out_1722026-01-26 21:01
my supports always stop at lvl 80 with lvl 8-6 talents (depending on how important it is) and I always try to get their weapon at least lvl 80 to. Why wouldn’t I invest in my units entirely? /nm
I use most of my characters anyway, and sometimes I need a character I haven't touched in months so it’s nice having them leveled already
unixtreme2026-01-27 11:38
I build every single character I get because I do all endgame modes including getting the It arcanas.
kuroka_kitten2026-01-26 16:35
I miss requests too, I like giving NPCs materials that I collect all the time. I love collecting stuff.
Ravemst2026-01-26 16:38
Just do the leylines that’s why they’re there.
Putrid-Historian-3552026-01-26 16:51
exactly bro, farm only leylines for like a week and you get 4.2M (200 resin per day)
Ty202252026-01-26 20:06
i’m too busy doing trounces and bosses and artifacts and talents to spend resin on mora too
Z304LEGEND2026-01-26 16:50
Odd, I have 34m mora, I just used 12m to upgrade a few characters. Well I suppose just save up for a week.
MagicSausage1402026-01-26 16:59
I was thinking about this some weeks ago. I thought I was schizo for thinking it was in the game when it' was not. Well turns out it was actually in the game before lol
AuthorChaseDanger2026-01-26 17:19
Personally, it made me sad that I couldn't get Alfred the flowers for his daughter anymore.
MaJuV2026-01-26 17:22
You want to know what's even worse?
You know how they updated how much reputation you got in each of the older regions?
I've been recently replaying on an alt account, and the reputation increases are hilariously huge. In about one and a half week, I was able to max out the reputation in both Mondstadt and Liyue without even completing every single quest in the regions, and barely doing bounties.
While it does make it easier to obtain the blueprints of the treasure compasses, this is absolutely not a good way to go about these things, as they make bounty hunting completely irrelevant.
icy_ozzy2026-01-26 21:50
Yep, I'm only doing the 3 weekly requests to maximize mora per reputation point. Maybe some people wanted to get the region wings sooner, but it felt like a FU to me.
magique332026-01-26 17:27
Like the only game design excuse i can think of to justify this is maybe they tried to make mora feel like a resource to manage, unlike how it was before. But honestly i find that stupid bcs mora should not be a concern for end game players ESPECIALLY after hitting ar60. Like i want to experiment with different builds, don't have enough mora, want to lvl up some characters to try, don't have enough mora, and now i need to deal with another resource that needs resin and leylines don't give enough to be worth it.
This lvl of extra annoyance just became a reason for me to skip multiple characters that i was iffy about, kinich rerun, nefer and with me planning to get zibai and illuga I will probably skip varka bcs i need a patch to just refarm my mora and stuff.
Camsy342026-01-26 20:49
> probably skip varka bcs i need a patch to just refarm my mora and stuff.
This is actually a big thing for me, I’m so strapped for mora and having to farm enough of it to level a character literally gives me the excuse to just completely avoid banners I’d otherwise pull on because I’m not interested in spending wishes to get a character I can’t even level up.
Square-Way-97512026-01-26 17:40
They removed weekly reptutation rewards right?
ynnufunny2026-01-26 17:50
It's only a month since I maxed out the reputation of the current nations yet I also feel the loss on this one 🥲
Xtranathor2026-01-26 18:31
I complain about it during every survey
KPmine12026-01-26 18:37
I’ve never really been short on mora since 2.x :/ I do one day of mora grinding on the leylines at the end of every patch and that’s enough for me to keep my 80 million average mora levels intact :/ are yall building every character you get or something????
zoson2026-01-26 18:39
It's not just this, too. Hoyo has significantly reduced the amount of 'free' mora we get each patch. Some other notable things:
1. The number of codes that give 10k+ mora each patch has been reduced dramatically. We used to get 15 or more each patch(and most were 20k!), now we are lucky to get 5.
