5* Catalyst Pyro user, On-field DPS with gun animations. normal attack wield dual pistols, e-skill is throw grenade, burst is turning into FPS mode and wields minigun, very high fire rate with 200 energy capacity. burst can be casted anytime as long as it has energy. 1 shot costs 1 energy. The shots are considered Normal attack DMG, exit burst mode when energy depleted or cast burst again. scales off ATK

4* Bow Cryo user as superconduct support. normal attack ofc uses bow. enhances Physical, Cryo, Electro DMG. e-skill has 2 mode. tap e-skill gives drone that attack enemies directly, hold e-skill to summon drone that follows on-field character to shoots ice beam. Burst mode enhances Physical, Cryo and Electro and reset e-skill cooldown, Burst has 3 modes. Burst+Charged attack enhance more Physical DMG, Burst+Tap e-skill enhance more Cryo DMG, Burst+Hold e-skill enhance more Electro DMG. scaling based on EM

5* Bow Geo user as Quickswitch/On-field DPS. normal attack shoots AOE Geo arrows by chance. e-skill infuses bow attacks fully into Geo arrows with AOE. Burst summons Geo Construct usable turret shield that blocks enemy dmg based on DEF scaling. if used by the character himself, the turret DMG scales off DEF. if used by other on-field character, the damage scales off based on characters current element with their own stats (Pyro-ATK, Hydro-HP, Cryo-Crit rate, Electro-Energy Recharge). the turret can be used in coop mode

5* Electro Sword user as Nuke/Off-field DPS. normal attack ofc sword with assassin style. deals quad damage when attacking enemy from behind. E-skill turns invisible and enhances the next normal attack further with Electro DMG, refills some energy, burst mode summons EMP field that deals AOE damage and disable enemies special moves, while also reducing their DEF

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