Artifact farming didn't go well? It's okay, we've all been there before.
Commentaires
Fast-Ad-24152026-01-30 22:36
with how the game is designed intentionally to drown you in 99,9% of garbage artefacts, and just 0.1% useful to good artefacts, because you have to overcome freaking 7+ layers of RNG or so to get effectively, what you want
yeah we have all been there from the first minute and we will likely stay there foreever, because MHY stubbornly belives seriously, such atrocious game design makes people more likely brute force their luck with their credit cards, when all that money is much more wisely spent, if you want to spent money, into characters, weapons and their upgradings/constellations, which are all guaranteed improvals that are far more worth for your character's, than the difference, if your artefacts are godlike perfect 4 stat starters, or just 3 stat starters with imperfect upgradings, cause they can be upgraded only 4 times, and not 5 times, because of losing out an upgrade with Rank 4, due to having to unlock the 4th stat first with it.
I seriously wish, MHY would do finally something about this, after over 5 years of doing and improving nothing on that matte, by reducing the amount of RNG layers at least a bit.. 5 years of no changes on the system should be worth enough imo to lower the layers from like 7 down to 5, by removing finalyl the stupid RNG aspect of Artefacts beign able to drop as 3 statters.. and by removing the stupid RNG factor of Stat Ugrades having fluctuating different values that range in like the ,x% digits
Every Artefact you get as 5S should finally always drop as 4 statter and when you upgrade it, the Stat Boost should be finally alwyys the maximum it can be by design. Would it change the game drastically alot? Heck NO, but it would make finally Artefact Grind ALOT MORE COMFORTABLE FOR EVERYBODY!!
A true quality of life change !! that woudl help you saving some resin also on the long run, which you can spent then rather into Talent or Weapon Materials to get your Characters overall a bit faster built to the point, that they become Endgame Content-ready and thus effectively playeable for you on a useful niveau, that you can actually have fun with them playing them, especially in content, thats designed around horizontal progression, like the Imaginarium Theatre, where its essential, that you have as many properly built characters, as possible.
Commentaires
yeah we have all been there from the first minute and we will likely stay there foreever, because MHY stubbornly belives seriously, such atrocious game design makes people more likely brute force their luck with their credit cards, when all that money is much more wisely spent, if you want to spent money, into characters, weapons and their upgradings/constellations, which are all guaranteed improvals that are far more worth for your character's, than the difference, if your artefacts are godlike perfect 4 stat starters, or just 3 stat starters with imperfect upgradings, cause they can be upgraded only 4 times, and not 5 times, because of losing out an upgrade with Rank 4, due to having to unlock the 4th stat first with it.
I seriously wish, MHY would do finally something about this, after over 5 years of doing and improving nothing on that matte, by reducing the amount of RNG layers at least a bit.. 5 years of no changes on the system should be worth enough imo to lower the layers from like 7 down to 5, by removing finalyl the stupid RNG aspect of Artefacts beign able to drop as 3 statters.. and by removing the stupid RNG factor of Stat Ugrades having fluctuating different values that range in like the ,x% digits
Every Artefact you get as 5S should finally always drop as 4 statter and when you upgrade it, the Stat Boost should be finally alwyys the maximum it can be by design. Would it change the game drastically alot? Heck NO, but it would make finally Artefact Grind ALOT MORE COMFORTABLE FOR EVERYBODY!!
A true quality of life change !! that woudl help you saving some resin also on the long run, which you can spent then rather into Talent or Weapon Materials to get your Characters overall a bit faster built to the point, that they become Endgame Content-ready and thus effectively playeable for you on a useful niveau, that you can actually have fun with them playing them, especially in content, thats designed around horizontal progression, like the Imaginarium Theatre, where its essential, that you have as many properly built characters, as possible.