2. The amount of mora we can earn per day was reduced by making LL's 'cost' more than one 'elite' on the day. Rocky/Liam specifically used to 'cost' one elite and give 3k. Now they cost three elites. Similar for the other LL's like the vishap twins and Cinneas. Bronzelock only gives 600 but counts as 2 elites(as a result, in the elites community it is known as scamlock). It seems small, but if you are clearing all of your elites every day since this happened, it's millions of mora lost.
3. Hoyo has stopped adding new '600 mora' elites almost entirely. Notice how there are basically no respawning ruin graders or lawachurls in the new areas? Notice how there are basically no husks outside of UGC even though they should be anywhere the abyss has a strong presence? Why does this matter you ask? It's not possible to cap out on 600 mora elites unless you coop, people who play single player only get shafted.
I haven't tracked it closely, but I'm also pretty sure that we are getting less mora on average from events per patch. Maybe someone else has numbers on that?
TL;DR: Hoyo definitely reduced the amount of mora we get, it's not just this thing with bounties and it's absolutely not your imagination.
Jaystrike72026-01-26 23:18
This reminds me that I gotta do an average of the mora given every patch and it's decline.
A very surface level search of the event rewards show how it declined but to properly prove or show it, I'd need to go into chest rewards and other stuff.
zoson2026-01-27 00:25
Pretty sure if you did this research and posted it here, you would get thousands of imaginary internet points. I would definitely give you one.
zoson2026-01-27 00:44
datapoints on chests for you if you are going to undertake this: https://docs.google.com/spreadsheets/u/1/d/e/2PACX-1vQW2225OF4UD_CTCCPUmC38dsa10KhqXQJEuyAhoX0EQ6zJEjek5HfjRVRUmHacuzLNgMqxUehv2AHU/pubhtml
Doc contains the chest count for every patch. Just comparing 6.0 through 6.3 against 5.0 to 5.3, 6.x has had 573 chests so far, and from 5.0 to 5.3, they added 633 chests, about a 10% reduction.
This also doesn't consider the different qualities of chests(which is also tracked by the sheet). If you consider chest quality, the higher quality chests is where the loss of count is coming from! 5.0 had 24 luxurious and 64 precious, 6.0 had 18 luxurious and 43 precious. Both mora value per chest AND the number of sigils we get are reduced as a result.
No-Restaurant-64332026-01-26 18:59
Help I got 10m mora idk what to do with it
MakkerPlace2026-01-26 20:04
Build more characters
No-Restaurant-64332026-01-26 20:05
I finished imaginarium theatre act 8 isn’t that enough characters? Idk where I get the mora I even spend the 500k weekly
Chirogon8792026-01-26 19:06
I KNOW, WHY DID THEY GET RID OF IT
Symej2026-01-26 19:27
This was 100% to sell more battle passes. Anyone who says otherwise is just trying to fool themselves.
i4E5t2026-01-26 19:30
It added up. That was the difference of having to waste resin on farming mora or just taking a commission to beat up a couple enemies for ~360k. I do it for free anyways 🤣
Honestly the rewards we get for completing weekly commissions should be that 120K mora as compensation for taking away the bounty feature.
newplayer1352026-01-26 20:20
I don't like this change, but it's a pretty easy explanation - Hoyo has significantly increased the pressure on players to spend money on the game via Welkin/BP and beyond to clear endgame. The bundling of character kits, the increased rewards for BP, creation of ultra shill endgame content, IT requiring a ton of characters to be leveled up to 70, etc.
It's standard gacha practice, but Genshin has been a lot softer on these practices in the past than they are now.
diogovk2026-01-26 20:35
I had already stopped doing those even before the devs removed it from the game. It is such an "unfun" activity. You're literally being paid just to go through the motions, with no challenge or sense of progression whatsoever.
This is the sort of activity that burns players out. The devs want you having a good time, and are trying to minimize anything that feels like pure grind. Increasing condensed resin from 40 to 60 is another step they took in that direction.
