HUD Overhaul When?
I made this post to start a discussion and gather feedback on the current HUD elements. At the moment, the HUD not only takes up a lot of screen space, but it also shows many elements that could be hidden, since they can already be accessed via keyboard shortcuts (PC, Controller) or through the Paimon menu.
**Red Lines:**
* As shown in the picture, every element marked with red lines should either be hidden or fully customizable by the player — including size and transparency — and customizable individually for each element.
**Yellow Boxes:**
* The elements marked in yellow should also be customizable in size, transparency, and visibility.
* Many games offer dynamic HUD options where these elements are only shown during combat. The minimap might be an exception.
* I understand that the UID cannot be hidden for identification reasons, but it should be possible to make it more transparent for a more immersive experience.
I’m using RTX HDR and Smooth Motion, and because of this, the HUD elements are often overblown due to HDR or cause artifacting because of Smooth Motion. The current Immersive Mode is a step in the right direction, but it often hides *all* elements, which makes it unusable for fighting, exploring, and many other core aspects of the game.
Another issue is that many HUD elements are simply too large and take up far too much space. I don’t play on mobile, so I can’t really judge how much this affects smaller displays.
I made this post in the hope that HoYoverse considers making some changes. I’m open to discussion and further feedback.
**TL;DR:**
The HUD is too big and cluttered on PC. Many elements should be hideable or customizable (size, transparency, dynamic visibility), especially due to HDR/Smooth Motion issues. Immersive Mode hides too much—better HUD options would improve immersion.
**Red Lines:**
* As shown in the picture, every element marked with red lines should either be hidden or fully customizable by the player — including size and transparency — and customizable individually for each element.
**Yellow Boxes:**
* The elements marked in yellow should also be customizable in size, transparency, and visibility.
* Many games offer dynamic HUD options where these elements are only shown during combat. The minimap might be an exception.
* I understand that the UID cannot be hidden for identification reasons, but it should be possible to make it more transparent for a more immersive experience.
I’m using RTX HDR and Smooth Motion, and because of this, the HUD elements are often overblown due to HDR or cause artifacting because of Smooth Motion. The current Immersive Mode is a step in the right direction, but it often hides *all* elements, which makes it unusable for fighting, exploring, and many other core aspects of the game.
Another issue is that many HUD elements are simply too large and take up far too much space. I don’t play on mobile, so I can’t really judge how much this affects smaller displays.
I made this post in the hope that HoYoverse considers making some changes. I’m open to discussion and further feedback.
**TL;DR:**
The HUD is too big and cluttered on PC. Many elements should be hideable or customizable (size, transparency, dynamic visibility), especially due to HDR/Smooth Motion issues. Immersive Mode hides too much—better HUD options would improve immersion.
Commentaires
you can also just hide them by pressing \\ button on kb