There was a time, where the game didn't have enough content, then the weekly hunting worked just as a filler. But nowadays, there's just so much to do, that it just doesn't justify itself anymore.
The devs did not care that you were receiving more resin-gated resources weekly. The devs are doing what they believe is right to protect players from themselves.
It just sucks for players that are starved for resources, especially newer players.
ritokun2026-01-26 20:42
i made a new account recently and there's a lot of fun early game progression stuff that ABSOLUTELY SHOULD GO ON FOREVER. it's extremely stupid game design and would take no effort to let every progression thing just go on forever and give some whatever reward every so often. adventure handibook tasks, teapot tasks, reputation, generic achievements.
ExceedAccel2026-01-26 21:16
on the bright side, we have less things to FOMO about
Affectionate_Egg_3512026-01-26 21:35
Honey same. I'm broker than Lord Long Leg Zhong Li
regularhope2026-01-26 21:39
Iam so happy they took this away. My fomo made me keep doing this even though I was so annoyed that it was weekly.
PandaMoaningYum2026-01-26 21:41
Out of the loop. How do we increase regional reputation now?
issm2026-01-26 22:35
For old regions, same as before. Reputation quests only lock out once you're at max rep.
For Nod Krai, there is no reputation.
Half of the rewards got merged with the sigil offering system, and the other half of the rewards got dumped in the rewards for the weekly "hang out with Columbina" quests.
Glittering-Ad-16262026-01-26 22:46
I don’t get why they had to limit this to higher AR players. It was good mora, can never get enough of it 😭
Cursed_line2026-01-26 23:50
Bro Im so broke i legit am afraid of pulling new characters
CSDragon2026-01-26 23:51
Wait, how are you running out of Mora? I don't think my Mora has decreased in years (not that I haven't spent it but I usually recoup any costs just by playing). Up to 71 Million now.
What are y'all spending Mora on?
D0cJack2026-01-27 01:37
Was broke 5-10 mil max with it, still broke or max 5-10 mil without it. Nothing changed but I don't need to run another chore every week, so yay.
Varaxis2026-01-27 01:53
I just started 7 weeks ago and I saw this coming. I stopped claiming rep from side quests and am doing +rep for the mora (the easiest bounty gives more mora over long run). Need to build characters for Imagin-Theatre, so every little bit helps.
AksysCore2026-01-27 02:29
So that's why leveling up new characters feel like they're draining my Mora more than they should 😂
CanaKitty2026-01-27 02:41
I liked doing the deliveries and talking to the NPCs :(
crickastic2026-01-27 08:39
We desperately need more regular or daily reward things, daily commissions are simply not enough. Specially since hoyo wants to release new characters every patch now
AceWissle2026-01-27 10:19
Ooooh... I legit forgot about that but you are absolutely right, that explains why I am constantly in mora trouble now
War_Barrage2026-01-27 10:20
Rep xp is also increased
I remember waiting for weeks to get the compass and wings now it's a complete joke 🤣
L4URJURO2026-01-27 13:55
As of this week we have lost 8.76 million mora since this change was implemented, if we reduce 1 million since that is the amount they gave out as compensation, we have lost 7.76 million mora, this is more than enough to 90/90, triple crown an entire new character from lvl 1. not quite enough if you also need to level up new artifacts too but at least you dont have to farm for a full character. All of that mora is now gone, not in our pockets, and it will just get worse every week since september 2nd 2024
Miserable-Caramel4662026-01-30 20:02
I now have to fight the two boss in fontaine and giant mushroom in Nodkrai to get 9K mora.
Commentaires
Trace materials are the most annoying in Genshin though, since if I don't have time in HSR, I can just set my expedition to auto-farm the mats I'm missing. There is overworld farming, but that takes awhile since you have to go through the turn-based combat, which may take some time even with auto-battle. They have since released characters that can instantly skip the battle to gain the materials on common enemies (paying for QoL lol), which respawn after the server reset. Meanwhile in Genshin, expedition mats are basically only food or rocks/mora, and not all plant mats have seeds you can plant in your pot, so you are required to explore the world for the limited materials, which take 2 days to respawn. So you're forced to wait, or join Co-op/ make an alt account for mats.
Different teams/producers per game. The Genshin team seems very resistant to stealing good ideas - even if it is just from their own company.
You might actually just be locked out from that achievement..
Its "stupid" but our monkey brains are also stupid, so devs have to account for it. The real problem is they shouldve shifted the mora somewhere else but they didn't bother :|
That's what we call a "you problem". I'm a day 1 player who has done basically everything and I don't feel pressure to go back and do optional activities like fishing etc. Those people should seek professional help.
A lot of changes in the game in the past two years are designed to try to extract more money from the playerbase. I didn't remotely feel that pressure in the past, especially pre-Natlan. I just pulled for character strictly if I liked them, always had enough mora at AR-60, and always cleared stuff fine with my favorite units. That's all over now.
That and it's also outdated boring gameplay.
Similar to dailies how you can just skip them now with resin activity if you've done enough quests.
The reward also hasn't diminished - it's just shifted to Imaginarium Theatre.
There's also a part where people are playing multiple Hoyo titles (or gachas in general) and have to split time amongst the different games. Same concept here though where there's only so much time to grind dailies/weeklies and they don't want it to feel punishing where you are forced to choose 1-2 games only (less Hoyo or no Hoyo).
HSR does similar where you can skip the easier material farm battles and removed farming the random world mob drops by adding abundant universal material.
If you've ever played Tower of Fantasy that was just painful trying to get through all the daily minigames, but even that game removes some of the older ones from previous versions.
Natlan bounty system is the problem, not any older region
Free infinite artifact bottles would straight up remove the need to farm exclusively for level up fodder, specially for the patch elixir extraction also allowing bottles, you could pretty much self fund it with just weeklies alone as a veteran
After all, artifact farming(and leveling) is the main source of content once you are caught up, besides the ocassional event
Long term, thats 72 bottles per patch, just from bounties alone
624 bottles a year, they add up as fast as Mora would
And thats without counting teapot, theater, or exploration based bottles. Could easily get 1K bottles per year doing nothing other than playing
>Could easily get 1K bottles per year doing nothing other than playing
How is that bad thing? Also 1k blue bottles is really not that much. It will be literally gone with 10 artifacts to lv20. I don't think that's a lot of YEAR of playing.
10 lvl 20 artifacts=5 full elixirs for free for a veteran doing nothing other that playing the game naturally
No need to go to a domain and get 2 artifacts to lvl 20 per patch to do so, for 5 patches
Hoyo is simply purposedly limiting access to guarantee artifacts, be it via elixir drop rate per patch, amount of artifacts you can craft, or amount of artifacts you can rerolll. For us its bad, for them its a good thing as it keeps players engaged longer chasing perfect artifacts(and some that dont read keep rerolling 4 Crit rolled artifacts chasing a 5 crit rolled one)
12 blue bottles a week is 30k artifact exp. Even if you collected that every single week in a patch it wouldn’t even level a single 5-star artifact to 20. It’s also less artifact exp than I would get if I were to just do a quick run through an area with a lot of artifact nodes. Not even needing to efficiently hit all the nodes either.
There were artifact routes before too, but they often had less rewards and took longer, especially if you didn't have a full cast of movement characters or had long load times.
Just the 99-spots in the Resort gave me 3 purple and 13 blue bottles with 146 White Artifacts, in addition to nearly 20k mora, in just 8 minutes, and I haven't counted the Sumeru spots yet.
Bounties giving you artifact experience with "unique" content that rotates on a weekly basis burns you out far less than doing it on a daily basis on a route
The resort spots are unreal, *all* spots are Mora + 1-2 artifact spots, lots of them are really close together, much fewer warps are needed, and you have access to the painting indwell things that can grapple and move quickly everywhere
You can also run an old route occasionally to put the daily timer back, but that's a one-way trip to going insane so I just skip a day every now and then
Like they gotta compensate in some shape if they want players to engage with multiple games, specially under the same company
HSR has the free 5*, resin overflow, or more constant endgame and push for meta, which has those hardcore players engaged. Which also comes at its con given it increases the amount of pulls locked behind endgame, forcing more specific investments as a turn based game to be able to clear
ZZZ has the fast paced action, infinite artifact experience, or actually good skins to encourage players to log in more often. Flaw wise it has powercreep, much more than either of the two, to the point of needing direct buffs and reworks right away in its first year
Genshin has the story or simplicity of gameplay over the other two. With the "flaw" of not been hardcore friendly
Their schedules line up in a way that all 3 games keep you busy across the year equally, without stop
Now I have to spend resin at outcrops
Of course, this sub represents some of the most engaged players, so a much larger proportion would be doing so here.
Talent lvls are the biggest mora sink in game.
I’ve always done my bounties every week since they released and always leveled my characters to 90 with 90 weapons and 8/8/8 talents and there was a noticeable increase in mora during the years we had bounties and a very noticeable dip in mora since they removed them.
I haven’t had to worry about the Mora key lines in years because I was usually sitting at around 50 mil mora at the end of every patch. Now I’m hovering around 35-39. Used to be I’d level artifacts just to see. Now I gotta really weigh the pros against the cons.
Edit: ran the numbers. The change happened with patch 5 0 on August 28, 2024. That's 73 weeks ago. At 120k a week that's 8.8 million mora. That's a lot, but honestly not a lot compared to the 45 million my mora has decreased by. This change is definitely not the dominant factor in my decrease at least.
Nowadays, I build for Imaginarium Theater. Next rotation is Pyro/Hydro/Geo, so I think I will build Yanfei and Candace
Which is very related, since more characters owned means more mora needed to build them.
IT was also introduced the same patch the bounties were removed, so there was suddenly a need to build and dump a lot of mora into a lot of underleveled characters
1 day full weakly bosses
2 days artifact farming
2 days talent farming
2 days mora /level up book farming
Taking my case: I buy BP every patch and never farm mora, pre 5.8 I was at 40mil mora. After pulling Ineffa,Lauma, Flins, Durin and Bina within 4 patches and spending 7 crowns on them whilst farming for top 1% builds for all of them I'm down to 10mil mora.
Artifact rolling and Talent lvls cost a lot
It also doesn't help that I'm mad crazy on Xiao leaderboard and I spent years strongboxing and farming Vermillion kekw
I think a big reason is also talent lvls? I crown pretty much all my important support skills like Escof, Xilo to 10 and each is another 750k mora spent
Each 9/10/10 character costs 60% more mora than an 1/8/8 character
How did you get enough XP books for lvl 90 anyway?
How did I get so many books? I mean, hoarding? I spent like, two to three years building barely any characters and then I levelled all of them in a month, and I STILL had over 2k books and 90m+ mora, only now im [runing low](https://imgur.com/a/1MN8Lg3) on books, cause this is the 10th patch in a row that im upgrading a character (next patch is gonna be the 11th)
i dont know how you guys have the need to upgrade everything
A talent level is so valuable, Furina's C3 is one of her best cons despite being just 3 burst levels, and Xilonen's C3 is close too. Childe is a viable (though obviously suboptimal) Neuvillette support purely because of Hydro Resonance and the one talent level he gives.
I only use the survey if it is for stuff like exploration being annoying or new game feature thats meant to help you is actually making the game play worse.
you can pretty easily get away with 70/80 and level 6 talents on most of your characters lol
I can do visionary mode with almost all 7/8 talents with my only characters passed that that i even use are arle and bennett every single one of my other characters are 7-8
Yes.
I use most of my characters anyway, and sometimes I need a character I haven't touched in months so it’s nice having them leveled already
You know how they updated how much reputation you got in each of the older regions?
I've been recently replaying on an alt account, and the reputation increases are hilariously huge. In about one and a half week, I was able to max out the reputation in both Mondstadt and Liyue without even completing every single quest in the regions, and barely doing bounties.
While it does make it easier to obtain the blueprints of the treasure compasses, this is absolutely not a good way to go about these things, as they make bounty hunting completely irrelevant.
This lvl of extra annoyance just became a reason for me to skip multiple characters that i was iffy about, kinich rerun, nefer and with me planning to get zibai and illuga I will probably skip varka bcs i need a patch to just refarm my mora and stuff.
This is actually a big thing for me, I’m so strapped for mora and having to farm enough of it to level a character literally gives me the excuse to just completely avoid banners I’d otherwise pull on because I’m not interested in spending wishes to get a character I can’t even level up.
1. The number of codes that give 10k+ mora each patch has been reduced dramatically. We used to get 15 or more each patch(and most were 20k!), now we are lucky to get 5.
2. The amount of mora we can earn per day was reduced by making LL's 'cost' more than one 'elite' on the day. Rocky/Liam specifically used to 'cost' one elite and give 3k. Now they cost three elites. Similar for the other LL's like the vishap twins and Cinneas. Bronzelock only gives 600 but counts as 2 elites(as a result, in the elites community it is known as scamlock). It seems small, but if you are clearing all of your elites every day since this happened, it's millions of mora lost.
3. Hoyo has stopped adding new '600 mora' elites almost entirely. Notice how there are basically no respawning ruin graders or lawachurls in the new areas? Notice how there are basically no husks outside of UGC even though they should be anywhere the abyss has a strong presence? Why does this matter you ask? It's not possible to cap out on 600 mora elites unless you coop, people who play single player only get shafted.
I haven't tracked it closely, but I'm also pretty sure that we are getting less mora on average from events per patch. Maybe someone else has numbers on that?
TL;DR: Hoyo definitely reduced the amount of mora we get, it's not just this thing with bounties and it's absolutely not your imagination.
A very surface level search of the event rewards show how it declined but to properly prove or show it, I'd need to go into chest rewards and other stuff.
Doc contains the chest count for every patch. Just comparing 6.0 through 6.3 against 5.0 to 5.3, 6.x has had 573 chests so far, and from 5.0 to 5.3, they added 633 chests, about a 10% reduction.
This also doesn't consider the different qualities of chests(which is also tracked by the sheet). If you consider chest quality, the higher quality chests is where the loss of count is coming from! 5.0 had 24 luxurious and 64 precious, 6.0 had 18 luxurious and 43 precious. Both mora value per chest AND the number of sigils we get are reduced as a result.
Honestly the rewards we get for completing weekly commissions should be that 120K mora as compensation for taking away the bounty feature.
It's standard gacha practice, but Genshin has been a lot softer on these practices in the past than they are now.
This is the sort of activity that burns players out. The devs want you having a good time, and are trying to minimize anything that feels like pure grind. Increasing condensed resin from 40 to 60 is another step they took in that direction.
There was a time, where the game didn't have enough content, then the weekly hunting worked just as a filler. But nowadays, there's just so much to do, that it just doesn't justify itself anymore.
The devs did not care that you were receiving more resin-gated resources weekly. The devs are doing what they believe is right to protect players from themselves.
It just sucks for players that are starved for resources, especially newer players.
For Nod Krai, there is no reputation.
Half of the rewards got merged with the sigil offering system, and the other half of the rewards got dumped in the rewards for the weekly "hang out with Columbina" quests.
What are y'all spending Mora on?
I remember waiting for weeks to get the compass and wings now it's a complete joke 🤣